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Age of Empires III Heaven » Forums » General Discussions » Number of production buildings?
Topic Subject:Number of production buildings?
posted 11-07-05 02:39 PM EDT (US)         
How many military production buildings are you putting up? In AOM/AOK, I used to have several rax on one hotkey, several stables on another, etc. Since AOE3 lets you pump out units so much quicker (and supplements the standard production buildings with the native outposts, forts and galleons) I usually have only two barracks, one stable and one foundry by the end of Fortress. I only build another stable/foundry if Iím swimming in resources. Why waste resources to build another foundry when I can just stack up five cannons at a time?

Anybody see it differently? Is there any good reason to have more than the bare minimum of buildings? I can see the benefit of putting another rax near a forward TC to help protect a key chokepoint/resource area; but does anybody ever build more production buildings because they just canít get enough units out of 2 raxís, 1 stable and 1 foundry?

By the way, I thought that dealing with the micromanagement of building control groups in AOK/AOM was annoying. Kudos to the AOE3 designers for getting rid of the need for masses of production buildings. Same comment re: resource gather points and one-villager farms. I havenít seen too many comments on those three changes, but I think theyíve eliminated a lot of annoying busywork and made it much easier to focus on what really counts: strategic economic decisions and military tactics rather than finicky busywork.

posted 11-07-05 02:46 PM EDT (US)     1 / 2       
posted 11-07-05 02:53 PM EDT (US)     2 / 2       
3*300+3*250+2*300=2250 wood, you can do a lot with that. when i am in fortress i have:
1 or 2 barracks
sometimes stable, depens on opponent

"such a kind fellow!" ~ ķįŋğ_Ćħŗĩö_ĬĬ

Furby killer should be crowned leader of AOE forum ~ [SW_GD]Teutonic

[This message has been edited by schildpad (edited 11-07-2005 @ 02:53 PM).]

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