Iro advantages: Iro disadvantages I am not sure I even want to play this game any more. At least not until the next patch. Iroquois are so ridiculously OP it makes me sick. I do not care that Spain may be stronger at the 2100+ level. For 99% of the players using Iroquois is a huge advantage, and playing against them is a huge disadvantage. In order to balance Iroquois I suggest the following:
- Free map control.
- Best Warchief in the game.
- Most OP fire pit dance in the game – Travois dance means that you do not have to collect any wood for farms, warhuts or Plantations.
- Very strong and fast rush. Iroquois are actually very strong in colonial, it is just that their FF is even more OP.
- Requires no flexibility at all – the Iroquois player can use the same strategy in every game. However, the heterosexual player has to read the Iroquois player perfectly to even have a chance.
- Best Turtle in the game. 3 Great House TC + firepit + agrarian ways =GG.
- Best skirmisher in the game. Forest prowler + Iro Warchief >
- Skirmisher that can become invisible = legal map hack + best villager killer in the game. EK actually requires a card to become a good villager killer, FP requires nothing at all.
- Extremely strong FI. 10 free villagers when you FI mean that you suddenly get back most of the economy that you sacrificed for the FI.
- Extremely strong late game. Light cannon + Toma shield + Hussars that cost no gold = GG.
- No falconets.
- Either remove the starting Travois or let them start with 100 less wood.
- Great House changed to +50% attack.
- Travois dance nerfed so that it takes 20% more time to spawn the travois.
- Light cannons range changed to 30.