The Maya are the most scientific of Age of Mythology's cultures: they
research technologies the quickest, and techs are slightly cheaper. This
means that they can advance through the Ages quicker than their Greek,
Egyptian, Norse, and Atlantean counterparts.
The Maya are also fond of astronomy, and thusly Mayan players don't
have to worry about black maps; unexplored territory is covered only
in Fog of War. Mayan units, especially the Shamans, also have the most
expansive LOS.
Mayan military units are the fastest in the game and they also put up a
decent (although not remarkable) fight on land. Although the Maya cannot
create cavalry, many of their military units are fairly skilled in countering
such units. However, Mayan ships also tend to have a weaker attack than
those of other cultures. But Mayan ships are also very swift, thus
compensating for their meek fighting skills.
The Mayan hero is the Shaman, who is not only good against Myth Units,
he is also a crucial actor in the Mayan method of gaining favor. To
collect Favor, you must send the Shaman to somewhere near enemy
units, then have him enslave them; that is, have him waving his arms
chanting something until the enemy units change into Slaves. Slaves in the
game are like goats and pigs, except they contain Favor rather than Food.
Next, have the Shaman sacrifice (kill) one of the Slaves. After the sacrificial
ritual has been performed, he with harvest Favor from the Slave's carcass and
carry it back to the Temple, just like a villager gathers food.
Peasant Slave Merchant Shaman Eagle Warrior Eagle Warrior Javelineer Balamob Slinger Macana Warrior Torch-Carrier Fishing Ship Transport Ship Acali Macana Canoe Slinger Canoe Chaneque Chupacabra Were-Jaguar Raptor Giant Bat Llorona Nagual T-Rex Chiccan Thunderbird Spider Woman Titan KUKULCAN CHAAC ITZAMNA Age 2: Ix Chel Cit Bolon Tum Kinich Ahau Age 3: Zipacna Ixtab Xaman Ek Age 4: Ek Chuah The Hero Twins Temple House Dock Storage Yard Farm Armory Warrior-Training Base Tecpan Market Wonder Peccary: Smaller cousin of the wild boar; weaker attack yet much faster Tapir: Large, trunk-bearing cousin of the rhinoceros, the tapir provides a lot of meat. Rattlesnake: Small predatory reptile that leaps out from the undergrowth to chomp on your Peasants. Jaguar: Swift big cat that likes the taste of human flesh. Caiman: Swifter cousin of the crocodile; commonly found on riverbanks. Macaw: Colorful bird flying above the rainforest canopy. There is no human institution that approaches totalitarianism as closely as a business corporation. I mean, power is completely top-down. You can be inside it somewhere and you take orders from above and hand 'em down. Ultimately, it's in the hands of owners and investors. Noam Chomsky [This message has been edited by Underpants Man (edited 06-07-2005 @ 11:11 AM).]
The Mayan villager unit. The Peasant doesn't carry as much as the Citizen,
Gatherer, Laborer, or Villager, but s/he does cut down trees and kill animals
more easily.
Created At: Town Center
Simply a source of Favor for the Maya, the Slave can be herded to your
Temple and sacrificed by a Shaman.
Created At: Where enemy units have been transformed into Slaves by
the Shaman's magic
The caravan unit for the Maya, he carries goods in a large sack which
he unloads at the Market.
Created At: Where enemy units have been transformed into Slaves by
the Shaman's magic
The Mayan Hero unit, Shamans are the main means of gathering Favor
(see above). They are also very good against Myth Units.
Created At: Temple
Good Against: Myth Units
The basic Mayan infantry unit, the Eagle Warrior is a swift-footed
warrior that makes a excellent scout as well as a tool against enemy infantry.
Created At: Warrior-Training Base
Good Against: Infantry & Cavalry
Counter With: Archers
The basic Mayan infantry unit, the Eagle Warrior is a swift-footed
warrior that makes a excellent scout as well as a tool against enemy infantry.
Created At: Warrior-Training Base
Good Against: Infantry & Cavalry
Counter With: Archers
As the Mayans' basic archer unit, the Javelineer can throw spears with
ferocious frequency and also has great range, although his attack is not
as powerful as that of other basic archers.
Created At: Warrior-Training Base
Good Against: Infantry
Counter With: Balamob Slingers
The Mayan version of the counter-archer unit, but the Balamob Slinger
also has a slight bonus against cavalry.
Created At: Warrior-Training Base
Good Against: Archers & Cavalry
Counter With: Infantry
The most expensive of the Mayan infantry units, the Macana Warrior
gets his name from his weapon, a flat, wooden club shaped like a cricket
bat, albeit with obsidian points jutting out of the edges. While he is the most
effective soldier of his culture when it comes to fighting foot units, his weakness
is cavalry.
Created At: Tecpan
Good Against: All foot units
Counter With: Cavalry
Although he is the only siege weapon the Maya can create, the Torch Carrier
is perhaps the fastest of the lot, and, unlike most other siege weapons, he can
defend himself when surrounded by cavalry and infantry.
Created At: Tecpan
Good Against: Buildings
Counter With: Archers
The main means to gather Food way out in the sea, and nothing more or
less.
Created At: Dock
Speedy canoe that can carry units quickly and fly by enemy naval units with
minimal harm.
Created At: Dock
Fast canoe that fires arrows rapidly, although the impact is weak compared
to other arrow ships
Created At: Dock
Good Against: Hammer Ships
Counter With: Siege Ships
Swift hammer ship loaded with macana-brandishing warriors that will hack
at the bark of adjacent ships.
Created At: Dock
Good Against: Siege Ships
Counter With: Arrow Ships
Quick siege ship that fires rocks at passing enemy ships; not as strong
as other siege ships but a lot faster.
Created At: Dock
Good Against: Arrow Ships
Counter With: Hammer Ships
Jungle-dwelling spirit that may transform into a terrifying monster to scare
away the enemy's soul, killing the enemy instantly.
Minor God: Itzamna
Created At: Temple
Good Against: Human Units
Counter With: Heroes
Small demon that feeds off the blood of its enemies. Its special attack
consists of the monster leaping at an enemy's throat and drinking his blood,
gaining hitpoints for every one taken by the enemy aggressed against.
Minor God: Cit Bolum Tum
Created At: Temple
Good Against: Human Units
Counter With: Heroes
Half-human, half-jaguar monster who can sprint up to the speed of light
as its special manuever.
Minor God: Kinich Ahau
Created At: Temple
Good Against: Human Units
Counter With: Heroes
Agile saurian predator that can pounce on an enemy unit and immediately
kill it.
Minor God: Cizin
Created At: Temple
Good Against: Human Units
Counter With: Heroes
Huge bat that can dive at and quickly kill enemy units, but is particularly
strong against other air units like the Phoenix, Roc, and Caldria, using a
high-pitched squeal to stun them.
Minor God: Cizin
Created At: Temple
Good Against: Human Units, Aerial Myth Units
Counter With: Heroes
Crying woman whose wailing may send a forcefield that protects here from
harm.
Minor God: Ixtab
Created At: Temple
Good Against: Human Units
Counter With: Heroes
Spirit that have no attack on their own but may possess assorted animals,
thusly turning the hosts into savage monsters.
Minor God: Tzultacaj
Created At: Temple
Good Against: Human Units
Counter With: Heroes
Gigantic predatory dinosaur whose roar raises the morale of your own troops
and diminshes that of surrounding enemies. Also can kill smaller units with one
bite.
Minor God: Nacon
Created At: Temple
Good Against: Human Units
Counter With: Heroes
Water-dwelling serpents that swim under the ocean surface and churn
the water, causing any ships passing through to fall over.
Minor God: Chac Uayab Xoc
Created At: Temple
Good Against: Human Units
Counter With: Heroes
Huge eagle that creates bolts of lightning that instantly kill any ground units in the vicinity.
Minor God: Chac Uayab Xoc
Created At: Temple
Good Against: Human Units
Counter With: Heroes
Part arachnid, part female human monster that wraps thread around their
victims, and then takes a bite out of them to regenerate their own health.
Minor God: Mam
Created At: Temple
Good Against: Human Units
Counter With: Heroes
A gargantuan monster that is very powerful and hard to kill.
NOTE: Although all Titans have identical stats, not all Mayan Titans look
alike. Their appearemce as well as special attack depend on your Major
God; followers of Kukulcan get a giant, feathered rattlesnake that delivers extremely powerful bites, followers of Chaac get a massive anaconda that uses its
tail to whack away enemies, and disciples of Yum Cimil get a big, animated
T-Rex skeleton whose roar can blow away enemy human units.
Minor God: Anyone
Created At: Titan Gate
Good Against: Human Units
Counter With: Heroes
Feathered serpent-god of wind.
God Power: Hurricane (huge storm that blows away ships; must be cast on
water)
Myth Unit: N/A
Technology: Kukulcan's Return (Shamans gather 50% more Favor)
Bonuses: Religious technologies are cheaper, Myth Units have more HP,
and Shamans are trained quicker
Water-snake god of rain.
God Power: Epithytes (causes jungle vines to consume a Town Center,
eroding its HPs until they die; must be cast on rival Town Centers)
Myth Unit: N/A
Technology: Rainforest Mist (Farms produce 50% more food)
Bonuses: Peasants have more HP, Farms take less time to seed, and
buildings are less expensive
God of creation
God Power: Fossilization (all enemy human units in the vicinity of where the
spell is cast turn into dead fossil skeletons that may be harvested for Gold)
Myth Unit: N/A
Technology: Ball Games (military units have increased attack)
Bonuses: Military units are faster, Tecpans have more HPs, and
technologies improving military units are cheaper
Goddess of the moon.
Available to: Kukulcan, Chaac
God Power: Confusion (enemy units in the vicinity of where the spell is
cast walk around in random directions)
Myth Unit: Chaneque
Technology: Jungle Night (upgrades Chaneques into more powerful
Oztochaneques)
God of medicine.
Available to: Chaac, Itzamna
God Power: Malaria (spawns a swarm of mosquitos that kill off any unit they
cross paths with)
Myth Unit: Chupacabra
Technology: Goatsucker (upgrades Chupacabras into swifter El
Chupacabras)
Jaguar god of the sun.
Available to: Kukulcan, Itzamna
God Power: Heatwave (causes all Farms to evaporate from view)
Myth Unit: Were-Jaguar
Technology: El Tigre (upgrades Were-Jaguars into mightier Alpha
Were-Jaguars)
Underworld demon
Available to: Kukulcan, Chaac
God Power: Volcano (creates a volcano that excretes rivers of lava that
burn anything in the way)
Myth Units: Raptor, Giant Bat
Technologies: Raptor Red (upgrades Raptors into tougher Alpha Raptors), Vampirism (turns Giant Bats into faster Vampire Bats)
Goddess of suicide and the hung.
Available to: Chaac, Yum Cimil
God Power: Stampede (causes a herd of panicking tapirs
to run across the map, trampling everything in their way, including
enemy units)
Myth Units: Llorona
Technology: Hijos Mios (upgrades Lloronas to La Lloronas, who keep
their forcefields for longer after they create them)
God of the North Star and protector of merchants.
Available to: Kukulcan, Itzamna
God Power: Avalanche (causes a load of rocks to crash down on an indicated
building; must be cast on an enemy building)
Myth Units: Nagual
Technology: Lycanthropy (animals possessed by the Nagual are
more powerful)
God of war
Available to: Kukulcan, Chaac
God Power: Invincibility (grants your warriors temporary invulnerability)
Myth Units: T-Rex
Technology: Sharptooth (upgrades T-Rexes to tougher T-Imperators)
Chaac Uayab Xoc
Shark god of fish
Available to: Itzamna, Chaac
God Power: Shark Attack (causes sharks to circle around an enemy boat and
take a bite out of the vessel; must be cast on enemy boats)
Myth Units: Thunderbird, Chiccan
Technologies: Tsunami (Chiccans are upgraded to Great Chiccans, who
have more hitpoints), Sound of Thunder (Thunderbirds are upgraded to nastier
Stormbirds that release more lightning bolts at a time)
Hunahpu and Ixbalanque from the Popul Vuh (not really gods, but still powerful figures)
Available to: Kukulcan, Itzamna
God Power: El Dorado (permanently turns all your buildings into gold
structures, thusly allowing you to slowly generate more gold as time
passes.)
Myth Units: Spider Woman
Technologies: Arachnaphobia (Spider Women are upgraded to faster
Tarantula Women)
Town Center
Where villagers are created; built over a Settlement and a boost to your
Population Limit.
Created in: Age 1
Where Shamans and Myth Units are created; also a drop-off point for Favor
gathered from slain Slaves. Required to advance to the Classical Age.
Created in: Age 1
A boost to your Population Limit, and nothing more. You can only build
10 houses.
Created in: Age 1
Where all naval units are created and upgraded at.
Created in: Age 1
Where food, gold, and wood are dropped off at.
Created in: Age 2
Where infinite food can be gathered.
Created in: Age 2
Where armor improvements can be researched; required to move on
to the Heroic Age
Created in: Age 2
Where infantry and archers are created and upgraded.
Created in: Age 2
Where siege weapons and Macana Warriors are created and upgraded.
Created in: Age 3
Where things can be bought and sold, and where Merchants
are created and upgraded. Required to enter the Mythic Age.
Created in: Age 3
Grand monuments that can help you win in Supremacy Games if they
are intact or at least unrazed.
Create in: Age 4
Property is theft! Pierre-Joseph Proudhon