Gaurdian_112
Banned
posted 05-29-05 06:22 AM
EDT (US)
1 / 53
Me neither. Is this an RPG or an RTS?
Knight of Ni
Skirmisher
posted 05-29-05 10:15 AM
EDT (US)
2 / 53
It actually makes sense when it comes to ranged weapons. In previous age games, it made sense that an arrow fired from a higher elevation would do more damage (and should have longer range) since the altitude is translated into speed for any falling object. Very simple. However, when gunpowder weapons are brought in, the already high velocity of the bullet makes the benefit of higher elevation insignificant, just like the lack of armor for most units. I know that there are also bows in the game, but I think that it would be too much programming and consideration to have different attributes for them.
However, when it comes to melee fighting, elevations should play a significant role. For example it is very hard to charge uphill.
Gaurdian_112
Banned
posted 05-29-05 10:36 AM
EDT (US)
3 / 53
However, units on higher ground can aim downwards, with better aim, at units below. That should be translated into a benefit in the game. Besides that, arrows are in the game as well.
schildpad
Skirmisher
posted 05-29-05 10:41 AM
EDT (US)
4 / 53
1. musketeers wont aim
2. it is easier to spot someone above you
Canadian_Bro
Skirmisher
posted 05-29-05 10:55 AM
EDT (US)
5 / 53
I really think there should be combat bonuses for troops on elevations. It makes it more realistic, and more strategic. The other problem that this brings is that troops on flat land can fire at troops on high land, and the troop on highland could loose, which is certainly not realistic
My opinion - There should be combat bonuses for troops on elevations
schildpad
Skirmisher
posted 05-29-05 01:15 PM
EDT (US)
13 / 53
but a target on a hill is easier to spot then a target near a hill. also there shouldnt be an attack bonus, but an aim bonus.
petard_rusher
Skirmisher
posted 05-29-05 03:21 PM
EDT (US)
24 / 53
*if* its true that there are no elevaton bonuses then id say its probably to stop the 'ring around the rosie' you see in AOK skirmisher wars, its just not fun or realalistic to run around in circles just trying to get the high ground. Microing in RTS games is onyl fun to a point, and i think having to watch your troops all the time to make sure htey stay on high grounds is jsut a little too much of a distraction from the rest of the game to be worth including it for historical accuracy.