Quoted from .../CIV/Elves.doc:
http://www.freewebs.com/ludwigwendzich/aomelves1.jpg (AOM:Elven XP Cover Picture)
Major Gods:
Jhodia (Yo-dee-a) Father of Gods, Sky
Gherri (Geh-ree) Mother of the Gods, Sun
Glerdh (Gleh) Ruler of the Otherworld
Minor Gods
Phol (Foh) Daring, Courage
Eauva (Oh-va) Water
Ahdophi (Ah-dof-ai) Love, Peace, Celebration
Arbrehl (Ah-bral) Vegetation
Bihre (Berr) Wildlife, Hunter
Lehyal (Leh-hal) War
Hefe (Hay-fee) Time
Meia (May-ah) Magic
Dohriea (Door-ee-ah) Scribe, Messenger
God Powers
Major Gods:
Jhodia (Yo-dee-a) Eye (x2)
Gherri (Geh-ree) Engineering (x2)
Glerdh (Gleh) Image (x2)
Minor Gods
Phol (Foh) Pitiless (x2)
Ahdophi (Ah-dof-ai) Ceasefire (x2)
Eauva (Oh-va) Storm (x1)
Arbrehl (Ah-bral) Deadly Pastures (x2)
Bihre (Berr) Conversion (x3)
Lehyal (Leh-hal) Spirits (x3)
Hefe (Hay-fee) Plague (x1)
Meia (May-ah) Rising Sun (x2)
Dohriea (Door-ee-ah) Summoning (x4)
Eye:
Click on an area to place a statue of your major god that provides a huge LoS.
Engineering:
All mills are blessed with increased productivity for a period of time.
Image:
Some of the elves in a targeted area will split in two to create a clone of them.
Pitiless:
Phol gives your elves the ability to fight without being hurt for a short period of time.
Ceasefire:
All combat/war in the game is stopped through the peace of Bihre.
Storm:
The oceans in a targeted area will turn into a storm killing all enemy ships.
Deadly Pastures:
A targeted area will sprout deadly stalks of grass that if walked on will slowly drain away health, this GP however loses half the health that it removes form it’s enemy.
(If 100HP is removed then 50HP is lost for the deadly pastures.)
Conversion:
Some animals in a targeted area will convert to your side and will obey your commands.
Spirits:
The spirit of all the elves in a targeted area is withdrawn by Glerdh to fight alongside their physical bodies until they are destroyed. Attacks of these spirits are strong but they die out quite quickly. (100 HP)
Plague:
A deadly plague befalls all the units in a targeted area that will kill them after a while.
Rising Sun:
With the help of her mother Meia forces the sun to rise and weaken all enemy myth units.
Summoning:
Dohriea allows you to summon units in a targeted area to another part of the map.
Elven MUs
Pixie: Ahdophi
A tiny winged elf that heals allied units; it is very weak and has no attack. They are best used in a group.
Oaris: Eauva
These fearless creatures are used in naval combat and sink ships from below. When upgraded to Remedial Oaris it also heals allied units nearby when not attacking.
Mire-Ahl: Glerdh
These are fearsome spirits from the forests. Mire-Ahl was thought to be forgotten spirits of the Asidhria. They were kept on earth because Glerdh would not let them pass to the other world.
Asidhria: Abrehl
Warriors carved from trees. They were carved by Ahdophu and were brought to life through Abrehl.
Aehr: Jhodia
These are great golden eagles who serve the elven communities, they have strong defense and have a ranged attack, once killed the Aehr will train again at the temple at a cheaper rate.
Rohl: Bihre
These are creatures with an upper body of an Asidhria and the body of a lion. These creatures attack by leaping onto the enemy. They are strong units but are very expensive.
Sorceress: Meia
These are the priests for the elven community, they have a strong attack but are little HP. However they can heal allied units so this unit would be great in a large group of other Sorceress’.
Diahr: Dohriea
Diahr are ultimately the scout for the elves. It’s got a great speed and its LoS is tremendous. However it has neither attack nor defense.
Enteau: Gherri
These units were originally created by Eauva as a present to her sister Abrehl. Arbrehl had no use for them on the ocean so she transformed them into creatures of the land. They have a strong attack but a weak defense, their attack is a hack attack.
Chomort: Lehyal
Lehyal wanted to create a present for his brother Phol so he put together parts of all the strongest fallen soldiers he had seen in time, Phol rejected the rotten present but Lehyal wasn;t bothered because he himself wanted to keep it. It has no defense but a mighty attack. It’s three arms all hold a different hack weapon (sword, spear and an axe.)
Thaqwa: Hefe
This creature has the special ability to freeze other units in time for a short period of time. Its main attack is hack.
Defhi: Phol
This is a creature that is not afraid to die. It should always lead an attack because it has a strong attack because of the fact it has swords where its hands are supposed to be.
Buildings
Kard: (House)
The Kard is very expensive to balance out the game (units only take 1 pop space unless it’s got more than one unit eg. Cavalry take 2.)
Only 7 Kard can be built after that TCs must be taken over. Holds 5 pop.
Samnoulin: (Mill)
This is where the artisans are upgraded and where resources are collected.
Estolad: (Collection Tent)
These are free collection points. When an artisan is instructed to gather a certain resource he will build a tent near the resource.
Samna-Cuar: (Archery)
Here you train cuar (archers), cuarno’roch (Horseback Archer) and Altacuar (Ballista)
Samna-Megil: (Barracks)
Here is where you train and upgrade Megil-edan (Swordsmen), Etha-edan (Spearman) and Gonram (Catapult)
Barad (Tower)
Samna-kirya: (Dock)
You can train these ships at the Samna-kirya;
Belkirya (Transport Ship)
Courkirya (Archer Ship)
Atsacair (Fishing boat)
Samna-mainka (Market)
At the market you trade items.
Units:
Artisan:
Pop. 1
Hack Damage: 5
Pierce Damage: 3
Crush Damage: --
Range: 8*
HP: 100
Hack armor: 30%
Pierce Armor: 30%
Crush Armor: 99%
Speed: 4
LoS: 15
Production Time: 14
Favor Bounty: 2
*only applies to animals
Cuar:
Pop. 1
Hack Damage: 0
Pierce Damage: 8
Crush Damage: --
Range: 20
HP: 80
Hack armor: 15%
Pierce Armor: 15%
Crush Armor: 99%
Speed: 4.3
LoS: 24
Production Time: 15
Favor Bounty: 2
Attributes: ???
Cuarno’roch:
Pop. 2
Hack Damage: 0
Pierce Damage: 9
Crush Damage: --
Range: 20
HP: 150
Hack armor: 30%
Pierce Armor: 30%
Crush Armor: 99%
Speed: 6
LoS: 25
Production Time: 10
Favor Bounty: 2
Attributes: ???
Altacuar:
Pop. 2
Hack Damage: 0
Pierce Damage: 5x3
Crush Damage: 17x3
Range: 12
HP: 700
Hack armor: 5%
Pierce Armor: 96%
Crush Armor: 50%
Speed: 2.8
LoS: 20
Production Time: 24
Favor Bounty: 2
Attributes: ???
Megil-edan:
Pop. 1
Hack Damage: 5
Pierce Damage: --
Crush Damage: --
Range: --
HP: 90
Hack armor: 30%
Pierce Armor: 15%
Crush Armor: 99%
Speed: 4.3
LoS: 16
Production Time: 9
Favor Bounty: 2
Attributes: ???
Etha-edan:
Pop. 1
Hack Damage: --
Pierce Damage: 4
Crush Damage: --
Range: 18
HP: 75
Hack armor: 15%
Pierce Armor: 20%
Crush Armor: 99%
Speed: 4
LoS: 23
Production Time: 9
Favor Bounty: 2
Attributes: ???
Gonram:
Pop. 2
Hack Damage: --
Pierce Damage: 5x3
Crush Damage: 11x3
Range: 10 - 30
HP: 150
Hack armor: 30%
Pierce Armor: 90%
Crush Armor: 90%
Speed: 2.5
LoS: 40
Production Time: 19
Favor Bounty: 2
Attributes: ???
Belkirya:
Pop. 4
Hack Damage: --
Pierce Damage: --
Crush Damage: --
Range: --
HP: 200
Hack armor: 40%
Pierce Armor: 80%
Crush Armor: 5%
Speed: 5.5
LoS: 14
Production Time: 19
Favor Bounty: 2
Attributes: ???
Courkirya:
Pop. 6
Hack Damage: --
Pierce Damage: 8x3
Crush Damage: --
Range: 15
HP: 290
Hack armor: 30%
Pierce Armor: 20%
Crush Armor: 10%
Speed: 6
LoS: 24
Production Time: 14
Favor Bounty: 2
Attributes: ???
Atsacair:
Pop. 3
Hack Damage: --
Pierce Damage: --
Crush Damage: --
Range: --
HP: 150
Hack armor: 60%
Pierce Armor: 25%
Crush Armor: 10%
Speed: 5
LoS: 22
Production Time: 15
Favor Bounty: 2
Attributes: ???
Please comment on my ideas, these will be created as a mod with the help of Wavaslave 610 but it will be even better if ES pursue it
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