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Age of Empires III Heaven » Forums » General Discussions » Post new civilizations and game designs here
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Topic Subject:Post new civilizations and game designs here
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Theris264
Skirmisher
posted 03-11-04 06:12 AM EDT (US)         
Updated on 3 January 2004

An idea of jonathan1222

If you want to learn how to design civilizations yourself, go here.

If you have suggestions for improvement of this thread, post a reply or e-mail me (theris264@hotmail.com; subject: AoMHListCiv).

  • Follow the Code of Conduct!
  • Use the "control+f"-hotkey to explore the page.
  • Your civilization/game design has to be in Age of Mythology's time frame (although this rule does not have to be taken strictly)
  • Only serious civilization/game designs desings, please!
  • You have to provide a link to a thread/site/download on your civilization/game design. This thread is only meant for compilations.
  • People can vote, in order to see what the most popular civilization/game design is.
  • You can only vote once, and your vote is irreversible.
  • No voting for ones own civilization/game design!
  • You can 'claim' a certain civilization/game design, when you haven't finished it yet, so other people know you are working on it. This in order to prevent 35 threads on the Inuit civilization popping up at the same moment.
  • If you are a modding clan or a modder, please contact the creators of the civilizations/game designs before using their work for a modpack: otherwise, it will be called piracy.
  • Have fun!

    IDEAS FOR TOTALLY NEW GAMES

    Game designs being designed at the moment

    (none at the moment)

    Game outlines of the moment, in alfabetical order of civilization name

    Here are listed the game outlines that are somehow special at the moment: because they are mentioned on the front page or because there's a hot discussion about them going on, to name a few examples.

    (none at the moment)

    Top 10

    1: Age of the Far east: 3 votes

    Current Game designs:

    Number 1

    Age of the Far east

  • Forumer: Acamas
  • Unique buildings: they are all different, strong, weak, middle.
  • Unique units: horse units from Mongolia, heavily armed units in China, great swordsmen in Japan.
  • Strength: Mongolia is like the Norse: weak buildings, but strong attack.
  • Disadvantage: needs a good plot for Gods and Godpowers to go along.

    The other game designs, in alphabetical order of game name

    Age of Economics

  • Forumer: QwertyUiop_1

    Age of Emperors

  • Forumer: jonathan1222

    Age of Fantasy

  • Forumer: Hailstorm

    Age of Heroes

  • Forumer: Servant_ofKronos

    Age of Legends

  • Forumer: GFGJ

    Age of Mfecane

  • Forumer: GoForGoldenJarls

    Age of Mythology II

  • Forumer: Mister Bigglesworth

    Age of Renaissance

  • Forumer: GoForGoldenJarls

    Age of the Aegean

  • Forumer: Mythos_Ruler

    Age of the New World

  • Forumer: Acamas

    Age of Time

  • Forumer: tHuNdErBoLtZ

    ------------------------------------------------------------
    ------------------------------------------------------------

    IDEAS FOR CIVILIZATIONS WITHIN AGE OF MYTHOLOGY

    The civilization info must be posted in the following format, no bold, italics, etcetera necessary:
    Forumer name:
    Civilization name:
    Link (necessary):
    Unique buildings:
    Unique units (the Norse huskarl for example):
    Strengths of your civilization:
    Disadvantages of your civilization:

    Civilization outlines being designed at the moment

  • Persians -by Sp3ctre
  • Slavs -by skystrider (on hold)
  • Slavs -by Mahdi

    Civilization outlines of the moment, in alfabetical order of civilization name

    Here are listed the civilization outlines that are somehow special at the moment: because they are mentioned on the front page or because there's a hot discussion about them going on, to name a few examples.

    (none at the moment)

    Top 10

    1: Aztecs: 3 votes

    2: The Valar (based upon Lord of the rings): 2 votes

    3: AKS: 1 vote
    3: Babylonians: 1 vote
    3: Celts: 1 vote
    3: Hindus: 1 vote
    3: Inca: 1 vote
    3: Japanese: 1 vote
    3: Tupi-Guarani: 1 vote

    Current Civilizations:

    Number 1

    Aztecs

  • Forumer: Compa_Mighty, Rodya_255 and Zalpacuiztli
  • Unique buildings: water farms, great temples as wonders.
  • Unique units: “you-know-what-animals”-warriors.
  • Strengths: great infantry, cheap and fast trained units, cool Godpowers, very unique attributes.
  • Disadvantages: very unbalanced economy/military-techs (a God that focuses on economy, has no non-economic bonuses), units have low armour.

    Number 2

    The Valar (based upon Lord of the rings)

  • Forumer: Yooda
  • Unique buildings: two kinds of walls.
  • Unique units: trebuchets, the myth units belonging to the civilization, a Balrog as Titan unit.
  • Strenghts: depending on major Gods and mythological technologies.
  • Disadvantages: very weak on water.

    Numbers 3, in alphabetical order of civilization name

    AKS

  • Forumer: Mash_Kig_Sima
  • Unique buildings: tree house, Mage academy, and Kig farm.
  • Unique units: airship, guild, and more.
  • Strengths: mythic units do not cost favor and they are cheap.
  • Disadvantages: human units and technologies cost too much resources, and also favor; the civilization has no tower.

    Babylonians

  • Forumer: SilentScreams
  • Unique buildings: Tower of Babel (Marduk); Hanging Gardens (Tiamat); Gates of Ishtar (Ishtar).
  • Unique unit: Phalangite; bowman; three-man chariot; archer elephant; Ziggurat siege tower; etcetera; mythical units: Sebitti, Yale, Amphisbaena, Re'em, Gryphon, Shedu, Sirrush, etcetera.
  • Strengths: can field very light and cheap (archers) or very heavy and expensive (elephants) units. Light units can be Assigned to Chariot and Elephant units. Great Projects are built and improved to upgrade attack, economy, or buildings. Reusable God Powers, decent Myth units. Strong walls.
  • Disadvantages: gold- and wood reliant. Villagers cheap but weak. Archers cheap but weak. Only one infantry unit. God Powers not too offensive.

    Celts

  • Forumer: SilentScreams
  • Unique building: all human military is built in Ring forts, strong barracks that shoot arrows.
  • Unique units: human units: warrior, Madaris, Carpentom, woad raider, Scramasax, knight, etcetera; Mythological units: pixie, Firbolg, water giant, witch, dragon, death raven, Wicker man, etcetera.
  • Strengths: best heroic units in the game (druids and knights); Special Mythological units tear human units to shreds; powerful defense due to Ring forts; reusable Godpowers.
  • Disadvantages: weaker economy than most civilizations; siege weapons affordable but weak until Mythic Age; no hard counters until Heroic Age.

    Hindus

  • Forumer: Thot_Celay
  • Unique buildings: sacred baths, underground traps, movable barracks.
  • Unique units: elephants (they need some differentiation with the Egyptian ones though, maybe by giving them ranged and melee attack -like the siege tower-, or something else)
  • Strengths: boomers and good defence.
  • Disadvantages: very complex and hard to play civilization; this civilization will never be in a game: the religion is still alive and would offend many people.

    Inca

  • Forumer: GoForGoldenJarls
  • Unique buildings: stone buildings have a lot of hitpoints, and most of them only cost gold, but some cost wood.
  • Unique units: no cavalry, but they have a couple faster infantry, however, they are lightly armored; Chanca have a bonus versus buildings; macemen can knock down enemy units.
  • Strengths: really good scouts (Chasqui); exceptionally strong Godpowers.
  • Disadvantages: no true cavalry; weaker mythological units; no strong melee hero.

    Japanese

  • Forumer: Sp3ctre
  • Unique buildings: imperial palace, master blacksmith and Death-stone.
  • Unique units: emperor, mounted bowmen, Ronin, Samurai, etcetera.
  • Strenghts: strong mid-late game military; strong (but fragile) economy.
  • Disadvantages: no siege weapons; emperor is vital.

    Tupi-Guarani

  • Forumer: TatsuEnguia
  • Unique buildings: oca (new type of house), resources tent, military tent, palisade wall, etcetera.
  • Unique units: two-handed skirmisher, fast pikeman, moving archer, incendiary.
  • Strenghts: most of the units take one population slo; units are cheap and fast.
  • Disadvantages: units are very weak, the civilization does not have cavalry or siege units.

    The other civilizations, in alphabetical order of civilization name

    Chinese

  • Forumer: Natus
  • Unique buildings: fairy pavillion, adaptable Towncenters.
  • Unique units: lancers, melee chariots, officers, gunpowder units (including rocketeers) and Fox Spirits.
  • Strenghts: cheap buildings, military units, and villagers; very strong hero pairs and upgradable Mythological units; super Mythological units (Dragons) in Mythic Age.
  • Disadvantages: weak buildings and units (unupgraded); no fortresses; infantry line weak.

    Etruscans

  • Forumer: skystrider
  • Unique buildings: vineyard, tavern.
  • Unique units: Haruspex (fast scout with a large line of sight), Lachum (hero type cavalry), Quadriga (a four horse chariot).
  • Strenghts: strong naval power, good myth units.
  • Disadvantages: bad heroes, myth units a little more expensive than other cultures'.

    Hawaiians

  • Forumer: skystrider
  • Unique buildings: mystic hut, hut, shrine.
  • Unique units: Ko’oko’o (anti-siege infantry), Ka’ane (woman with a noose), Lä’au Pälau (bladed cudgel counter infantry).
  • Strenghts: totally rule on any map with water as ships are better than other races's.
  • Disadvantages: no cavalry or siege.

    Hittite

  • Forumer: skystrider
  • Unique building: hero shrine (trains heroes).
  • Unique units: vassal, Ubarra, ramming chariot.
  • Strenghts: strong mythological units and heroes, good counter-archers and counter-cavalry.
  • Disadvantages: weak naval power.

    Japanese

  • Forumer: Zappos
  • Unique building: rice paddie
  • Unique units: several: including mounted archers, Samurai, Sohei, and monks; many colorful myth units to work with, including shapeshifters (foxes) and Oni.
  • Strenghts: good fishing ships; very good archers; formidable infantry, but it lacks good armour.
  • Disadvantages: weak navy (except for the fishing ships; bad goldmining; weak buildings; good light cavalry, but bad heavy cavalry; bad siege weapons.

    Mayans

  • Forumer: Underpants Man
  • Unique buildings: warrior-training base; Tecpan.
  • Unique units: shamans, eagle warriors, javelineers, macana warriors.
  • Strenghts: faster, cheaper research; no black map (just fog of war); swift military units.
  • Disadvantage: weak navy

    Romans

  • Forumer: Theris264
  • Unique buildings: many, including Archimedes' tower, insula and villa.
  • Unique units: lots of them, including cataphract, onager and praetorian.
  • Strengths: hard to rush, cheap buildings, wide variety of military units.
  • Disadvantages: very weak buildings, units take much population slots.

    Vanir

  • Forumer: TheJohnmeister
  • Unique buildings: plants that grow, including solar flowers and mushrooms.
  • Unique units: chariots drawn by goats; cats; boars and elves.
  • Strengths: mythology; unlimited Godpowers; strong, elemental myth units.
  • Disadvantages: reliability on favour, expensive buildings, human soldiers.

    [This message has been edited by Theris264 (edited 01-02-2005 @ 05:48 PM).]

  • AuthorReplies:
    GrimoireofMyths
    Skirmisher
    posted 10-22-04 06:03 PM EDT (US)     76 / 124       
    Its not finished but you told me to post it here so

    AoM2: The Eastern Realms
    Forumer name: GrimoireofMyths
    Civilization name: Mesopotamian,Japanese,Chinese,Persian
    Link (not necessary):
    Unique buildings: MesoPotamian:Ziggurate, Canals... excetra excetra
    Unique units (the Norse huskarl for example): pretty much all
    Strengths of your civilization:
    Mesopotamian:
    Great Navy
    Great Late game Units
    good trading
    Better Buildings built by Artisan
    Better Farms
    Chinese,Japanese,Persiand:Unknown right now
    Disadvantages of your civilization:
    Mesopotamian:
    Bad economy
    weakest villagers
    not good early on

    Orion_Tok
    Skirmisher
    (id: Sp3ctre)
    posted 10-24-04 07:14 AM EDT (US)     77 / 124       
    Forumer name: Sp3ctre
    Civilization name: Japanese
    Link
    Unique buildings: Imperial Palace, Master Blacksmith and Death-Stone
    Unique units: Emperor, Mounted Bowmen, Ronin, Samurai...
    Strengths: Strong Mid-Late Game Military, Strong (but fragile) Economy
    Disadvantages: No Siege, Emperor is vital.

    Proud member of the Orion Clan
    Orion_Tok
    Check out my Japanese Civilisation Design Here!

    [This message has been edited by Sp3ctre (edited 10-24-2004 @ 07:15 AM).]

    SilentScreams
    Skirmisher
    posted 10-26-04 05:18 PM EDT (US)     78 / 124       
    Hey Theris, the link to my Celtic Civ is wrong. This should be the link:

    http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=17,20419,,10

    I vote for the Japanese civ by Sp3ctre btw. That one is not only thorough, but also illustrated :P


    All Hail Giant Squid World Domination
    Theris264
    Skirmisher
    posted 10-26-04 06:32 PM EDT (US)     79 / 124       
    *updated*
    New policy:

    Quoted from main post:

    The civilizations without their own thread/site/download are currently on hold and will be removed before the end of the year: this, because this thread is meant to list only compilations, not conceptual ideas not further worked out.


    Theris264
    former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
    "An eye for an eye, and the whole world goes blind" -Gandhi
    Orion_Tok
    Skirmisher
    (id: Sp3ctre)
    posted 10-26-04 06:47 PM EDT (US)     80 / 124       
    I'll vote for the Celts, because it's highly detailed and original

    Proud member of the Orion Clan
    Orion_Tok
    Check out my Japanese Civilisation Design Here!
    Theris264
    Skirmisher
    posted 10-26-04 06:53 PM EDT (US)     81 / 124       
    *updated*
    LOL, Silentscreams and Sp3ctre are voting for each others civs.

    Theris264
    former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
    "An eye for an eye, and the whole world goes blind" -Gandhi
    SilentScreams
    Skirmisher
    posted 10-27-04 04:20 AM EDT (US)     82 / 124       
    Cool, can I vote for multiple civs so the creators will all vote for mine?

    All Hail Giant Squid World Domination
    Theris264
    Skirmisher
    posted 10-27-04 07:31 AM EDT (US)     83 / 124       
    Nope, you can only vote once.

    Theris264
    former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
    "An eye for an eye, and the whole world goes blind" -Gandhi
    Theris264
    Skirmisher
    posted 11-01-04 11:30 AM EDT (US)     84 / 124       
    You can 'claim' a certain civilization, when you haven't finished it yet, so other people know you are working on it. This in order to prevent 35 threads on the Inuit civilization popping up at the same moment.

    Theris264
    former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
    "An eye for an eye, and the whole world goes blind" -Gandhi
    Orion_Tok
    Skirmisher
    (id: Sp3ctre)
    posted 11-02-04 10:17 AM EDT (US)     85 / 124       
    I'm probably gonna do a Persian civ, but I don't mind if others have a go! It's interesting to see other people's version of things, and there were already about 3 Japanese Civs before mine (Age of Far East; why that's number one in votes I don't know! Zappos's and some other guy)

    Proud member of the Orion Clan
    Orion_Tok
    Check out my Japanese Civilisation Design Here!
    Theris264
    Skirmisher
    posted 11-14-04 05:19 PM EDT (US)     86 / 124       

    Quoted from the main post:

    If you are a modding clan or a modder, please contact the creators of the civilizations before using their work for a modpack: otherwise, it will be called piracy.


    Theris264
    former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
    "An eye for an eye, and the whole world goes blind" -Gandhi
    skystrider
    Skirmisher
    posted 11-26-04 11:37 AM EDT (US)     87 / 124       
    i've got a hawaiian civ plan.
    Forumer name: Skystrider
    Civilization name: Hawaiian
    Link (necessary):http://www.geocities.com/secretdiariesmaster/hawaiiancivilizationplan.html
    Unique buildings:Mystic Hut, Hut, Shrine
    Unique units (the Norse huskarl for example): Ko’oko’o (A countersiege infantry unit), Ka’ane (A woman with a noose), Lä’au Pälau (a bladed cudgel counter infantry)
    Strengths of your civilization: Totally rules on any map with water as ships are better than other races
    Disadvantages of your civilization: No cavalry or siege


    [This message has been edited by skystrider (edited 11-28-2004 @ 12:51 PM).]

    FuzzyFurry25
    Skirmisher
    posted 11-27-04 05:00 PM EDT (US)     88 / 124       
    I vote for the Valar. I think it's a great idea.

    PS: In my sig., the scenarios are for AoK.


    .°*˜˜*°. FuzzyFurry25 .°*˜˜*°.
    I am the one and only "mr. proofreader" of the Scenario Design FAQ
    "It's not enough that we do our best; sometimes we have to do what's required" - Winston Churchill
    "Abortion is advocated only by persons who have themselves been born" - Ronald Reagan
    El Moppo
    Skirmisher
    (id: C J)
    posted 11-28-04 03:14 PM EDT (US)     89 / 124       
    Southeast Asia: Khmer, India, Thai/Siam, Cambodia and all that.
    The Far East should let the Southeast have a go.

    ][- ][_ . ][\/][ (()) ][) ][) (())
    Angelcynn > Niwe Middangeard ~ Ic
    Theris264
    Skirmisher
    posted 11-28-04 04:32 PM EDT (US)     90 / 124       

    Quoted from C J:

    Southeast Asia: Khmer, India, Thai/Siam, Cambodia and all that.
    The Far East should let the Southeast have a go.


    ?

    EDIT: updated.


    Theris264
    former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
    "An eye for an eye, and the whole world goes blind" -Gandhi

    [This message has been edited by Theris264 (edited 11-28-2004 @ 04:40 PM).]

    elvenarcher25025
    Banned
    posted 11-28-04 04:59 PM EDT (US)     91 / 124       
    I agree with Fuzzy. The Valar all the way. (That means I vote for the Valar )
    skystrider
    Skirmisher
    posted 12-02-04 06:13 PM EDT (US)     92 / 124       
    skystrider
    Skirmisher
    posted 12-03-04 08:27 PM EDT (US)     93 / 124       
    I've got an Etruscan civ too.
    Forumer name: Skystrider
    Civilization name: Etruscan
    Link (necessary):http://www.geocities.com/secretdiariesmaster/etruscanciv.html
    Unique buildings: Vineyard, Tavern
    Unique units (the Norse huskarl for example): Haruspex (a speedy scout with lots of LOS), Lachum (a hero type cavalry) Quadriga (a four horse chariot
    Strengths of your civilization: Strong naval power, good myth units
    Disadvantages of your civilization: Bad heroes, myth units a little more expensive

    [This message has been edited by skystrider (edited 12-04-2004 @ 11:14 PM).]

    FuzzyFurry25
    Skirmisher
    posted 12-08-04 06:18 PM EDT (US)     94 / 124       

    Quoted from Theris264:

    2: The Valar (based upon Lord of the rings): 2 votes

    2: AKS: 1 vote
    2: Babylonians: 1 vote
    2: Celts: 1 vote
    2: Hindus: 1 vote
    2: Inca: 1 vote
    2: Japanese: 1 vote

    Only The Valar should be a 2. The rest should be 3's.


    .°*˜˜*°. FuzzyFurry25 .°*˜˜*°.
    I am the one and only "mr. proofreader" of the Scenario Design FAQ
    "It's not enough that we do our best; sometimes we have to do what's required" - Winston Churchill
    "Abortion is advocated only by persons who have themselves been born" - Ronald Reagan
    Theris264
    Skirmisher
    posted 12-08-04 06:23 PM EDT (US)     95 / 124       
    Thanks a bunch FuzzyFurry25!

    Theris264
    former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
    "An eye for an eye, and the whole world goes blind" -Gandhi
    skystrider
    Skirmisher
    posted 12-09-04 06:16 PM EDT (US)     96 / 124       
    Mahdi
    Skirmisher
    posted 12-13-04 02:32 PM EDT (US)     97 / 124       
    It´s been already four months since I have started to work on slavic mythology concept. I myself am a slavonian thus I am more familiar with my mythology than the others. This stuff is almost finished.
    Skystrider how many do you have ready of the slavic civ concept?

    [This message has been edited by Mahdi (edited 12-13-2004 @ 05:10 PM).]

    skystrider
    Skirmisher
    posted 12-15-04 09:14 PM EDT (US)     98 / 124       
    actually, I'm not sure the Slavs would be a good idea.

    I think I'd rather reserved a Hittite civ.

    Mahdi
    Skirmisher
    posted 12-16-04 05:16 AM EDT (US)     99 / 124       
    Skystrider, not enough sources? I had this problem too, for some time. But as I say Im slavic, so I have much more sources as you could get, only if you could russian or another slavic language, the internet gives not enough infos about Slavs and their myths, but books do. Hey, and what you think about my pantheon?

    The human fights in the life with a sack on the head and is blind against the power of destiny.
    Etruscian saying
    skystrider
    Skirmisher
    posted 12-16-04 08:34 PM EDT (US)     100 / 124       
    yeah, my problem is that basically my only resources are Pantheon.org and this book I checked out from the library called 'Myths of the Slavs'.

    Mahdi, I think your pantheon is great!

    I will get back to the Slavs as soon as I can find more resources about them.

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