You would think that having the physics throw a guy hit by a cannonball 50 yards would be sweet; in all honesty, it got incredibly boring and quite annoying after that first video of a few guys flying over the cliff into the water. Come on, ES, we love the Age games because they get closest to realism then any other RTS games, gameplay is honestly second to that! Starcraft had an awesome gameplay but I loved AoE because it wasn't about space and aliens and droids and all the other crap. Yes, I would love to see units fly when they're hit by a cannonball, but not such a *huge* distance which is also the same for every situation. Would it really be that tough to make it a little more realistic?
I don't know if it's due to the havoc physics engine but AoK seemed more realistic then AoE3 when it comes to cavalry. The distance between the cavalry and the units they're fighting is enormous! And I would have loved to see the cavalry charge through the ranks of musketeers. Again, I can't believe it'd be too hard to code/make.
Villagers walking through the train? That's pathetic...it kind of destroys the whole point of having trains as eye-candy! Would it really be that resource-consuming to make animals/units run off of the tracks when a train is coming??
Stuff like villagers hammering at the ground while constructing a building isn't that bad; I can accept that. But buildings self-extinguishing themselves makes me pump my fist in anger...I would have preferred to stick with the old "poke at a buildings until it catches fire" over this. Why wouldn't you guys just let the building keep on burning and possibly even slowly lose hp until it's repaired? It'd actually create some different strategies and to balance it, of course, you could make repairing a building very easy/quick.
I really hope they change their prospective of gameplay being >>>>>> realism and fix up the game in the next few months.