Obviously the economical micro has been reduced.
Not 4 but 3 resources in this new age series.
No more drop off points for resources.
Market trade is replaced by trading with natives. These are neutral units so no worries about trading carts being killed.
Some civs with supervillies or other economical bonusses, wich means a villiecap, wich means less economical micro.
Mill giving 10 farms, and not building each farm seperately.
What do u guys think of this? Is this a step to make the game easier for non-RTSers?
Because most of my shooterfriends like Warcraft 3 more, because of the easy to handle economy.
I personally really liked the economical intensive micro in AoK. "Dont forget about the farms!" "oh no, villie died to boar".
Because AoM wasnt a real "age" game, my comparison only relates to AoK and expansion.
(im not english so sorry for grammatical errors in english)