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Age of Empires III Heaven » Forums » General Discussions » Who really has the best "pure" boom?
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Topic Subject:Who really has the best "pure" boom?
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ub3r
Skirmisher
posted 12-15-06 01:19 PM EDT (US)         
Lets take a look at how the civs with a good booming ability stack up against eachother, now with the Native civs included.

Usually one would say Britians Manor boom is superior to the rest, if given time. But what about this fast Dutch 6 Bank Boom? THe Iro boom is very effective, yet you could argue the Aztec boom is superior to all.

Aztecs

They have the fastest unit production possible due to Warrior Priests + Villies. Your villies come out so fast, and if you send a TC Travios as soon as you age, you can have 20 vills in like 40 secs not even. Plus if ur making units they come out very fast also.

Iroqious

Im not too keen when it comes to advanced Iro strats/boom, so i might sound somewhat uneducated when it comes to them, but i know i heard of a combo of cards plus town defense dance that can be very effective. Tho i wouldnt call it a Boom? I think the "boom" advantage they get is travios coming from Fire pit. If they set up 3 TC's and put fertility dance they can boom fairly well. Im not too sure how they do on water.

British

Everyone knows about Britians Manor boom. THey are cheaper now in TWC, its also now more of a risk to send VC first. However if given time a Manor boom is awesome along w British uber peasant shipments, and vills coming from TC.

Dutch

The Bank Wagon used along w/ 400 age up and 300 wood shipment in Discovery means alot of Banks, with a very fast colonial time. This has become very effective and the DUtch seem to walk by therye opponents in economy fairly quickly early on. Along with a razor FF, this can be dominant.

THe rest can be also looked at but i wont get into it. Portugal has a great Water Boom, and with the extra TC's can do very well with water maps. Spain doesnt need to boom lol.

But looking at the stregnths of each civ, i would say a Aztec boom can blow by even a British Manor Boom with 10 WP and 15 vills on Firepit.


"Were surrounded.........this simplifies things." - Chesty Puller USMC 1950

"Let your plans be dark and as impenatrable as night, and when you move, fall like a lightning-bolt." - Sun Tzu
AuthorReplies:
Warlord_AoE
Skirmisher
posted 12-17-06 11:43 PM EDT (US)     26 / 31       
Sioux: They have a very good boom, go for a normal FF then put 2 more towncenters up and get the warpit up fast, the main reason they are good is because they don't need to build homes, i'm not a very good Sioux player but i had 99vils at 14:28.

Aztecs: Now they have a very good late game with a great boom, 10WP own all. They also have an insane amount of resource upgrade cards. I made it too age 5 with 99vils in under 20minutes with all the farm and plantation upgrades and had the resources to get all age 5 eco upgrades when i made it. plus they have the mill/plantation upgrade for going to age 5.

Iroqious: Now this civ is very interesting, they can get all their builings for free, this saves an insane amount of wood. PLus they can get 20 more vils when they reach age 5. Now this is really great to keep up with Euro civs.

French: They have the best lategame of all the civs, and we can all thank the Gendarmes for that, pop in about 10-20 skirms and say goodbye to all who stand to fight you.

Germans: By far the best Euro boom and the best fully maxed out eco, but their late game units can not stand up to other civs. 99 vils plus two factories and 20 wagons, with an age 4 card for 35% on the wagons.


Now one thing to remember when booming, the cards don't come in very fast, this is where the natives shine, the Aztecs do the best because of the 10 wp. just put 15vils plus the WP's on the warpit and watch the cards come in. Plus the Aztecs are the only Native civ which has a unit that can match the Euro's lategame. This unit is the EagleKnight. You can get 5 upgrades for this unit and it counters all units pretty good. IMP Gendarmes will drop in mass numbers with a small puma spearmen meatsheild with Eagles behind it.

[This message has been edited by Warlord_AoE (edited 12-17-2006 @ 11:44 PM).]

mentork
Skirmisher
posted 12-17-06 11:57 PM EDT (US)     27 / 31       

Quote:

French: They have the best lategame of all the civs

tAkE tHaT BaCk!!1!

ImP OpRiS Pw3N yOu N00BlEt !1!1!!

---------------------------------

Best pure boom is brit, i've seen 99 vils at 12 mins with them.

Warlord_AoE
Skirmisher
posted 12-18-06 02:56 PM EDT (US)     28 / 31       
IMP oprikniks can be stopped by walls and goons. Even with 195 seige they can only go so far. I never included the brits because i feel they lack a game ending unit, plus i don't play them very much. The musket/hussar/longbow combo can be stopped by skirms and Dragons. They still lack the ability to send all their cards, the same goes for all the euro civs. Thats why the nativs pull ahead as the best booming civ's.
XploSionS
Skirmisher
posted 12-18-06 03:34 PM EDT (US)     29 / 31       
ive seen someone get 99 vills in 11:30 vills with aztecs...
mentork
Skirmisher
posted 12-18-06 04:26 PM EDT (US)     30 / 31       

Quoted from mega noob:

IMP oprikniks can be stopped by walls and goons. Even with 195 seige they can only go so far. I never included the brits because i feel they lack a game ending unit, plus i don't play them very much. The musket/hussar/longbow combo can be stopped by skirms and Dragons. They still lack the ability to send all their cards, the same goes for all the euro civs. Thats why the nativs pull ahead as the best booming civ's.

Ture, goons can stop opris, oh but wait natives, otto, russians, and dutch don't have goons dutch can stop opris ok with speedy halbs, but all natives (town dance has got *nothing* on opris siege) are vary vulnerable to opri raids.

Also you say you say brit boom is bad caus they have no game ending units, you listed lbow, hussars, and muskets. But you forgot *rockets* ever fight a rocket/redcoat combo?? one of the best in the game. And lbows *own* goons.

Natives are not that good at booming, iros are ok but opris can ignore town dance (fire pits filled with villes are what opris have wet dreams about). Aztec can't boom caus they have no counter for the x-bow rush (don't even ask about sterlet or abus rush), and sioux don't gain alot from booming, a ff or quick offence in age 2 is a much better choice.

And i don't care about sending all the cards, that does not matter as much as you might think.

[This message has been edited by mentork (edited 12-18-2006 @ 04:27 PM).]

Warlord_AoE
Skirmisher
posted 12-19-06 01:56 PM EDT (US)     31 / 31       
The aztecs have Eagle Knights which kill cav faster than goons.

"Aztec can't boom caus they have no counter for the x-bow rush"

x-bow rush, LOL. I'll ship in 19 maces and make coyote runners and laugh as the rush dies. Strelets will be torn apart before they even know what happened. I've never faced an otto as the Aztec so who knows what would happen.

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