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Age of Empires III Heaven » Forums » General Discussions » TWC Buildings, Cards & Units
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Topic Subject:TWC Buildings, Cards & Units
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MNBob
Skirmisher
posted 11-10-06 08:24 AM EDT (US)         
Buildings:
http://www.hanson-family.ws/aoe3/twc/buildings_twc.html

Cards: (all civs linked at top, updated for 1.01)
http://www.hanson-family.ws/aoe3/twc/XPAztec_cardlist.html

Units: (updated for 1.03)
http://www.hanson-family.ws/aoe3/twc/units_twc.html


Abus Guns and Grenadiers ARE NOT ARTILLERY!
MNBob's AOE Page

[This message has been edited by MNBob (edited 03-15-2007 @ 09:50 AM).]

AuthorReplies:
StonewallJ
Seraph Emeritus
(id: Conquistador34)
posted 11-10-06 07:15 PM EDT (US)     1 / 29       
Once again, thank you and nice job

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MNBob
Skirmisher
posted 11-11-06 01:31 PM EDT (US)     2 / 29       
I added a counter list back to the chart.


Counters
Heavy Infantry (Jannisaries and Musketeers must be in melee stance) counters Melee Cavalry and Light Infantry
Ranged Cavalry counters Melee Cavalry, CoyoteMan and Artillery
EagleKnight counters Melee Cavalry and CoyoteMan
Skirmisher units (Skirimishers, Cassadores, Strelets, etc.) counter Heavy Infantry and Ranged Cavalry
Foot Archers counter Heavy Infantry and Ranged Cavalry
Melee Cavalry and CoyoteMan counters Artillery, Skirmisher units and Foot Archers
Artillery counters Infantry
Culverins and Light Cannons counter other Artillery
Abus Guns and Grenadiers are not artillery despite what the manual says!


Abus Guns and Grenadiers ARE NOT ARTILLERY!
MNBob's AOE Page
RF_Gandalf
Skirmisher
posted 11-13-06 09:23 AM EDT (US)     3 / 29       
Nice work, MBob.

Two questions for you:

first, you have listed SettlerNative and NativeVillager as 2 separate units - I assume that SettlerNative is what the new WarChiefs civs get - stats the same as the regular Settler. What is the NativeVillager??

second, is there anywhere a list of each civs starting units and crates?? I would swear I have seen it posted in the past but a ssearch did not turn it up.

Thanks.

MNBob
Skirmisher
posted 11-13-06 01:26 PM EDT (US)     4 / 29       
NativeVillagers are the units you can build from some minor native trading posts.

Starting resources: (before random and map additions)
Spanish - Explorer, War Dog, 6 Setters, 2 crates of food, 1 crate of wood
British - Explorer, 6 Settlers, 2 crates of food, 2 crates of wood
French - Explorer, NativeScout, 5 Coureurs, 3 crates of food, 1 create of wood
Portuguese - Explorer, 7 Settlers, 2 crates of food, 1 crate of wood
Dutch - Explorer, Envoy, 7 Settlers, 3 crates of coin, 1 crate of wood
Russians - Explorer, 5 Settlers, 5 crates of food, 1 crate of wood
Germans - Explorer, 3 SettlerWagons, 2 crates of food, 1 crate of wood
Ottomans - Explorer, 6 Settlers, 4 crates of wood
Iroquois - Warchief, 5 SettlerNatives, 1 Travois, 2 crates of food, 2 crates of wood
Sioux - Warchief, 5 SettlerNatives, 2 crates of food, 1 crate of wood
Aztec - 1 Warchief, 1 Warpriest, 5 SettlerNatives, 2 crates of food, 2 crates of wood


Abus Guns and Grenadiers ARE NOT ARTILLERY!
MNBob's AOE Page

[This message has been edited by MNBob (edited 11-13-2006 @ 01:28 PM).]

JonSlaught
Skirmisher
posted 11-13-06 06:09 PM EDT (US)     5 / 29       
Which tp's allow the native villagers then?

As far as I knew only the cherokee had that ships 4 villagers but i've checked their stats, I dont think they match the stats of the nativevillagers on your site.

StonewallJ
Seraph Emeritus
(id: Conquistador34)
posted 11-13-06 08:34 PM EDT (US)     6 / 29       
Stickied because this is linked and nearly every thread, may help to have people notice it
and news'd, should have done that a long time ago

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[This message has been edited by Stonewall J (edited 11-13-2006 @ 08:52 PM).]

Ferdinand Gwonch
Skirmisher
posted 11-13-06 08:46 PM EDT (US)     7 / 29       
why do factories and forts have a price?

OWN GOAL
Ferdinand Gwonch
Skirmisher
posted 11-13-06 08:52 PM EDT (US)     8 / 29       

Quote:

EagleKnight counters Melee Cavalry and CoyoteMan

how does ERK counter coyote runners if you can't put two players with the same civ (for example, aztecs can't fight aztecs)?


OWN GOAL
MNBob
Skirmisher
posted 11-13-06 09:54 PM EDT (US)     9 / 29       
Two players can use Aztecs and play against each other in multi-player games.

Abus Guns and Grenadiers ARE NOT ARTILLERY!
MNBob's AOE Page
MNBob
Skirmisher
posted 11-14-06 02:13 AM EDT (US)     10 / 29       
In what turned out to be a little more work than I expected, my cards now have their associated icons.

Abus Guns and Grenadiers ARE NOT ARTILLERY!
MNBob's AOE Page
poita
Skirmisher
posted 11-14-06 11:47 AM EDT (US)     11 / 29       

Quote:

why do factories and forts have a price?

For repairs, experience and score. Repair costs work on a fraction of the price, build/destroy experience is total cost/5 and score is cost/100 I think.

Also, some civs can build forts, so they obviously need a price for that.


- - ESO Name: poita - -
- - ELO Rating: 2120 - -
- - Civ: Russia + Dutch - -
My Aztec Unit Guide (Updated!)
poita
Skirmisher
posted 11-14-06 11:53 AM EDT (US)     12 / 29       
Hey, Bob. I was just looking at the Aztec land grab card and I noticed that it doesn't list the cost reductions, only the build speed boosts. Any reason behind this?

- - ESO Name: poita - -
- - ELO Rating: 2120 - -
- - Civ: Russia + Dutch - -
My Aztec Unit Guide (Updated!)
MNBob
Skirmisher
posted 11-14-06 12:34 PM EDT (US)     13 / 29       
Yes, themosh at Age Sanctuary also noticed this. I must have a bug in my program that I'll need to fix. A -40% wood cost reduction should show up.

Abus Guns and Grenadiers ARE NOT ARTILLERY!
MNBob's AOE Page
Frostman
Skirmisher
posted 11-14-06 12:43 PM EDT (US)     14 / 29       
Just wanted to drop in a "Thanks!" for this very handy community resourse... Sooo....

THANKS!

Squints
Skirmisher
posted 11-14-06 01:37 PM EDT (US)     15 / 29       
First off kudos MNBob. Ive said it before, and I love it when OCD peeps like the games I like!

NEWay theres one thing I noticed on my Decks is that Adv. Market doesnt show up for the Russians. On the site it shows up. Is there a problem with my version or is it short on anyone elses.

If its short on everyones, I wonder what other cards dont show up.

I like the addition of the pics on the cards. I've learned so much perusing these sites.

EDIT, hmmm I might have actually come up with the solution to the card issue. Please ignore for now. But as far as the excitement over the site, its still there!

[This message has been edited by Squints (edited 11-14-2006 @ 01:38 PM).]

George_uk
Skirmisher
posted 11-14-06 02:04 PM EDT (US)     16 / 29       
Thanks! You have no idea how much those little icons in the cards list make a difference. Good job!

Previously known as MoNo Ager
Danderson
Skirmisher
posted 11-14-06 07:24 PM EDT (US)     17 / 29       
I HATE YOU I WAS WORKING ON A UNIT SHEET *sob*

AoE3 Username: Danderson
AoM Username: TheDanderson
xfire: thedanderson
AIM: Danimationz
MNBob
Skirmisher
posted 11-14-06 10:35 PM EDT (US)     18 / 29       

Well I've been putting up a unit chart for nearly a year now. Some sites have data that is read from a database which is nice when you want to interact with the data. I wanted something that I could easily print out.

Abus Guns and Grenadiers ARE NOT ARTILLERY!
MNBob's AOE Page
Beatnik Joe
Skirmisher
posted 11-15-06 10:19 AM EDT (US)     19 / 29       
Awesome, thanks yet again for this great resource. Your site has been a huge, consistent help for the community all along. Much appreciated!

Strategies:
- BWKiC - A British Fast Fortress strategy
- The Aztec Scout Slam- An Envoy Rush, Native-Style
MNBob
Skirmisher
posted 11-15-06 11:14 AM EDT (US)     20 / 29       
I found the problem with Land Grab.

The "fix" they added in 1.01 to avoid the free wood bug (you were sometimes given wood when building certain buildings if you had enough cost bonuses from cards and techs) was to change how the modifier was applied from "BasePercent" to "Percent".

1.00:
<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Mill</Target></Effect>

1.01:
<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
<Target type ='ProtoUnit'>Mill</Target></Effect>


Abus Guns and Grenadiers ARE NOT ARTILLERY!
MNBob's AOE Page
MNBob
Skirmisher
posted 11-15-06 11:28 AM EDT (US)     21 / 29       
I've added a note in parenthesis -- either (Percent) or (BasePercent) next to cost reductions which explain which calculation method is being used.

When ES uses the BasePercent method, they add together all of the percentages and then apply it to the base cost. When ES uses the Percent method, they apply each percentage to the previous calculation.

For example, if something costs 100 wood and has two BasePercent bonuses of -40% and -10% the result is:
100 - (40% + 10%) = 100 - 50% = 50 wood.

OTOH, if the bonus method uses Percent:
first apply 40% bonus = 100 - 40% = 100 - 40 = 60 wood
next apply 10% bonus to 60 wood = 60 - 10% = 60 - 6 = 54 wood


Abus Guns and Grenadiers ARE NOT ARTILLERY!
MNBob's AOE Page
SUX2000
Skirmisher
posted 11-15-06 04:11 PM EDT (US)     22 / 29       
Nice charts, MN.

Do you have a section with all the politicians?


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MNBob
Skirmisher
posted 11-16-06 08:49 AM EDT (US)     23 / 29       
No, but you can find them in http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=1,27358,,all

Abus Guns and Grenadiers ARE NOT ARTILLERY!
MNBob's AOE Page
Yoshiii
Skirmisher
posted 11-26-06 07:10 AM EDT (US)     24 / 29       
i should update my website too, haven't played for a long time
George_uk
Skirmisher
posted 01-03-07 03:19 PM EDT (US)     25 / 29       
I have a request, could you add to the card chart how long it takes to send each card? Or is it a constant or what?

Thanks.


Previously known as MoNo Ager
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