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Age of Empires III Heaven » Forums » General Discussions » Hackapell's are great!
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Topic Subject:Hackapell's are great!
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Burton15
Skirmisher
posted 06-29-06 03:14 AM EDT (US)         
Recently played a quick search game with my germans and on seeing the player against me was of a much lower skill level (lance corpral) i decided i was a good opportunity to try a new stat that i might not try vs a stronger player. I used the church card and the option from the church to pay 4000 coin and get all mercs for free. (btw is this worth doing?) Then i got all the mercs in my deck. Thats every merc card the germans have. Everyone! Everyone individually and as the armies. And attacked him with mass mercs. As me army pilaged through his town losing men as he pumped longbows to try to stop the onslaught, the hackapells were very very strong...taking everything in their wasy! I noticed that after the huge battle ended and he resigned, all i had left was the hackapells. He did a good job. The thing is i havent ever heard anyone talk about how great they are. And they really are fantastic.

Thanks.

P.s. Why in the hackapells picture to the have a pistol like a dragoon or ruyter? When they have an hand attack.

Thanks.

AuthorReplies:
ultimitsu
Skirmisher
posted 06-30-06 06:34 PM EDT (US)     26 / 34       

Quote:

Try raiding with 6 hackapells and 6 hussars. Pair every hackapell with a hussar when you raid, you'll be killing a vil every alternate hit.

1 hit from hackapell + 1 hit from hussar =! 1 dead vil.

Killersquirrel
Skirmisher
posted 06-30-06 07:25 PM EDT (US)     27 / 34       

Quote:

lite inf owns ranged cav if they dont melee you, range cav can take out all pike without losing 1 hp. then your statment is pretty much not true


You would run a Dragoon into Pikemen?
Also, light infantry doesn't exactly beat ranged cav, unless with a meatshield...

Bill: Bob, I see troops advancing.
Bob: Damn, I can't get my grenades to light. Get over here and block the wind.
Bill: Do you hear gunshots?
Bob: I'm running out of matches. Hurry up.
bill: They just shanked john.
bob: He'll be dearly missed. Now help me ligh-
Ossian
Skirmisher
posted 06-30-06 07:49 PM EDT (US)     28 / 34       
*Deleted because I forgot there was more then 1 page was replying to a older post and looked retarded*

*WINDOWS CRITICAL ERROR 19891126*
Product ID: Ossian Discontinued
Contact your network admin for more details
about this special edition of player...

Allthough cetans are darker, did you know that if you read the word 'cetan' as a dutch word, that you get the same sound as when reading 'satan' in english.-Furby Killer

[This message has been edited by Ossian (edited 06-30-2006 @ 07:52 PM).]

Luckyass
Skirmisher
posted 07-01-06 02:15 PM EDT (US)     29 / 34       

Quoted from LO12DS_Mist:

Which civ gets mamelukes AND hackapells?
In age 3, of course.

I believe ports do

Oh and hackapells are great mercs. But then again, almost all mercs are great now...

Hmm actually one HAS to have mercs in his deck to survive a game.

...jesus christ i hate ES for putting mercs in the game theyre not fun at all.. its more a gambling game actually.. (the mercgame)

OttovonBismarck
Skirmisher
posted 07-01-06 06:08 PM EDT (US)     30 / 34       

Quote:

i hate ES for putting mercs in the game theyre not fun at all..


IMHO, i dont think that mercs hurt the game that much. I think that reducing the number of mercs did alot to help bring balance to the game.

Also, im pretty sure that ports get Hackapells.

LO12DS_Mist
Skirmisher
posted 07-01-06 08:10 PM EDT (US)     31 / 34       

Quote:

1 hit from hackapell + 1 hit from hussar =! 1 dead vil.

Exactly. Dead vil every alternate hit, very little overkill.

If you paired 2 hackapells per vil you'd be seeing tons of overkill.


I am Rumour Kontrol.
ultimitsu
Skirmisher
posted 07-03-06 03:49 PM EDT (US)     32 / 34       
=! means "does not equal to"...

let me rephrase:

one hit from hackapell plus one hit from hussar does NOT kill one villager.

Adam42
Skirmisher
posted 07-03-06 04:48 PM EDT (US)     33 / 34       
True. Mist must have forgotten to take into account the 20% melee resist a settler has.
LO12DS_Mist
Skirmisher
posted 07-03-06 07:44 PM EDT (US)     34 / 34       
I wasn't looking at stats, I was referring to a game instance.

I was Dutch and my opponent Russian, I had 8 hussars+6 hackapells raiding his vils.

Got about 25 vils dead in 5-6 raids, and it looked like they died every other hit. I suppose they were hitting more than twice.

This was a couple weeks ago, so I might have forgotten details


I am Rumour Kontrol.
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