Have you noticed how weak the native age up polatitians are? (excluding the OP iros) Compared to euro civs, the only advantage they really get is the messenger in age 1. They have 5 age up choices in a game (to imp.age) to 16(if you include revolting) for a euro. Here they are (ignoring the OP iros)-
Aztec
Wise Woman
Colonial Age: +10% gather rate for plantations and farms
Fortress Age: +20% gather rate for plantations and farms
Industrial Age: +30% gather rate for plantations and farms
Imperial Age: +40% gather rate for plantations and farms
War Leader
Colonial Age: 1 Skull Knight
Fortress Age: 3 Skull Knights
Industrial Age: 4 Skull Knights
Imperial Age: 8 Skull Knights
Shaman
Colonial Age: +10% HP and Attack for Noble Hut units
Fortress Age: +20% HP and Attack for Noble Hut units
Industrial Age: +30% HP and Attack for Noble Hut units
Imperial Age: +40% HP and Attack for Noble Hut units
Messenger
All Ages: Ages up much faster
Chief
Colonial Age: Gives War Chief a special swing attack
Fortress Age: Gives War Chief a special swing attack (stronger)
Industrial Age: Gives War Chief a special swing attack (stronger)
Imperial Age: Gives War Chief a special swing attack (stronger)
Sioux
Wise Woman
Colonial Age: 6 Bison, +10% hunting gather rate
Fortress Age: 12 Bison, +20% hunting gather rate
Industrial Age: 20 Bison, +30% hunting gather rate
Imperial Age: 30 Bison, +40% hunting gather rate
War Leader
Colonial Age: 1 Axe Rider
Fortress Age: 4 Axe Riders
Industrial Age: 8 Axe Riders
Imperial Age: 10 Axe Riders
Shaman
Colonial Age: 500 Food
Fortress Age: 1000 Food
Industrial Age: 1500 Food
Imperial Age: 2400 Food
Messenger
All Ages: Ages up much faster
Chief
Colonial Age: 400 Wood
Fortress Age: 800 Wood
Industrial Age: 1200 Wood
Imperial Age: 2000 Wood
Lets take a look at Aztecs-
They get 1 skull knight in age 2. thats 250 resources! Compare that to the 500 food or 200 coin and a outpost(250 wood). Then you still get less, with 750 res. in 3, 1000 res. in age 4, and 2000 in age 5(this one is fine).
You wont use farms to age 3 anyway, so no using the wise woman until then, and agarian ways is better than that.
I dont think the shaman works! Every time i use it, my units do the same damage with or without it. If someone has proof it works, please tell me.
The messenger is good in age 1, but gets worse every age. they should get something along with it! maybe 200 wood, then 400, ect. because the aztec have a major thirst for wood in age 2 & 3.
A warchief attack? your kidding me! most civs get this with a card, but that smoking mirror gives an AoE attack instead. and no matter what age you age up with, you still get the same attack, as it improves as your WC improves anyway!
The Sioux-
Well actually, i believe the Wise Woman is fine the way it is.
The War leader is the same as the aztec one. But now, your only getting 200 res. per unit. So thats 200 in age 2! An age 1 card beats that!!!! you get 600 in age 3 and 800 in age 4 and 1600 in age 5. does anybody else see the difference in resources?
The shaman is good and all... but with the Wise Woman and the numerous buffalo cards, how much will you be using this?
The messenger- see aztec. but instead of wood, perhaps a boost to units, similar to the aztec shaman (if it worked)
the chief isnt useful after age 2, because sioux don't need houses, their units arent wood-heavy, and they normally dont get to late game anyway. You cant use the wood to build walls!
So, what do you think? am i over-exaggerating, because i think this is a problem.
The object of war is not to die for your country but to make the other bastard die for his. -George Patton
Bill Gates' empire's downfall shall be caused by a fruit!
If you are a Christian and not ashamed of it, copy this into your sig.
Aztec
Wise Woman
Colonial Age: +10% gather rate for plantations and farms
Fortress Age: +20% gather rate for plantations and farms
Industrial Age: +30% gather rate for plantations and farms
Imperial Age: +40% gather rate for plantations and farms
War Leader
Colonial Age: 1 Skull Knight
Fortress Age: 3 Skull Knights
Industrial Age: 4 Skull Knights
Imperial Age: 8 Skull Knights
Shaman
Colonial Age: +10% HP and Attack for Noble Hut units
Fortress Age: +20% HP and Attack for Noble Hut units
Industrial Age: +30% HP and Attack for Noble Hut units
Imperial Age: +40% HP and Attack for Noble Hut units
Messenger
All Ages: Ages up much faster
Chief
Colonial Age: Gives War Chief a special swing attack
Fortress Age: Gives War Chief a special swing attack (stronger)
Industrial Age: Gives War Chief a special swing attack (stronger)
Imperial Age: Gives War Chief a special swing attack (stronger)
Sioux
Wise Woman
Colonial Age: 6 Bison, +10% hunting gather rate
Fortress Age: 12 Bison, +20% hunting gather rate
Industrial Age: 20 Bison, +30% hunting gather rate
Imperial Age: 30 Bison, +40% hunting gather rate
War Leader
Colonial Age: 1 Axe Rider
Fortress Age: 4 Axe Riders
Industrial Age: 8 Axe Riders
Imperial Age: 10 Axe Riders
Shaman
Colonial Age: 500 Food
Fortress Age: 1000 Food
Industrial Age: 1500 Food
Imperial Age: 2400 Food
Messenger
All Ages: Ages up much faster
Chief
Colonial Age: 400 Wood
Fortress Age: 800 Wood
Industrial Age: 1200 Wood
Imperial Age: 2000 Wood
Lets take a look at Aztecs-
They get 1 skull knight in age 2. thats 250 resources! Compare that to the 500 food or 200 coin and a outpost(250 wood). Then you still get less, with 750 res. in 3, 1000 res. in age 4, and 2000 in age 5(this one is fine).
You wont use farms to age 3 anyway, so no using the wise woman until then, and agarian ways is better than that.
I dont think the shaman works! Every time i use it, my units do the same damage with or without it. If someone has proof it works, please tell me.
The messenger is good in age 1, but gets worse every age. they should get something along with it! maybe 200 wood, then 400, ect. because the aztec have a major thirst for wood in age 2 & 3.
A warchief attack? your kidding me! most civs get this with a card, but that smoking mirror gives an AoE attack instead. and no matter what age you age up with, you still get the same attack, as it improves as your WC improves anyway!
The Sioux-
Well actually, i believe the Wise Woman is fine the way it is.
The War leader is the same as the aztec one. But now, your only getting 200 res. per unit. So thats 200 in age 2! An age 1 card beats that!!!! you get 600 in age 3 and 800 in age 4 and 1600 in age 5. does anybody else see the difference in resources?
The shaman is good and all... but with the Wise Woman and the numerous buffalo cards, how much will you be using this?
The messenger- see aztec. but instead of wood, perhaps a boost to units, similar to the aztec shaman (if it worked)
the chief isnt useful after age 2, because sioux don't need houses, their units arent wood-heavy, and they normally dont get to late game anyway. You cant use the wood to build walls!
So, what do you think? am i over-exaggerating, because i think this is a problem.
The object of war is not to die for your country but to make the other bastard die for his. -George Patton
Bill Gates' empire's downfall shall be caused by a fruit!
If you are a Christian and not ashamed of it, copy this into your sig.