Important stuff:
-Contrary to what we thought, we do start with a TC;
-"Treasures" can be found across the map that give you small resource bonuses;
-Only the Explorer can build Trade Posts;
-You can ship resources from your HC; they appear in huge, harvestable heaps near your TC;
-Unlike the previous Ages, Ao3's third age is rather short, as players rush forward;
-Really large battles start in 4th age, and at that point micro becomes crucial;
-Imperial is kind of like a Titan of Ao3; costs 10 times as much as previous ones but lets you create most awesome units.
From this description, the game sounds very "unrushable", with real action beginning late. You have to set up in the first three ages to actually hurt your opponent in the 4th.
It would be awesome to play a game where several players make it to Imperial. KEKEKE BIG BERTHA BUILD ^_^
[This message has been edited by Shusky (edited 04-30-2005 @ 03:47 PM).]