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Tashunke Prowler. 150 Food 75 Gold (450 food 225 coin for veteran stats)
Health: 170 (204)
Attack: 15 (18) (Maximum attack of 40)
Resistance: 10% Ranged
First, they don't have a "maximum attack" -- they have a damagecap, which applies to how much total damage their area attack deals, and which increases proportionally to their attack value. This is so that units with a damagearea, like the tashunke, don't own densely packed enemy units too hard. And for the tashunkes, their damagecap is actually a bonus of sorts -- their damagecap is 2.67 times their attack values, whereas a cuirassier has a damagecap of 2 times their attack value, for instance.
As for their attack value, it increases by 10% of their starting attack (including cards and upgrades) per prowler within a set range (20), and their hit points similarly increases by 5% per prowler within the same range.
For example: If you have 12 unupgraded prowlers, their hp will each be 263. If you upgrade the prowlers with the cavalry combat card, cavalry hp card, and and the Sioux big button tech at the farm, their base hp will be 238 each -- and when they're 12 together, they'll each have 368 hp. If you take the New Ways card and get cavalry breastplate, along with the Tashunke support card, you can get them up to 297 base hp, or 461 each for 12 (550 each for 18).
Similarly, their attack value, starting out at 15, upgrades to a base of 19.5 with the cavalry combat and cavalry damage cards. With 12 prowlers, that gets to 40. With 18, it gets to 52. If you do the full war dance with 25 vills, it gets to 53 or 68, respectively. If you also happen to have the command skill card and the teepee damage aura active, it can get higher still -- to over 80 damage, but that's not a very likely scenario.
Another thing is that the aura effect applies whether the tashunkes are stealthed or not. Which means you can unstealth a couple and have them derive the full benefits of whichever stealthy tashunkes are also in the area.
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