Updated on 3 January 2004An idea of jonathan1222If you want to learn how to design civilizations yourself, go here.If you have suggestions for improvement of this thread, post a reply or e-mail me (theris264@hotmail.com; subject: AoMHListCiv).
Follow the Code of Conduct!
Use the "control+f"-hotkey to explore the page.
Your civilization/game design has to be in Age of Mythology's time frame (although this rule does not have to be taken strictly)
Only serious civilization/game designs desings, please!
You have to provide a link to a thread/site/download on your civilization/game design. This thread is only meant for compilations.
People can vote, in order to see what the most popular civilization/game design is.
You can only vote once, and your vote is irreversible.
No voting for ones own civilization/game design!
You can 'claim' a certain civilization/game design, when you haven't finished it yet, so other people know you are working on it. This in order to prevent 35 threads on the Inuit civilization popping up at the same moment.
If you are a modding clan or a modder, please contact the creators of the civilizations/game designs before using their work for a modpack: otherwise, it will be called piracy.
Have fun!IDEAS FOR TOTALLY NEW GAMESGame designs being designed at the moment(none at the moment)Game outlines of the moment, in alfabetical order of civilization nameHere are listed the game outlines that are somehow special at the moment: because they are mentioned on the front page or because there's a hot discussion about them going on, to name a few examples.(none at the moment)Top 101: Age of the Far east: 3 votesCurrent Game designs:Number 1 Age of the Far east
Forumer: Acamas
Unique buildings: they are all different, strong, weak, middle.
Unique units: horse units from Mongolia, heavily armed units in China, great swordsmen in Japan.
Strength: Mongolia is like the Norse: weak buildings, but strong attack.
Disadvantage: needs a good plot for Gods and Godpowers to go along.The other game designs, in alphabetical order of game nameAge of Economics
Forumer: QwertyUiop_1Age of Emperors
Forumer: jonathan1222Age of Fantasy
Forumer: HailstormAge of Heroes
Forumer: Servant_ofKronosAge of Legends
Forumer: GFGJAge of Mfecane
Forumer: GoForGoldenJarlsAge of Mythology II
Forumer: Mister BigglesworthAge of Renaissance
Forumer: GoForGoldenJarlsAge of the Aegean
Forumer: Mythos_RulerAge of the New World
Forumer: AcamasAge of Time
Forumer: tHuNdErBoLtZ------------------------------------------------------------
------------------------------------------------------------IDEAS FOR CIVILIZATIONS WITHIN AGE OF MYTHOLOGYThe civilization info must be posted in the following format, no bold, italics, etcetera necessary:
Forumer name:
Civilization name:
Link (necessary):
Unique buildings:
Unique units (the Norse huskarl for example):
Strengths of your civilization:
Disadvantages of your civilization:Civilization outlines being designed at the momentPersians -by Sp3ctre
Slavs -by skystrider (on hold)
Slavs -by MahdiCivilization outlines of the moment, in alfabetical order of civilization nameHere are listed the civilization outlines that are somehow special at the moment: because they are mentioned on the front page or because there's a hot discussion about them going on, to name a few examples.(none at the moment)Top 101: Aztecs: 3 votes2: The Valar (based upon Lord of the rings): 2 votes3: AKS: 1 vote
3: Babylonians: 1 vote
3: Celts: 1 vote
3: Hindus: 1 vote
3: Inca: 1 vote
3: Japanese: 1 vote
3: Tupi-Guarani: 1 voteCurrent Civilizations:Number 1Aztecs
Forumer: Compa_Mighty, Rodya_255 and Zalpacuiztli
Unique buildings: water farms, great temples as wonders.
Unique units: “you-know-what-animals”-warriors.
Strengths: great infantry, cheap and fast trained units, cool Godpowers, very unique attributes.
Disadvantages: very unbalanced economy/military-techs (a God that focuses on economy, has no non-economic bonuses), units have low armour.Number 2The Valar (based upon Lord of the rings)
Forumer: Yooda
Unique buildings: two kinds of walls.
Unique units: trebuchets, the myth units belonging to the civilization, a Balrog as Titan unit.
Strenghts: depending on major Gods and mythological technologies.
Disadvantages: very weak on water.Numbers 3, in alphabetical order of civilization nameAKS
Forumer: Mash_Kig_Sima
Unique buildings: tree house, Mage academy, and Kig farm.
Unique units: airship, guild, and more.
Strengths: mythic units do not cost favor and they are cheap.
Disadvantages: human units and technologies cost too much resources, and also favor; the civilization has no tower.Babylonians
Forumer: SilentScreams
Unique buildings: Tower of Babel (Marduk); Hanging Gardens (Tiamat); Gates of Ishtar (Ishtar).
Unique unit: Phalangite; bowman; three-man chariot; archer elephant; Ziggurat siege tower; etcetera; mythical units: Sebitti, Yale, Amphisbaena, Re'em, Gryphon, Shedu, Sirrush, etcetera.
Strengths: can field very light and cheap (archers) or very heavy and expensive (elephants) units. Light units can be Assigned to Chariot and Elephant units. Great Projects are built and improved to upgrade attack, economy, or buildings. Reusable God Powers, decent Myth units. Strong walls.
Disadvantages: gold- and wood reliant. Villagers cheap but weak. Archers cheap but weak. Only one infantry unit. God Powers not too offensive.Celts
Forumer: SilentScreams
Unique building: all human military is built in Ring forts, strong barracks that shoot arrows.
Unique units: human units: warrior, Madaris, Carpentom, woad raider, Scramasax, knight, etcetera; Mythological units: pixie, Firbolg, water giant, witch, dragon, death raven, Wicker man, etcetera.
Strengths: best heroic units in the game (druids and knights); Special Mythological units tear human units to shreds; powerful defense due to Ring forts; reusable Godpowers.
Disadvantages: weaker economy than most civilizations; siege weapons affordable but weak until Mythic Age; no hard counters until Heroic Age.Hindus
Forumer: Thot_Celay
Unique buildings: sacred baths, underground traps, movable barracks.
Unique units: elephants (they need some differentiation with the Egyptian ones though, maybe by giving them ranged and melee attack -like the siege tower-, or something else)
Strengths: boomers and good defence.
Disadvantages: very complex and hard to play civilization; this civilization will never be in a game: the religion is still alive and would offend many people.Inca
Forumer: GoForGoldenJarls
Unique buildings: stone buildings have a lot of hitpoints, and most of them only cost gold, but some cost wood.
Unique units: no cavalry, but they have a couple faster infantry, however, they are lightly armored; Chanca have a bonus versus buildings; macemen can knock down enemy units.
Strengths: really good scouts (Chasqui); exceptionally strong Godpowers.
Disadvantages: no true cavalry; weaker mythological units; no strong melee hero.Japanese
Forumer: Sp3ctre
Unique buildings: imperial palace, master blacksmith and Death-stone.
Unique units: emperor, mounted bowmen, Ronin, Samurai, etcetera.
Strenghts: strong mid-late game military; strong (but fragile) economy.
Disadvantages: no siege weapons; emperor is vital.Tupi-Guarani
Forumer: TatsuEnguia
Unique buildings: oca (new type of house), resources tent, military tent, palisade wall, etcetera.
Unique units: two-handed skirmisher, fast pikeman, moving archer, incendiary.
Strenghts: most of the units take one population slo; units are cheap and fast.
Disadvantages: units are very weak, the civilization does not have cavalry or siege units.The other civilizations, in alphabetical order of civilization nameChinese
Forumer: Natus
Unique buildings: fairy pavillion, adaptable Towncenters.
Unique units: lancers, melee chariots, officers, gunpowder units (including rocketeers) and Fox Spirits.
Strenghts: cheap buildings, military units, and villagers; very strong hero pairs and upgradable Mythological units; super Mythological units (Dragons) in Mythic Age.
Disadvantages: weak buildings and units (unupgraded); no fortresses; infantry line weak.Etruscans
Forumer: skystrider
Unique buildings: vineyard, tavern.
Unique units: Haruspex (fast scout with a large line of sight), Lachum (hero type cavalry), Quadriga (a four horse chariot).
Strenghts: strong naval power, good myth units.
Disadvantages: bad heroes, myth units a little more expensive than other cultures'.Hawaiians
Forumer: skystrider
Unique buildings: mystic hut, hut, shrine.
Unique units: Ko’oko’o (anti-siege infantry), Ka’ane (woman with a noose), Lä’au Pälau (bladed cudgel counter infantry).
Strenghts: totally rule on any map with water as ships are better than other races's.
Disadvantages: no cavalry or siege.Hittite
Forumer: skystrider
Unique building: hero shrine (trains heroes).
Unique units: vassal, Ubarra, ramming chariot.
Strenghts: strong mythological units and heroes, good counter-archers and counter-cavalry.
Disadvantages: weak naval power.Japanese
Forumer: Zappos
Unique building: rice paddie
Unique units: several: including mounted archers, Samurai, Sohei, and monks; many colorful myth units to work with, including shapeshifters (foxes) and Oni.
Strenghts: good fishing ships; very good archers; formidable infantry, but it lacks good armour.
Disadvantages: weak navy (except for the fishing ships; bad goldmining; weak buildings; good light cavalry, but bad heavy cavalry; bad siege weapons.Mayans
Forumer: Underpants Man
Unique buildings: warrior-training base; Tecpan.
Unique units: shamans, eagle warriors, javelineers, macana warriors.
Strenghts: faster, cheaper research; no black map (just fog of war); swift military units.
Disadvantage: weak navyRomans
Forumer: Theris264
Unique buildings: many, including Archimedes' tower, insula and villa.
Unique units: lots of them, including cataphract, onager and praetorian.
Strengths: hard to rush, cheap buildings, wide variety of military units.
Disadvantages: very weak buildings, units take much population slots.Vanir
Forumer: TheJohnmeister
Unique buildings: plants that grow, including solar flowers and mushrooms.
Unique units: chariots drawn by goats; cats; boars and elves.
Strengths: mythology; unlimited Godpowers; strong, elemental myth units.
Disadvantages: reliability on favour, expensive buildings, human soldiers.[This message has been edited by Theris264 (edited 01-02-2005 @ 05:48 PM).]