hi again this is a strat for the brits that i have being using lataly and it works quite well, anyway here it is:
The British Grenadier and Musketeer Defence for TAD 1.01a
In AOE 3 thebrits have the best Grenadiers hand down when all the improvement cards are sent, so how would you use them to help you to win?
The answer The:............
British Grenadier and Musketeer Defence
About some of the Cards:
Improved Grenades:
This card gives the grenadiers a whopping 100 siege and an extra 20% attack on all other attack stats
Team Musket/Grenadier Hitpoints:
This card gives an extra 15% Hitpoints to muskets and Grenadiers
The Build Order:
Discovery Age:
Build as many Manors as possible
First Card: 3 vills
Age with 18 vills and theGovernor
Transition:
7 vills on Food, 7 on wood, 3 on coin
Build 1 manor (that vill goes to food)
Que 1 vill
After queuing (wait around 30 secs after queuing it) the vill have 3 vills on food, 13 on wood, and 3 on coin
Just before the end of the age up move 6 vills from wood to food, and 3 vills from wood to coin
Colonial Age:
Build an artillery Foundry
Build an outpost with the age up wagon
Gather the gold
Next Shipment: 700 wood
Keep making vills (1 by 1, don’t que up a hole stack of them, these also go to food, maybe a few go to coin)
Que as many Grenadiers as possible
Gather the wood (from shipment)
Build 3-4 manors (all of these vills go to food), and a barracks
Que a few muskets and you should still be making grenadiers
Next Shipment: 6 muskets
Build 1 outpost near the TC (for extra defence)
You should now have 20 vills on food, 1 on wood, and 6 on coin (you may need to move some wood vills for food to get 20 on food)
Next Shipment: Team Musket/Grenadier Hitpoints
By now the rush should have been defeated or close to it, so it is time to go on the offence that means shipping: Improved Grenades, after shipping this you should get the win pretty easily, and you should still be making Muskets and Grenadiers
The Deck, needed:
3 vills
600 wood
700 wood
700 gold
5 vills
Team musket and Grenadier combat
Improved Greandes
6 muskets
Good Luck and Have Fun with my
Grenadier and Musket Defence
P.S (Once again cookie here is another one for the special names list, thx, comments are welcome )
Eso: Sir_SR
Some say that he only faces the north pole, and that he thought that the "credit crunch" was a ceral brand, all we know is he's call THE STIG! - Jeremy Clarkson from Top Gear
[this message has been edited due to the lameness of Strategic Joel]
In AOE 3 the
The answer The:............
This card gives the grenadiers a whopping 100 siege and an extra 20% attack on all other attack stats
This card gives an extra 15% Hitpoints to muskets and Grenadiers
Build as many Manors as possible
Age with 18 vills and the
7 vills on Food, 7 on wood, 3 on coin
Build 1 manor (that vill goes to food)
Que 1 vill
After queuing (wait around 30 secs after queuing it) the vill have 3 vills on food, 13 on wood, and 3 on coin
Just before the end of the age up move 6 vills from wood to food, and 3 vills from wood to coin
Build an artillery Foundry
Build an outpost with the age up wagon
Gather the gold
Keep making vills (1 by 1, don’t que up a hole stack of them, these also go to food, maybe a few go to coin)
Que as many Grenadiers as possible
Gather the wood (from shipment)
Build 3-4 manors (all of these vills go to food), and a barracks
Que a few muskets and you should still be making grenadiers
Build 1 outpost near the TC (for extra defence)
You should now have 20 vills on food, 1 on wood, and 6 on coin (you may need to move some wood vills for food to get 20 on food)
Grenadier and Musket Defence
P.S (
Eso: Sir_SR
Some say that he only faces the north pole, and that he thought that the "credit crunch" was a ceral brand, all we know is he's call THE STIG! - Jeremy Clarkson from Top Gear
[this message has been edited due to the lameness of Strategic Joel]
[This message has been edited by Sir_SR (edited 01-30-2009 @ 04:14 AM).]