A revamp of my old Age of Empires: Antiquity idea.
Ages
Stone Age
Copper Age
Bronze Age
Iron Age
Resources
Wood
Stone
Gold
Iron
Buildings
Stone Age
Town Centre: Where you upgrade to the next age. Supports 10 population.
Trapper Hut: Supports 1-5 population depending on how much forest is nearby.
Storage Pit: A drop-off point for resources. You can research some technology here in later ages.
Training Ground: Where you train Hunters, Bow Hunters, Slingers and Tame Wolves. Also trains Militia in later ages.
Market: Allows overland trading.
Healer's Hut: Trains Healers/Surgeons. Researches upgrades.
Dock: Produces boats. Allows sea-based trading.
Barricade: A cheap wall to block enemy movement.
Lookout: A cheap tower to see into the fog of war.
Copper Age
Granary: Supports 0-10 population depending on the number of surrounding farms.
Corral: supports 0-10 population depending on the amount of livestock.
Lumber Camp: Cheaper than Storage Pit, but only stores wood. Requires Storage Pit
Mining Camp: Cheaper than Storage Pit, but only stores stone, gold and iron. Requires Storage Pit.
Quarry: Build on a surface vein, garrison villagers to mine more stone than is available without one.
Mine: Build on surface vein, garrison villagers to mine more gold or iron than is available without one.
Barracks: Trains melee military units. Researches some upgrades. Requires Training Ground
Archery Range: Trains ranged military units. Researches some upgrades. Requires Training Ground.
Stable: Trains mounted military units. Researches some upgrades. Requires Corral and Training Ground. RequiresTaming.
Crafthut/Blacksmith: Researches armour/weapons upgrades.
Wall: Blocks enemy movement. Can Garrison troops in later ages
Tower: Fixed defence which fires at the enemy. Can garrison troops in later ages.
Bronze Age
University: Researches upgrades.
Academy: Trains advanced military units. Researches upgrades. Requires at least one military building.
Siege Workshop: Produces war machines.
Shipyard: Produces/repairs boats and ships (Dock can only produce Boats). Requires a Dock.
Iron Age
Bridge: Can be constructed to let troops cross water. Can only be build in Shallows. Requires Engineering.
Units
Town Centre
Villager (1): Builds/repairs buildings, gathers resources.
Storage Pit
Drag (2): Can act as a mobile drop-off point, but has a limited capacity. RequiresTaming.
Cart (3): Can load more than a Drag. RequiresWheel.
Hand Cart (3): Villager can use it to carry more resources, but he moves slower. RequiresWheel.
Lumber Camp
Woodcutter (2): Cuts wood faster than a Villager, but can only cut wood.
Quarry
Quarryman (2): Quarries stone faster than a Villager, but can only quarry stone.
Mine
Miner (2): Mines gold/iron faster than a Villager, but can only mine gold/iron.
Market
Trader (1): leads trade parties between Markets.
Trade Horse/Camel (2): Can carry more resources than a Villager. RequiresTaming. Must be assigned to a Trader.
Trade Cart (3): Can carry more resources than a Trade Horse/Camel. RequiresWheel. Must be assigned to a Trader.
Healer's Hut
Healer (1): heals injured units.
Training Grounds
Spearthrower (1): Ranged unit.
Slinger (1): Ranged unit.
Tame Wolf (1) > Dog (2): Fast Attacker, but low damage.
Bowman (2): Ranged unit, requiresBow.
Rider (2): Mounted unit, requiresTaming.
Militiaman (3): A Villager recruited for defence. It does poor damage (although better than base Villagers), but can be retasked back to being a villager later.
Barracks
Scout (2): Soldier armed with a spear. Weak, but fast, and can hide in forests.
Axeman (2): Melee soldier armed with an axe.
Spear Man (2) > Longspear Man (3) > Spear Soldier (4) > Hoplite (4): Melee soldier armed with a spear, and later a shield.
Dog (2): Fast attacker, but has low damage.
Sword Man (3) > Broadsword Man (3) > Sword Soldier (4) > Legionary (4): Melee soldier armed with a sword, and later a shield.
Longsword Man (3) > Greatsword Man (4): Melee soldier armed with a very large sword. Requires Broadsword Man.
Slinger (2) > War Slinger (3): The only Ranged soldier in the Barracks.
Archery Range
Spearthrower (2) > Pilummer (3) > Javeliner (4): Ranged soldier armed with a throwing-spear.
Bowman (2) > Improved Bowman (3) > Archer (4): Ranged soldier armed with a bow.
Mount Bowman (3) > Mount Archer (4): More expensive than a Bowman, but can fire from a mount. Requires Domestication.
Mount Pilummer (3) > Mount Javeliner (4): More Expensive than a Peltast, but can fire from a mount. Requires Domestication.
Machine Bowman (4): Slower-firing and shorter range than a regular bowman, but does more damage. RequiresTorsional Mechanism.
W.I.P.
Stone Age
Copper Age
Bronze Age
Iron Age
Wood
Stone
Gold
Iron
Town Centre: Where you upgrade to the next age. Supports 10 population.
Trapper Hut: Supports 1-5 population depending on how much forest is nearby.
Storage Pit: A drop-off point for resources. You can research some technology here in later ages.
Training Ground: Where you train Hunters, Bow Hunters, Slingers and Tame Wolves. Also trains Militia in later ages.
Market: Allows overland trading.
Healer's Hut: Trains Healers/Surgeons. Researches upgrades.
Dock: Produces boats. Allows sea-based trading.
Barricade: A cheap wall to block enemy movement.
Lookout: A cheap tower to see into the fog of war.
Granary: Supports 0-10 population depending on the number of surrounding farms.
Corral: supports 0-10 population depending on the amount of livestock.
Lumber Camp: Cheaper than Storage Pit, but only stores wood. Requires Storage Pit
Mining Camp: Cheaper than Storage Pit, but only stores stone, gold and iron. Requires Storage Pit.
Quarry: Build on a surface vein, garrison villagers to mine more stone than is available without one.
Mine: Build on surface vein, garrison villagers to mine more gold or iron than is available without one.
Barracks: Trains melee military units. Researches some upgrades. Requires Training Ground
Archery Range: Trains ranged military units. Researches some upgrades. Requires Training Ground.
Stable: Trains mounted military units. Researches some upgrades. Requires Corral and Training Ground. Requires
Crafthut/Blacksmith: Researches armour/weapons upgrades.
Wall: Blocks enemy movement. Can Garrison troops in later ages
Tower: Fixed defence which fires at the enemy. Can garrison troops in later ages.
University: Researches upgrades.
Academy: Trains advanced military units. Researches upgrades. Requires at least one military building.
Siege Workshop: Produces war machines.
Shipyard: Produces/repairs boats and ships (Dock can only produce Boats). Requires a Dock.
Bridge: Can be constructed to let troops cross water. Can only be build in Shallows. Requires Engineering.
Villager (1): Builds/repairs buildings, gathers resources.
Drag (2): Can act as a mobile drop-off point, but has a limited capacity. Requires
Cart (3): Can load more than a Drag. Requires
Hand Cart (3): Villager can use it to carry more resources, but he moves slower. Requires
Woodcutter (2): Cuts wood faster than a Villager, but can only cut wood.
Quarryman (2): Quarries stone faster than a Villager, but can only quarry stone.
Miner (2): Mines gold/iron faster than a Villager, but can only mine gold/iron.
Trader (1): leads trade parties between Markets.
Trade Horse/Camel (2): Can carry more resources than a Villager. Requires
Trade Cart (3): Can carry more resources than a Trade Horse/Camel. Requires
Healer (1): heals injured units.
Spearthrower (1): Ranged unit.
Slinger (1): Ranged unit.
Tame Wolf (1) >
Bowman (2): Ranged unit, requires
Rider (2): Mounted unit, requires
Militiaman (3): A Villager recruited for defence. It does poor damage (although better than base Villagers), but can be retasked back to being a villager later.
Scout (2): Soldier armed with a spear. Weak, but fast, and can hide in forests.
Axeman (2): Melee soldier armed with an axe.
Spear Man (2) >
Dog (2): Fast attacker, but has low damage.
Sword Man (3) >
Longsword Man (3) >
Slinger (2) >
Spearthrower (2) >
Bowman (2) >
Mount Bowman (3) >
Mount Pilummer (3) >
Machine Bowman (4): Slower-firing and shorter range than a regular bowman, but does more damage. Requires
W.I.P.
[This message has been edited by MatthewII (edited 04-19-2011 @ 04:41 AM).]