I have played several “No Rush” games online (1V1 and 2V2) and become a witness to different type of issues where players are getting into disagreements about what is allowed and what is not during the “No Rush” period.
I was witness to cases where one player was sending his explorer to his opponent’s base, and his opponent’s units automatically attacked the explorer.
The player then demanded that his opponent would stop his units from attacking his explorer, claiming that “No Rush” means no attack at all.
There have been other cases where a player built barracks and stables near his opponent’s base, and demanded from his opponent to remove his units from the area so they don’t attack his buildings.
There have been cases where two explorers got into a fight and both players blamed each other for rushing.
The list of issues goes on and on, and I was a witness to those issues in most “No Rush” games.
Needles to say that in every occurrence players were swearing and excusing each other for cheating, and the atmosphere was not too friendly to say the least.
The problem is that there are no defined rules for “No Rush” games and everybody are using their own interpretation.
Many players (mostly the ones with high win percentage) are taking advantage of the “No Rush” rule and are building fort, barracks and stables very near to their opponent’s base, knowing that they would not be attacked.
I therefore feel that the unofficial “No Rush” games is not working very well, and I would like to ask Ensemble (once again) to implement a “Cease Fire” option.
The most simple solution to a “Cease Fire” option (for a specific amount of time), is to disable the training units icons and unit shipments, until the cease fire is over (Germans would get all their Hulans when the cease fire expires)
Players can build Barracks and stables but cannot train any units from them until the cease fire is over.
Minuteman, explorer, and Villagers can still attack, but they are not going to be effective.
In addition to that, no build up would be allowed on the other half side of the map until the cease fire is over.
IMO, this would resolve the issues we currently have with “No Rush” games.