Age 2
TC Attack + 100%
TC Cost -50%
WTF!!!!!
Compare to colonial militia:
Age1
TC attack + 50%
*minor, irrelevant ability
or even TEAM TTC
TC attack +50%
TC HP +30%
Great house is just SICK. It kills a falconet in 4 shots, and they are replaced for just 300 wood! There is almost nothing you can do to stop a player from going to fortress, setting up 2-3 Great Houses, and tearing you to shreads while he goes to industrial and wastes you with forest prowlers and light canons. Even 10+ falconets with a significant meatshield doesn't help you, as your opponent just ships in his lovely 4 light canon card and owns your whole army.
Is there anything other than maybe church grens that can kill these things? It's not like you can FI for mortars, seeing as the mere possibility of an iroquois rush forces you on the defensive from the onset. Then the further possibility of an Iro FF further puts you on the defense. So wehn you finally know that your opponent isn't actually going to attack you....you die.
Should this card be nerfed? And if so...how?