While AoEIII is a great game, it is not perfect. What are some issues you have with the game?
Please, no flaming or anything of the sort. This can be constructive criticism.
Please note I only have Vanilla. Anyway, my list so far:
1) No advanced formations - this is something seriously lacking, and a downgrade from AoEII
2) A focus on "rushing", tactics, and speed, rather than strategy. The average game is over very quickly, and you'll almost never see someone back from the dead.
3) Combat annoyances (units slow down when attacked, your cavalry will charge pikeman without being ordered to, culverins will attack cavalry unless specifically ordered to attack cannon)
4) Favors toward experts (the more games you play, the more cards you get- talk about anti-noob). AoEII allowed you to choose any civ you wanted and play it to the full, from the beginning.
5) Ships are a small part of the game, and can pretty much be ignored in many game types. Ships were a HUGE part of this time period, and yet we get 3 classes of warships that can be eliminated by 3 cannon balls from a falc.
6) Economic issues (villagers still aren't smart from AoEII, sheep require too much micromanagement)
7) Incredibly stupid AI (some people don't play multiplayer, you know!) This is actually my biggest issue from the game. I even use the Draugur AI, but there's only so much an AI script can do.
8) An emphasis on graphics, rather than improving on the AoEII experience
9) A lack of game-start options. No more than 2 teams, no variable starting resources
Please, no flaming or anything of the sort. This can be constructive criticism.
Please note I only have Vanilla. Anyway, my list so far:
1) No advanced formations - this is something seriously lacking, and a downgrade from AoEII
2) A focus on "rushing", tactics, and speed, rather than strategy. The average game is over very quickly, and you'll almost never see someone back from the dead.
3) Combat annoyances (units slow down when attacked, your cavalry will charge pikeman without being ordered to, culverins will attack cavalry unless specifically ordered to attack cannon)
4) Favors toward experts (the more games you play, the more cards you get- talk about anti-noob). AoEII allowed you to choose any civ you wanted and play it to the full, from the beginning.
5) Ships are a small part of the game, and can pretty much be ignored in many game types. Ships were a HUGE part of this time period, and yet we get 3 classes of warships that can be eliminated by 3 cannon balls from a falc.
6) Economic issues (villagers still aren't smart from AoEII, sheep require too much micromanagement)
7) Incredibly stupid AI (some people don't play multiplayer, you know!) This is actually my biggest issue from the game. I even use the Draugur AI, but there's only so much an AI script can do.
8) An emphasis on graphics, rather than improving on the AoEII experience
9) A lack of game-start options. No more than 2 teams, no variable starting resources