Thanks to noone on the forums(not being mean but its true, and I understand its a new game) I figured it out.
This is what you do to make the AI work. So simple now.
You first must place the AI Start object from the objects menu in the editor. You should have one of every color for ever CPU player you have (you should put one for you too)
It is best to put the AI start object next to the town center, however it should work in TC'less scenarios.
Now, all you have to do is assign an AI to the CPU players. Go to the player data screen and click AI (you probably done this before) and choose the ai you want. I think aistandard is the best choice, unless you have your own or another preference.
This should make it all work.
Known problems with solution:
- AI still seems to avoid trade routes. Could be a problem sometimes. I shall see what has to be done to fix it.
- Sometimes the solution doesnt work at all. You might just need a trigger event. Make a trigger, and as an effect do player: set TC spawning and CW spawning. And do this for every player. This is a sure fix.
Good luck.
[This message has been edited by Kovo (edited 10-26-2005 @ 10:52 PM).]