Oprichnik TWC Stat
250 2 40 6.8 15 Ranged-20% F-90, G-60
Unit Type: HandCavalry, SiegeTrooper, HeavyCavalry, Cavalry
BuildingAttack Damage: 75 (Siege), ROF: 3.0
DefendHandAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: Villager x 3.0
GuardianAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: Villager x 3.0
MeleeHandAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: Villager x 3.0, Artillery x 2.0, SiegeTrooper x 2.
Strelet TWC Stat( In game, they are 25% weaker but trains 10% faster and cost 25% less)
90 1 32 4.5 16 Ranged-30% F-50, W-10
Unit Type: RangedInfantry, Infantry, GunpowderTrooper
BuildingAttack Damage: 9 (Siege), ROF: 3.0
DefendHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 1.5, xpEagleKnight x 1.5
DefendRangedAttack Damage: 10 (Ranged), ROF: 3.0, Range: 2-14, Bonuses: HeavyInfantry x 2.0, LightCavalry x 1.5, xpEagleKnight x 1.5
MeleeHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 1.5, xpEagleKnight x 1.5
StaggerHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 1.5, xpEagleKnight x 1.5
StaggerRangedAttack Damage: 10 (Ranged), ROF: 3.0, Range: 2-14, Bonuses: HeavyInfantry x 2.0, LightCavalry x 1.5, xpEagleKnight x 1.5
VolleyHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 1.5, xpEagleKnight x 1.5
VolleyRangedAttack Damage: 10 (Ranged), ROF: 3.0, Range: 2-14, Bonuses: HeavyInfantry x 2.0, LightCavalry x 1.5, xpEagleKnight x 1.5
I don't see any change beside train time, they are as good as they were in vanilla( and they got improved upgrade card, too).
Ulti's word of wisdom :
since the start of aoe3, every unit that can move has been a direct counter to grenadiers, even villagers(since they have bonuses against siege troops)
[This message has been edited by Ranger General (edited 12-10-2006 @ 08:22 PM).]