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Age of Empires III Heaven » Forums » General Discussions » ES blowing smoke, Booming=Rusher, big joke
Topic Subject:ES blowing smoke, Booming=Rusher, big joke
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posted 02-21-05 01:52 AM EDT (US)         
Every AOE game has featured the same quality. Rushers win. Boomers lose. Turtlers don't bother playing the game 'cause it's no fun.

So ES is blowing smoke up our proverbial butts. The chances of AOE3 having any booming strategy that amounts to anything is ridiculous. Its just an ES lure to bring boomers to the game, because they know how much RUSHERS love killing boomers. So, what do we see? We see that ALL RTS games are rushing games.

When rushers win, a boomers men lie dead and buildings destroyed. When a boomer wins, his bank account is bigger, wow, what an ego boost. LOL.

And making turtling fun is IMPOSSIBLE. "I won cause I built more towers than you and had 100,000 gold." What a comeback. NOT.

So the formula at every AOE game is the same. Find the rushing formula. Humiliate the boomer. Gloat. Build clans of rushers. Gloat more. Its endless.

Land Nomad was AOK2's salvation. Rushing was much less succesful due to the unpredictability of the map situation and the capacity to build better defensive positions.

We quickly saw that rushers were over-rated. But ...

Still, even in LN there wasn't really an effective strategy for winning as a boomer that didn't mimic the rushers strategy. Which is, kill everybody, destroy the buildings. So why bother to boom if the end result is the same?

Better booming strategies for winning would be wholescale losses of men, equipment and economic units to the successful boomer. The boomer should be able to 'bribe' attacking units. Unsuccessful rushers should see their uneconomic lands 'rebel' and join the boomers side.

Get too far behind as a rusher and PRESTO, some of your economic units 'rebel' and join the boomer.

A successful boomer should win a bloodless victory. The lands of the unsuccessful rusher would simply 'defect' and the rusher would find himself without any resources. His final moments would not be to see his last men killed, his last building destroyed.

No, the last moments of the rusher would be to see himself arrested, his accounts seized, and his lot to be in an inmate in some squalid prison.

Like in real life.

posted 02-21-05 09:38 PM EDT (US)     26 / 31       
Don't think i have ever seen a city builder game as beatiful, dynamic, easy to grasp as the AoE/AoM series, that's why we rushers need to accept 'the other people/them' as a part of the community, and not discriminate nor scorn 'the litte kid in the school'
lief ericson
posted 02-21-05 11:02 PM EDT (US)     27 / 31       
I don't scorn them, unless they act like idiots. I'm just saying that I find constant fighting more fun than waiting for half an hour before you start fighting.

Former Leader of the FPH Clan
Acting-President of AoMH
posted 02-21-05 11:47 PM EDT (US)     28 / 31       
lol the only way they could even it out... is if they could train free WEAK militia from a tc or have the villes be able to temporarily turn into militia. then again... there goes the economy. so either way... rushers win
posted 02-22-05 10:51 AM EDT (US)     29 / 31       
Lief Ericson i am afraid you are the one who acts like an idiot, they only want a game mode, allowing them to build up in peace, that don't affect you, thus you shouldn't care at all.
posted 02-22-05 11:08 AM EDT (US)     30 / 31       
You guys do realize that the only reason putdownpete posts is to start flame wars, right?

At my signal unleash HELL.
God Bless America, Land of the Free!!!
•••winner of "2002 AoM Forum's Coolest Name Award"•••
•••••••Another Fabulous Post by WhoAskedU!!•••••••
People just complain about other people's Signatures because
they aren't smart enough to make their own.

[This message has been edited by WhoAskedU (edited 02-22-2005 @ 11:09 AM).]

posted 02-22-05 11:16 AM EDT (US)     31 / 31       
This IS a flame wars yes. Ok sure they should put in an option, a "peacetime" setting for scared people. I think cossacks already has one. I personally think it takes away the early skirmish part of the game and that can be fun if you learn to handle it but if makes you happier...

The only difference is that the noobs wont be rushed, that they will be crushed later =)

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