Umm, I got confused with myself with this, but my reasons to suggest this is:
1)Dopps better against pike/halb: Well, this is more a historical suggest; the dopps zerked against the first line of the enemy army, generally composed by pikemans, or halberdiers. With the Zweihänder they broke the pike (not the pikeman, but the weapon). Same happened with the halberds.
But suggesting this is kinda dangerous, and unfair.
2)The cloak limit: Your Aztec enemy sends his main army against you. You had a second army waiting for that. His main army marcher toward your city, and then your second army enters in Tenochtitlan, it's absolutely undefended. when your second army is deep inside, 50 coyotes+50 jaguars appear from nowhere, and crush your troops (This could happen with even MORE stealthed units, and with all the native american civs).
3)Add range to some units: eagles and ruyters are a little down in this. A goon/musk has 16, but, anyway. They are useful to counter artillery and hand cav, so, even lesser range is still useful. The original idea here was to give grens better stats. They have 12 range, and attack with grenades. A railworker (dunno if this is the name. I mean the campaign guys used in the final scenario of Ice) has 16 (not sure), 4 more than a specialized unit. Also, railworkers can mine and pick up resources. They're simple an OP version of grens. But the artillery-specialized unit is the gren, the UP version.
4)Make the name 'musketeer' useless in case of ashis: That was the first thing that came into my mind to nerf ashis. But they wouldn't be musks anymore, so, another way to nerf them is: Give ashis no melee multiplier against >
>Light Inf<<
Maybe also add a little (0.15/0.30) speed to skirms would make a unit meant to hit&run very (too much, maybe) useful for hit&run. They'd be like guerrilleros, the name that the spanish version of Age 3 gives to them.
Am I suggesting the creation of OP units with these suggs?
@Ha_Luke: One of your balance suggs is nerfing Bart331?
But you'll have to forgive me. I'm a noob, and I do noobish things, you may be a pro now, but you were noob once. Are you going to deny it, Frenk?
The leader that dies in a last stand will (usually) be remembered forever. The leader that did NOT die (in a last stand) won't be remembered, cuz he didn't die for his homeland.