What do you guys think about the Japanese rush so far? Been experimenting with not sending an age I card, then aging with the 400 XP, immediately you can send 3 cards when you get to age II. With these you can then send any of 4 Japanese military unit cards, some of them twice (fourth one being a merc card for 500 gold).
Only problem seems to be Honshu is a decently big map, have been building a castle near the enemy base and having the shipments go there, but not sure if this is the answer. Of course you're sacrificing economy but I wondering if cheap market techs and the ability of houses to generate resources can help with this.
Edit: Actually just noticed there is a Daiymo (spelling?) shipment in age 2, ship this card first, send him up to the front, have him train units and accept shipments. You could have a large army ready to fight pretty damn fast without the need to waste villies on wood for a forward castle or barracks. Of course havent tried this since I dont have all the cards needed yet, just speculating
Only problem seems to be Honshu is a decently big map, have been building a castle near the enemy base and having the shipments go there, but not sure if this is the answer. Of course you're sacrificing economy but I wondering if cheap market techs and the ability of houses to generate resources can help with this.
Edit: Actually just noticed there is a Daiymo (spelling?) shipment in age 2, ship this card first, send him up to the front, have him train units and accept shipments. You could have a large army ready to fight pretty damn fast without the need to waste villies on wood for a forward castle or barracks. Of course havent tried this since I dont have all the cards needed yet, just speculating
[This message has been edited by ManningAfricanus (edited 10-04-2007 @ 09:36 AM).]