So ES is blowing smoke up our proverbial butts. The chances of AOE3 having any booming strategy that amounts to anything is ridiculous. Its just an ES lure to bring boomers to the game, because they know how much RUSHERS love killing boomers. So, what do we see? We see that ALL RTS games are rushing games.
When rushers win, a boomers men lie dead and buildings destroyed. When a boomer wins, his bank account is bigger, wow, what an ego boost. LOL.
And making turtling fun is IMPOSSIBLE. "I won cause I built more towers than you and had 100,000 gold." What a comeback. NOT.
So the formula at every AOE game is the same. Find the rushing formula. Humiliate the boomer. Gloat. Build clans of rushers. Gloat more. Its endless.
Land Nomad was AOK2's salvation. Rushing was much less succesful due to the unpredictability of the map situation and the capacity to build better defensive positions.
We quickly saw that rushers were over-rated. But ...
Still, even in LN there wasn't really an effective strategy for winning as a boomer that didn't mimic the rushers strategy. Which is, kill everybody, destroy the buildings. So why bother to boom if the end result is the same?
Better booming strategies for winning would be wholescale losses of men, equipment and economic units to the successful boomer. The boomer should be able to 'bribe' attacking units. Unsuccessful rushers should see their uneconomic lands 'rebel' and join the boomers side.
Get too far behind as a rusher and PRESTO, some of your economic units 'rebel' and join the boomer.
A successful boomer should win a bloodless victory. The lands of the unsuccessful rusher would simply 'defect' and the rusher would find himself without any resources. His final moments would not be to see his last men killed, his last building destroyed.
No, the last moments of the rusher would be to see himself arrested, his accounts seized, and his lot to be in an inmate in some squalid prison.
Like in real life.