Before you start flaming on what is wrong with this topic, I am just saying that it may make gameplay more fun or more challenging when fighting other civs. It is more of a what if scenario... People claim that some civ are "underpowered" which in some cases is true. So here is my opinion of a better balance patch. Sorry but this is a lot to read. Feel free to comment. Tell me if this makes a civ more op or more underpowered.
British:
Economy: They have a godly livestock economy and wood trade if they want. British also get a manor boom.
Add: Manor houses should be able to garrison villagers.
Military: (Lack of Skirmishers) Without skirmisher units, it makes it hard to fight off buff anti-cav units that the longbow takes to kill. Also this might help if the player does not have enough trees or cannot wood trade. The player can also use Cherokee Rifleman, but they need the Champion Upgrade to make them FU-Legendary.
Add: Skirmisher- Roger's Rangers-to be trainable with church card. (or give Champion Native Units card)
Portuguese:
Economy: The Economy is pretty decent with the church shipment. The team walls makes them harder to invade. It is pretty good, but could use the Meat Silos (age 1) card.
Add: Meat Silos (Age 1) card
Military: The Units of the Portuguese are pretty good. Mortars with 50 range is op. FU-Jinetes are a good counter to many units at range. However, as a gag, allow the Besteiros from the church to advance to imperial age. However they technically got archer units as Legendary Blowgunners...
Add: Imperial Upgrade for Besteiros-(make ROF 1.5 with 40%hp and 40%all damage)
Spanish:
Economy: The Spanish Economy is kinda weak considering they do not get any extra upgrades for eco.
Add: Meat Silos (Age 1) card
Military: The Military in my opinion is okay. However, Fast Fortress Rodeleros are useless now without Missionaries and still weaker than Tercios in late game.
Add: 3-5 more attack for Rodelero. Make Buccaneer 1 pop.
Dutch:
Economy: Their Economy really is low in lategame. The only way to get high points late games or by the 40 min marks is to fish. The Dutch lose resources fast, if they are spamming to survive. However, it can be changed by adding two more banks or giving them 20 more settlers.
Add: 20 trainable settlers / 4 more banks. Make Fishing boats have a faster coin gathering rate.
Military: Their military is okay with Halbs, Skirms, and Ruyters, but it could be way better if they could train Musketeers. Musketeers train faster than the Halberdiers and can shoot from range. It could help the Dutch be even more of a threat to the French.
Add: Musketeer- Stadhouder (from Church Card, Imperial upgrade unlocked) Increase Close Range Resistance of Halberdier to .3
French:
Economy: Okay, the French Economy is pretty godly. However, the Church Shipment Card is pretty useless, unless you are using "Code of Napoleon." However the 50% wood cost to build buildings is a bit much. I guess it is balanced. ( No Change)
Military: Military is godly with 66 Hand attack Gendarme. Could use Grenadiers from Church Shipment to be Trainable. However they do have Huron Mantlets... Whatever ( No Change)
Ottoman:
Economy: The Economy is kinda slow too after Industrial. It needs Meat silos too.
Add: Meat Silos (Age 1 Card)
Military: Okay their military needs work. Abus guns are pretty useless late game. Jannisary's Range attack is kinda weak along with melee against cav. Also their Cavalry needs Spahis to be line breakers against meat shields. The Unique Church Card is useless too.
Add: Infinite 7 Spahi Card (for 700 meat) Increase Abus damage bonus against heavy infantry by x.5. Tufanci Corps from Church Card should still ship the Jannisaries and add +1 damage bonus against Cavalry in melee. 2 Bombards from Church Shipment should add -5% Training time to Bombard.
Russian:
Economy: The Economy has all the upgrades. (No Change)
Military: The Military is good too. (No Change)
German:
Economy: The Economy is godly. (No Change)
Military: Mercenary Cards are useless lategame. However that can be changed.
Add: Infinite: 10 Landskrects/ 5 Black Riders (Mercenaries are free from Church Shipment should apply to this.) War Wagon's ROF changed to 1.5, one for each of the two shots.
Sioux:
Economy: Economy is bad late game. Since their Economy relies so much on Hunting give them an Infinite Bison Card. It could also use the Selective Breeding Card also.
Add: Infinite 25-30 Bison Card and Selective Breeding Card for herding. Give them the "Sacred Bison" Card, since the Sioux did use the entire bison for everyday uses. This allows the Bison to give 500 coin along with 500 meat. (This is to balance out to match the other civs.) Also add, "Plentiful Feast" Card. This causes bison to give 50% meat and coin.
Military: Tanuske Prawler needs a bit of a change. Also the Cavalry is a bit of expensive.
Add: Allow Tanuske Prawler to be trained up to 25. Add -5% Cost to Cavalry.
Aztec:
Economy: The Aztecs get a good eco off of mining. However, mines are a raw material. It would be cooler if the Aztecs could create mines like buildings in a way. It could also be cool if they could build their Offering Temples to get more resources or increase in combat along with the Dancing Pits.
Add: Explorer can Create Mines up to 3-5. (from Shipment Card) The Mines are like the Mangroves or Cherry Orchards holding 5000 coin, but can be rebuilt. Offering Temple with a building limit of 1 (From Aging instead of Skull Knights), can increase a certain selected resource gathering by 1.5. For example, an average settler collects 0.5 resources per second, it would now collect 0.75 of that resource instead.
Military: Military is good, it could be better.
Add: The Offering Temple gives a passive bonus for your units for every 50 of your opponent's units killed. It gives 1% damage bonus and hp bonus for each 50 units. Its max is up to 20%.
Iroquois
Economy: The Cow booming economy is superb, but the units can also cost a hefty amount of coin.
Add: Coin (Age 2 and Age 3) Cards for Plantations. Add Coin and Meat trickle too. Longhouses can garrison villagers.
Military: The Mantlets and Cannons help balance out the army. But the cav sucks because it costs wood too.
Add: Take away Kenya Horseman's use of wood. Increase meat cost by 25. Mantlets should cost 10-15% less coin. Add Advanced Arsenal Upgrades to Longhouses.
Indian
Economy: Pretty godly if you ask me. They are really good in Deccan. It would help if this would occur though.
Add: The Karni Mata should not have a Gathering Radius, it should apply to all your settlers. Mangrove Trees are Rebuildable.
Military: Okay there are many problems with their military even though their economy is good.
Add: Rajput should have a ranged attack too. (Throwing Sikh hoops would be nice) The Grazing Card should have the Auto Gathering increased (wood changed to 0.2 and meat changed to .1) Mansabar Units should be the same pop as the regular unit, not twice the amount. Flailiphants should be 2 pop instead of 3 pop. Siege Elephants should be 4 pop. Howdah should be 4 pop. Mahmout Lancers should be 5 pop and have the Stomp ability. The x0.5 on the Sowar should be removed. Jat Lancers should be Trainable and upgradeable and be 3 pop and cost the same as a Spanish Lancer. The Tower of Victory bonus should be passive. Mansabar Urumis should be trainable. Add something where Indians can train Falconets outside of the Counsulate. Add advanced arsenal to monestary along with the range one for cav. (Sorry But I do not rush with the Indians so I do not consider them as op as the French or Russians)
Japan:
Economy: The Japanese Eco is pretty bad without herdables for shrines in 1v1.
Add: Card where Japanese can train deer from Shrines (for 100 meat each) Take away Exp card for shrines, Shrines should already have EXP option. Cherry Orchards should be rebuildable.
Military: The units of the Japanese are extremely expensive for any nation.
Add: The Shogunate should lower the cost of units by 5 more percent. Dojos should have a better purpose than auto spawning units. Yabusames should cost 25% less gold. Yojimbos should be trainable and upgradeable and be 3 pop (cost is the same).
Chinese:
Economy: Okay, I do not need to go in depth on this. The Chinese economy is godly late game.
Military: China has the worst Anti-cav in the game.
Add: Exalted Keshiks should gain 100 more hp, 4 more range and 25-27 hand attack in melee with the ability to run and shoot at the same time. Otherwise, make Manchus trainable and upgradeable. Make the Banner Army shipments from the homecity; Golden Duck Squad and Ever Victorious Army, be trainable. Also make a banner army with CKNs and Arquebusiers along with Qiang Pikes and Changdaos. Make Ming Iron Troops 1 pop, trainable, and upgradeable with a 100 gold and 30 meat cost. Give the Changdao Swordsman 1 splash range. Add advanced arsenal upgrades to monestary along with the range one for cav.
Sorry this is a long read. Just tell me if you think one of the civs are still too op. Feel Free to Comment.
Economy: They have a godly livestock economy and wood trade if they want. British also get a manor boom.
Add: Manor houses should be able to garrison villagers.
Military: (Lack of Skirmishers) Without skirmisher units, it makes it hard to fight off buff anti-cav units that the longbow takes to kill. Also this might help if the player does not have enough trees or cannot wood trade. The player can also use Cherokee Rifleman, but they need the Champion Upgrade to make them FU-Legendary.
Add: Skirmisher- Roger's Rangers-to be trainable with church card. (or give Champion Native Units card)
Economy: The Economy is pretty decent with the church shipment. The team walls makes them harder to invade. It is pretty good, but could use the Meat Silos (age 1) card.
Add: Meat Silos (Age 1) card
Military: The Units of the Portuguese are pretty good. Mortars with 50 range is op. FU-Jinetes are a good counter to many units at range. However, as a gag, allow the Besteiros from the church to advance to imperial age. However they technically got archer units as Legendary Blowgunners...
Add: Imperial Upgrade for Besteiros-(make ROF 1.5 with 40%hp and 40%all damage)
Economy: The Spanish Economy is kinda weak considering they do not get any extra upgrades for eco.
Add: Meat Silos (Age 1) card
Military: The Military in my opinion is okay. However, Fast Fortress Rodeleros are useless now without Missionaries and still weaker than Tercios in late game.
Add: 3-5 more attack for Rodelero. Make Buccaneer 1 pop.
Economy: Their Economy really is low in lategame. The only way to get high points late games or by the 40 min marks is to fish. The Dutch lose resources fast, if they are spamming to survive. However, it can be changed by adding two more banks or giving them 20 more settlers.
Add: 20 trainable settlers / 4 more banks. Make Fishing boats have a faster coin gathering rate.
Military: Their military is okay with Halbs, Skirms, and Ruyters, but it could be way better if they could train Musketeers. Musketeers train faster than the Halberdiers and can shoot from range. It could help the Dutch be even more of a threat to the French.
Add: Musketeer- Stadhouder (from Church Card, Imperial upgrade unlocked) Increase Close Range Resistance of Halberdier to .3
Economy: Okay, the French Economy is pretty godly. However, the Church Shipment Card is pretty useless, unless you are using "Code of Napoleon." However the 50% wood cost to build buildings is a bit much. I guess it is balanced. ( No Change)
Military: Military is godly with 66 Hand attack Gendarme. Could use Grenadiers from Church Shipment to be Trainable. However they do have Huron Mantlets... Whatever ( No Change)
Economy: The Economy is kinda slow too after Industrial. It needs Meat silos too.
Add: Meat Silos (Age 1 Card)
Military: Okay their military needs work. Abus guns are pretty useless late game. Jannisary's Range attack is kinda weak along with melee against cav. Also their Cavalry needs Spahis to be line breakers against meat shields. The Unique Church Card is useless too.
Add: Infinite 7 Spahi Card (for 700 meat) Increase Abus damage bonus against heavy infantry by x.5. Tufanci Corps from Church Card should still ship the Jannisaries and add +1 damage bonus against Cavalry in melee. 2 Bombards from Church Shipment should add -5% Training time to Bombard.
Economy: The Economy has all the upgrades. (No Change)
Military: The Military is good too. (No Change)
Economy: The Economy is godly. (No Change)
Military: Mercenary Cards are useless lategame. However that can be changed.
Add: Infinite: 10 Landskrects/ 5 Black Riders (Mercenaries are free from Church Shipment should apply to this.) War Wagon's ROF changed to 1.5, one for each of the two shots.
Economy: Economy is bad late game. Since their Economy relies so much on Hunting give them an Infinite Bison Card. It could also use the Selective Breeding Card also.
Add: Infinite 25-30 Bison Card and Selective Breeding Card for herding. Give them the "Sacred Bison" Card, since the Sioux did use the entire bison for everyday uses. This allows the Bison to give 500 coin along with 500 meat. (This is to balance out to match the other civs.) Also add, "Plentiful Feast" Card. This causes bison to give 50% meat and coin.
Military: Tanuske Prawler needs a bit of a change. Also the Cavalry is a bit of expensive.
Add: Allow Tanuske Prawler to be trained up to 25. Add -5% Cost to Cavalry.
Economy: The Aztecs get a good eco off of mining. However, mines are a raw material. It would be cooler if the Aztecs could create mines like buildings in a way. It could also be cool if they could build their Offering Temples to get more resources or increase in combat along with the Dancing Pits.
Add: Explorer can Create Mines up to 3-5. (from Shipment Card) The Mines are like the Mangroves or Cherry Orchards holding 5000 coin, but can be rebuilt. Offering Temple with a building limit of 1 (From Aging instead of Skull Knights), can increase a certain selected resource gathering by 1.5. For example, an average settler collects 0.5 resources per second, it would now collect 0.75 of that resource instead.
Military: Military is good, it could be better.
Add: The Offering Temple gives a passive bonus for your units for every 50 of your opponent's units killed. It gives 1% damage bonus and hp bonus for each 50 units. Its max is up to 20%.
Economy: The Cow booming economy is superb, but the units can also cost a hefty amount of coin.
Add: Coin (Age 2 and Age 3) Cards for Plantations. Add Coin and Meat trickle too. Longhouses can garrison villagers.
Military: The Mantlets and Cannons help balance out the army. But the cav sucks because it costs wood too.
Add: Take away Kenya Horseman's use of wood. Increase meat cost by 25. Mantlets should cost 10-15% less coin. Add Advanced Arsenal Upgrades to Longhouses.
Economy: Pretty godly if you ask me. They are really good in Deccan. It would help if this would occur though.
Add: The Karni Mata should not have a Gathering Radius, it should apply to all your settlers. Mangrove Trees are Rebuildable.
Military: Okay there are many problems with their military even though their economy is good.
Add: Rajput should have a ranged attack too. (Throwing Sikh hoops would be nice) The Grazing Card should have the Auto Gathering increased (wood changed to 0.2 and meat changed to .1) Mansabar Units should be the same pop as the regular unit, not twice the amount. Flailiphants should be 2 pop instead of 3 pop. Siege Elephants should be 4 pop. Howdah should be 4 pop. Mahmout Lancers should be 5 pop and have the Stomp ability. The x0.5 on the Sowar should be removed. Jat Lancers should be Trainable and upgradeable and be 3 pop and cost the same as a Spanish Lancer. The Tower of Victory bonus should be passive. Mansabar Urumis should be trainable. Add something where Indians can train Falconets outside of the Counsulate. Add advanced arsenal to monestary along with the range one for cav. (Sorry But I do not rush with the Indians so I do not consider them as op as the French or Russians)
Economy: The Japanese Eco is pretty bad without herdables for shrines in 1v1.
Add: Card where Japanese can train deer from Shrines (for 100 meat each) Take away Exp card for shrines, Shrines should already have EXP option. Cherry Orchards should be rebuildable.
Military: The units of the Japanese are extremely expensive for any nation.
Add: The Shogunate should lower the cost of units by 5 more percent. Dojos should have a better purpose than auto spawning units. Yabusames should cost 25% less gold. Yojimbos should be trainable and upgradeable and be 3 pop (cost is the same).
Economy: Okay, I do not need to go in depth on this. The Chinese economy is godly late game.
Military: China has the worst Anti-cav in the game.
Add: Exalted Keshiks should gain 100 more hp, 4 more range and 25-27 hand attack in melee with the ability to run and shoot at the same time. Otherwise, make Manchus trainable and upgradeable. Make the Banner Army shipments from the homecity; Golden Duck Squad and Ever Victorious Army, be trainable. Also make a banner army with CKNs and Arquebusiers along with Qiang Pikes and Changdaos. Make Ming Iron Troops 1 pop, trainable, and upgradeable with a 100 gold and 30 meat cost. Give the Changdao Swordsman 1 splash range. Add advanced arsenal upgrades to monestary along with the range one for cav.
Sorry this is a long read. Just tell me if you think one of the civs are still too op. Feel Free to Comment.
[This message has been edited by Rienfleche (edited 08-20-2011 @ 10:52 PM).]