I agree with Mock a little. Maces are underestimated in fortress. Elite Maces can dish out a lot of damage providing someone stands there and takes it.
Also ERKs are slightly overrated, now that people have figured out how to hit hard with a lot of ranged inf in early fortress. Aztecs have to consider a cost effective military while getting that monstrous age3 eco moving.
However, the upgraded late game power of the ERK cannot be denied. Keep the mace card if you really want, but find room for ERK temple and ruthlessness. If the game goes to age4 ERKs will be your only option.
My age3 cards are:
AK temple - Great for taking out Forts, swap for mac temple if you want those instead.
ERK temple - Required hands down
Coyote temple - If they consistently mass skirms
Ag ways - A must for every Aztec
Great Chinampa - Not too sure about this one anymore
10 coyotes - Counter to 2 falcs + Skirms
6 ERKs - Counter to everything else
Knight combat - A must
Knight attack - Swap this for 1000w if you must
Ruthlessness - Makes me smile every time I use it
I never FF however. I tend to stick it out in colonial until I am out of Jag BBs. I would rather send ag ways for an eco boost, over the 1000 wood or 8 vils. I only go to fortress to follow them or if I need AKs to pick apart a turtle. If you don't use land grab, swap the 1000w/Knight Attack for 3 farm travois.
[This message has been edited by John_Galt_750 (edited 03-16-2007 @ 09:14 PM).]