The luck is the a part of the game that make good players have problems and bad players hate the game, so I hope the balance in resources and distance of the strategic spot like the trading post, water, food, wood, coin... be one really good. Because if the natives are near you and far from the enemy the winner can be predicted and with all the necessary resources and thing necessary to win in advantage of one of the players no is right. But I think that ES fix that with the HC, if you read the gamespy articles, in one of then I think Fargo say something about he runs low in wood, but he send wood shipments to their HC and he receive wood, so I think the game luck now in AOE III come to be different in comparison of previous AGE games or only a little inconvenient.
Fargo: "Shipments from the Home City can also help you correct any mistakes you make in your play. During one game I realized I hadn't placed enough colonists on harvesting wood, and I desperately wanted to build a bunch of buildings. Rather than wait, I simply shipped over wood from the Home City -- tons of it. Great piles of it appeared outside my Town Center where it was easily harvested and I was able to go on an immediate building spree." Age of Empires III: Eras & Strategies (PC)
A quick tour of the different ages in the upcoming strategy sequel, and tactics for each
By Dave 'Fargo' Kosak | April 30, 2005