Methods of adjusting water reflection properties. Units fighting. Commentator said that if you have separate units lying around, they come together to form a group. When firing, the first line kneels down and fires, then the second and then the third. Trade cart can be seen in the screen below. Also, when the trade cart passed the unit in its way moved quite quickly, unlike previous games when it could take some time for one unit to move around another. It also serves as confirmation for white paths being trade routes. You gain "Battle XP" in battle when you kill an enemy unit as seen below. It can be assumed that "Battle XP" is one of the factors related to advancement of Home Cities. So more units you kill the better. Units getting thrown by cannon balls fall down cliffs. Building destruction. You can see parts of the windmill being blown off and falling. Cannonballs, can hit their target and still continue their trajectory path. That essentially means that it can make a hole in your wooden building and go through. If you see carefully a small splash can be seen in the water. Comments on Sounds: [This message has been edited by Kumar Shah (edited 04-11-2005 @ 04:01 PM).]
Menu which allows you to adjust many HDR and other properties. Also present are various other menus and possibly represents the AoE3 editor.
Another one.
advantage.
Can you do the Double Yoda?
A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"