Curaiseer- I don't care how many people say they can be beaten because with skirms as backup it is nigh on impossible. Increase in price or decrease in hitpoints would be a good step to tone down these monsters. They could also make them slower or give them a .5 multiplier against Dragoons ruyters and warwagons.
Abuse Guns- Hands down the best unit early game. Can decimate light infantry, heavy infantry and cannons alike. Anyone here who has played a decent Otto rusher knows what I'm talking about.
Native Treaties Card- Hmm I smell a screw. I mean what was ES thinking. Move it to age 3 or just get rid of it. I hate having to wall up every trading post to stop these OP native rushes.
Black Riders and Jaegers- Going ff and getting these guys is a bit too powerful. I don't want the unit itself weakened because that is half the point but increasing the price or decreasing the numbers you get would be effective.
Portugese- Someone needs buffing up. Starts with 6 villies and has no villager cards. Then when age 3 comes they can get as many tc as you so Portugese has no advanatges...
Russian- 5 villagers to start! 270 food to build a block of villagers! What if I only want 1! Seriously the only thing these guys have going for them is those raiding cav.
Abus Guns mounted on Spahi- I mean wtf. 200 food for a unit which has no counter. Fully upgraded has more hitpoints and attack than a curaiseer and a ranged attack which can take out most infantry in one hit.
Thought abuse guns were weak to cav? Well these guys have no unpack time and can bump and run any cav to death. If you do get up close they will tear you to pieces with splash damge. I mean just get rid of them! These things make curaiseers and the French eco look like a joke.