And if you saw this film lately, I suggest to see it again, but don't pay attention on the dialogues, see the details like cannons, muskets, pistols (maybe the Explorer's weapon), the formations, the band (playin' in the middle of battles), the home cities, the ships, the wagons, the raw materials and everything said already by the developers.
Some things to point that are important is the mention of the Native Tribe Cherokee; the moment when a soldier was reloading his weapon, he was totally defenseless, okay some soldiers have swords, but others not, like the Monk on the AOE-AOK games, if a unit was coming to kill him he could covert it, but if he was reloading he couldn't do nothing or run or reloading faster, so I don't mind if many units like musketman can be offensive only in a few seconds; like we've saw in the Italian suck-video the cannon could take out some units with a shot (on the ground), like in the film this was really true, the cannons was a SOS chance of the few units army on the battlefield; the cavalary was there too to take down some lucky soldiers that don't died by the musketman; and the main point to be observed was that some villagers, or many of them have on theirselves Courage, Patriotism, and like in that time this Must be on the game, a Research must have the power to transform simple and poor villagers into a reinforcement maintained by only Patriotism, and this is not all, as they wasn't prepared and trained on the Barracks like the real soldiers their accuracy may be unknown, like on some shot they can make much damage or a few damage, it's Patriotism mixed with lucky on the danger time.
Wow, how long is the above paragraph! Well to reinforce the title, see The Patriot film and then analyse the physhics, the politics, the order and the sight that the developers maybe took thanks to this film.
Good bye!