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Age of Empires III Heaven » Forums » Strategy Central » Guide to Portugal by Micky Tee
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Topic Subject:Guide to Portugal by Micky Tee
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micky_tee
Skirmisher
(id: micky_t)
posted 01-16-09 06:39 PM EDT (US)         
This is the updated version of my guide - for vanilla use only. I did mean to add recordings but I forgot before I came to uni, now I don't have them.

You play Portugal the exact same way as you do in the latter guide mostly, as LI don't even have a multiplier verse goons at all unlike in TAD. The emphasis on Portugal is goons. I've also found that despite cassadores being worse in vanilla that in small numbers due to their high damage they are decent verse jannisaries, so it is useful to keep some in your deck (but rarely make them). I make musks a lot more too, as meatshield for the goons. Full goons does not beat rods + spanish mix.

Never ever stay Colonial, always semi ff or in rare cases where that will not be beneficial, ff.

One thing I have found incredibly effective is on Land Maps, always send 300 wood first. Instead of ATP this will give you 250 wood for a trade post, and if you get lucky on wood treasures (wood treasures are a lot more common and a lot better than on TAD) chances are you can afford a market with 50 wood already there for hunting dogs.

Even if there are no trade posts, unless you feel you absolutely have to send CM (I can play without it, but keeping it in my deck has psychological advantages, my opponent is wary) send 300 wood. Market (you should always build this to maximise the ports eco advantage), extra house + 100 free wood. It is better than 300 coin as you need all the wood you can get, and by not gathering it as much you are freeing vills to gather food and coin.

Another thing I have found effective is, depending on how quickly you are going to be attacked is to send 700 wood. This is something you must rely on for yourself, scouting and experience verse the civ counts a lot - eg playing Spain? Expect a Spanish FF quickly by 8 min, and always send 5 goons as your third card, and not 700 wood.

The reason I say send 700 wood is because you can get an arsenal for 250 wood then get the Cavalry Cacerole upgrade, which makes your great unit that is already better than it is in TAD even better,and also giving you a helpful 150 wood left over. Depending on how good a player you are, chances are not many will be skilled enough to pull this off but I will say it anyway, you can gather 50 wood and make two stables to compensate foryour early lack of 5 goons. It will mean a slight decrease in vill production but survival of the Spanish FF is crucial. After his shipments are gone you have the upper hand provided you turtled well and didn't sustain too much damage.

Having said all that, it's nigh on impossible to beat a PR40+ Spain player with ports. Ottos are similar on certain maps, silk road means ottomans have a better economy all game as well a having better military which is meant to compensate for a weak eco.

On water maps, take map control. If you place your second TC at the top or bottom of the map your opponent can just outpost the coast and seal you off - effectively losing the game unless you play extremely well.

On vanilla the rush is very popular so a good idea is to take 2 caravels as second card, put the drop point right next to your second tc and use the to aid against the rush. Always handy to keep 150f+150c to use from your first TC if you really have to, never ever lose your second TC without a fight; it's really important.

Don't be afraid to use MM on settlers you see that are going to make a fb near your base. Let your explorer attack them so they think it's just your explorer, then let the MM attack them. Your opponent won't know any different as he wil think it's jusT your explorer attacKing them!

Also get native treasures if you see one, use them to attack vills, eventually he will have to move his vills and get annoyed with this minor pest. However concentrating on small things is distractinghim from the bigger stuff.

I know otto silk road verse ports is often delayed for a better eco as they always assume ports will FF (rightly). I have toyed with the idea of a really fast xbow rush to take the initiative with 700 and 600 coin for hussars. It will delay your economy but if you can set the otto back more than he sets you back you will win! If he has no tps then he has lost his OP advantage. This worked a few times but it was verse Captains - it is still untested.

Don't hesitate to go to Age IV first either. If you can successfully defend yourself and get a Factory or two, you can have Heavy Cannons. He now has two options:

- Age up himself which will give you time, making your move worthwhile

- Make culverins and quickly attack. Remember with your goons you can just wander in and one shot kill thesethings without sustaining many losses. Also remember that he wastes 100wood 400 coin on one culverin whilst you get your Heavy Cannons for free! And that even if you don't have any Heavy Cannons, he has just made a costly unit for nothing!

- Attack with everything he has got. If he is a decent player he will know that Portugal are stronger the later the game goes on, and this is what you should expect if he is a good player. Whether you win or lose this battle will most likely determine the game. Remember 10 villsin a TC, MM, and try to force the fight near your TCs.

I will add more as I think of them later, sorry about lack of recordings.


ESO name: micky_tee
PR: 38
ELO: ~2200

Putting my stats there so hopefully you will actually read this for the reasons I am writing it.

One thing, this Guide will sound condescending, maybe even arrogant, because I am assuming that I am better than you all and I am going to try and teach you how to play the most difficult civ in the game.

First of all, I am not going to write down BO after BO, because contrary to what you might believe, following BO's down to a (micky) tee will not win you the game. If you can't accept this fact, don't bother reading on.

My reasons for writing this are simple, I used to be like many of you, well, nooby, I admit it, however I've recently broken into the top 100 players in the world and would like to give something back to the community where I was a noob and learned from players better than me.

If you are still reading this, then I will write down a few things about Portugal, the idea is to turtle until you have the economy to outspam your opponent, or on land maps, until you reach the third age where you can make use of great dragoons and maximise the 3 TC benefit to the max.

I will be providing recorded games of me, as well as BO's.

There are only three BO's that I use in the whole game, however each split off into freestyle at a certain point.

My first, and most common, is the 5 huss semi ff. The reason I do this is because if you FF and someone makes 5 huss and goes FF, they basically make a mess of your FF time. I do this most times verse Euro civs. The reason I don't do musks is because once I age up I immediately havea stable to exploit goons, which we will cover later.

5 Huss Semi FF BO

13/14 vill age up, 400 wood
300w/ATP-300 wood if you started with 100 wood, ATP and chop 50 wood if aged with 200.
5 on coin, remember, huss cost 80 coin and you need 5, so that is 400 coin + 300 to age with 700 coin shipment.
rest on food
700 Food shipment
700 Coin shipment

Variation - 10 huss semi
600 Food after the coin go fast age to save 1:20
Remember most Euro civs will make huss, if you outmicro him and have more huss, you can harass more, plus fast age up if he makes more

If you don't do 10 huss semi...

Age with 6 cass if you think you can, otherwise fast and get the TC up and start pumping goons.

Cards to send in age 3

5/4 goons, 8 cass, 2 OG (once you got goons) 1000 coin/5 mams, goon combat, in no particular order, always have these in your deck

Raid with goons and keep 2 OG alive whilsty booming from 3 TC. If you aged with 6 cass ship 8 for 14 cass maybe.

From this point on it all depends on what you have to do, I can't tell you what to do since every game you must make your own decisions. That's why the civ is so fun/hard.

http://agesanctuary.com/index.php?portal=TAD&showtopic=117926&st=0&p=1305279&#entry1305279

Example in a Portuguese mirror.

15 Musk Semi FF

http://agesanctuary.com/index.php?portal=TAD&showtopic=118511&st=0&p=1312703&#entry1312703

15 Musk variation, not going to cover that, because it was freestyle, but worked well verse SIoux. Got 4 vills from him whilst keeping my own for an economic advantage.

http://agesanctuary.com/index.php?portal=TAD&showtopic=118510&st=0&p=1312700&#entry1312700

Here is a pure FF verse french double xbow.

The only other strats I do are ones on water, where I hardly ever go FF.

There is a game verse Damnit in which I do a schooner semi ff verse Spain. Here it is, I will explain the BO.

Schooner Semi FF & Pike semi FF verse Japan BOs

http://agesanctuary.com/index.php?portal=TAD&showtopic=117998&st=0&p=1305992&#entry1305992

13/14 age up, 400 wood age up
Schooners
Gather 300 coin,
Rest on food
Gather 400 and make a dock, ship 700 wood, second dock + more boats
700 Coin
Decide on which age up benefits you most.

The same build order can be used verse Japan, changing schooner boats to pikes and using 300 wood/ATP as first card.

Go 700 wood if you think he won't rush you and attack his shrines with pikes, if you think he will go 700 coin and age and make pike with xbow if needed, but better pikes and attack shrines. Use 6 age up cass, make cass, ship 10 pike + 8 cass and push into his base. Keep pikes alive for as long as possible then ship goons + make goons and use 1000 coin for Organs after 2 OG card.

The game is here. Read the comments for what I did wrong.

http://agesanctuary.com/index.php?portal=TAD&showtopic=118726&st=0&p=1315195&#entry1315195

The only other water strategy I do is the basic water boom:

Standard Water Boom BO

13/14 age up, 400 wood
Schooners
Wood heavy on age up, if you think they are FF'ing go for schooners semi ff
Verse most rushes make one deck and one barracks and make 5 xbow a time with enough pike, and make 2 vills a time and constant boats.
2 Caras, 700 Wood, 8 xbow - one of these has to be your second card, if they age early and you make TC by water they could use 2 caras card to kill it, so to defend it use caras of your own. Plus on asian maps you can gather treasures! 700 Wood to help with your boom unless 8 xbow is urgent, if not then 8 xbow next card.
Keep up what you are doing already,
Age up when you can safely with 700 coin, make use of walls if not Outposts.

Go stable on age up and try to make Goons with arsenal upgrade and card. TC fire + MM should deal with inf, along with 2 OG, cass from age up + shipment. Goons are also great raiders.

http://agesanctuary.com/index.php?portal=TAD&showtopic=118281&st=0&p=1309750&#entry1309750

The link above is another Portugal Mirror if you are interested.

5/10 Huss Semi With Fast Mamelukes Verse Dutch

I did this verse Mayh3M and almost won, however being Christmas Day and a few drinks, I was not able to outmicro him enough and finish him off. I was in his base but couldn't do enough damage to take it down. On the first fight he had skirms and ruyters, whereas I had mams + goons and won easily.

Basically, 5 huss semi and age with 6 cass. Keep cav alive as you want to stop him from raiding you, but don't be afraid to raid if you can do some damage.

6 cass age up, however go coin heavy. As soon as you age ship 1000 coin and make goons, but keep enough for Mamelukes as soon as you get another shipment. He will go skirm/ruyter, focus goons on the ruyters then use Mamelukes on the skirms. Keep making goons, mix in some huss if needed, all the while using 3 TC. 2 OG and go offensive if you can but really they are needed for the skirms that will appear. After that, make whatever is needed, remember 10 goons with the GC card will one shot kill a vill - exploit this! When you can, get the arsenal upgrade too.

Dragoons

Dragoons are a sick unit, in early fortress they actually beat skirms, skirms do not counter goons as well as they should in this patch, however this will be changed next patch as players like myself and a few other experts can win solely by making goons (Nadoz rec, first link). Goons in melee > skirms.

They also do decent verse muskets and can hit and run pikes, and rodeleros to an extent, provided there aren't many of them.

With the upgrades they are also decent at killing artillery, they beat huss well and if you hold off your enemy with pure goons until you can get mamelukes out, you have a force to be reckoned with, add in 2 Organ Guns and you have an army that could end the game, definitely change it.

If you are interested in more recs search "micky_tee" in Player/Provider.

I think I have covered all of my strategies, feel free to ask questions/criticise me, and you can reach me on ESO (micky_tee). 30/05/2017 EDIT - I've removed my email address.

I will add more tomorrow if I feel it is needed and check this post over to see if I can go into more detail.

armyballer - Another 3v3, this time my team is winning, (about an hour into it). One of the other team players admits defeat and resigns, then out of no where I get OOS message. I'm pissed, I again log onto agecommunity and see I have been given a LOSE. How did this happen?

AceOfKings - ender_ward hacked into your game and made it go OOS

Unban JamesLock

[This message has been edited by micky_tee (edited 05-30-2017 @ 05:14 AM).]

AuthorReplies:
sneaky_squirrel
Skirmisher
posted 01-04-10 06:25 PM EDT (US)     51 / 61       
The Port Mirror amazed me, I'd never guessed goons were that good for everything.

I must confess I also feel like playing Portuguese.

The Gods have left us, therefore making the old world crumble and turn into ashes...

But as the gods return, from the ashes of the old world, shall rise a more beautiful and powerful new world, and life will begin once more, if they hadn't closed...dang you ES.
CrazyLunatic
Veteran Musketeer
posted 01-04-10 07:42 PM EDT (US)     52 / 61       
They shouldnt go ruyter falc because you can out goonspam them but if they do, do exactly that. double stable. Well thats imo.
the problem is that the dutch can easily mass more goons than you have ruyters, not to mention mixing in some skirms. Ports then forced to make culvs +goons+cassas then IMO

QUACK
ckei
Skirmisher
posted 01-07-10 10:07 AM EDT (US)     53 / 61       
the problem is that the dutch can easily mass more goons than you have ruyters
Yeah Dutch goons are just soo op

O "All you big boys stay back and let me do my thaaaang"O

[This message has been edited by ckei (edited 01-07-2010 @ 10:08 AM).]

pramit
Skirmisher
posted 01-07-10 10:14 AM EDT (US)     54 / 61       
Dutch and Portugal are the hardest civs to master in the game.
i disagree. dutch was very easy to master for me.

has anyone noticed that cassadores have 60% range resistance?

I no longer play aoe3 actively
I am a biology student
skype - pramit57
"Life is a void and void is truth"
O_man0
Skirmisher
posted 01-07-10 02:42 PM EDT (US)     55 / 61       
Have you noticed that they barely have more ranged hp than a skirm? Less Melee HP and even Attack. As long as you have a lot of goons and can effectively take out goons though, your fine.

Also I don't know if you can say you've mastered anything if your a captain xD

1st Leiut. with Russia , Master Sergeant with everything else.
My skill level is incalculable!!! Its been forever since I played seriously...
Mike Sass: Culverins are like Garrichistos, only theyre cannons.

[This message has been edited by O_man0 (edited 01-07-2010 @ 02:42 PM).]

Bart331
Skirmisher
posted 01-07-10 06:45 PM EDT (US)     56 / 61       
mastering a civ is relative imo, i think you can say you have mastered a civ when you can play with them at your normal skill level. And yeah "mastering" the dutch wasnt really difficult for me either, never could micro xbows and loved skirms from the start.

SUNIL IS NUB!!!

Battle.net:Bart (227)
ESO:Bart331
micky_tee
Skirmisher
(id: micky_t)
posted 01-08-10 10:39 AM EDT (US)     57 / 61       
Bart331
wow really nice guide micky, makes me wanna play ports again. What does port do vs a dutch ff for ruyter+falc? And how do u stop a brit from manor booming all over the map?
Thanks man.

Goons are better than ruyters, and he is wasting 400 gold o on falc which almost pays the coin cost for 5 goons, and goons > falcs so he is basically giving you the win. You don't have cassas so he is needlessly making falcs.

Always go 10 hussars semi v brits, that means they can't manor boom all over the map and they slow their boom down to get musks to counter you. Then when you're fortress go goons and own his musks and carry on harrassing.

Don't be afraid to lose huss as long as you're killing vills and stopping him gathering, or there is no point making them if you let him boom. Remember whilst you're attacking him he's not attacking you, every second you stop him gathering and every vill you kill sets him back.

pramit
i disagree. dutch was very easy to master for me.
You can't really master a civ unless you're beginning to be able to contend with the experts, which was 35+ but now probably even higher due to rank inflation.

armyballer - Another 3v3, this time my team is winning, (about an hour into it). One of the other team players admits defeat and resigns, then out of no where I get OOS message. I'm pissed, I again log onto agecommunity and see I have been given a LOSE. How did this happen?

AceOfKings - ender_ward hacked into your game and made it go OOS

Unban JamesLock

[This message has been edited by micky_tee (edited 01-08-2010 @ 10:41 AM).]

squidgetx
Skirmisher
posted 01-09-10 02:32 PM EDT (US)     58 / 61       
do goons really beat out muskets in a straight out ranged fight?

goons>melee inf because of their range and speed
goons> cav and cannon (obv)

do you need some special micro (other than running away when he switches muskets to melee) to beat musks with goons because when I try it doesn't <usually> work

Yar har har George Crushingtom will eat your souls
CopyTheCat
Skirmisher
posted 01-12-10 00:09 AM EDT (US)     59 / 61       
Goons are really awesome, but against rodeleros they aint that good
socrstar
Skirmisher
posted 03-10-10 06:02 PM EDT (US)     60 / 61       
But Goons have 7.25 speed?

And rods have 6?

EDIT: Didn't realize at all how old this thread was, but I was reading through the newer stuff, and you say that your opponent has two options when you have 3 bullet points down =].

Anyways, just was wondering if it's ever worthwhile to send ATP, and if you have ever used the Lakota natives as a source to get food right next to your TC.

ESO: socrstar
Comprehensive Turtling Guide
Semi NVR for 'Nilla
Rise of Amsterdam v2: A guide to the Dutch
"Wanna see my victory dance?" "Sure." "Hold on I need to get naked first." "Whoaa"

[This message has been edited by socrstar (edited 03-10-2010 @ 06:07 PM).]

NerVe_Viper
Age Sanctuary Admin
(id: FeaR_VipeR)
posted 03-10-10 08:38 PM EDT (US)     61 / 61       
nvm, realised guide is for vanilla only

[This message has been edited by NerVe_Viper (edited 03-10-2010 @ 08:40 PM).]

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