This message is to the best Random Map scripts writers out here, as this is supposed to be a real challenge (at least according to Ensemble).
Furby-killer (schildpad) came up with a solution for “No Rush” games.
He has created a custom map with indestructible wall in the center of the map (dividing the two sides) with a timer.
Once the timer expires (e.g. 20 minutes), both sides can destroy the wall very easily, and as a result they can cross to the other side.
I have played this map several times and it works great since no forward building is possible, and the explorer or any other units cannot cross to the other side before the “No Rush” expires.
So you see, with this solution it is not possible to break the “No Rush” rules.
I have talked to Sandy Petersen (lead designer for the xpack) but he is claiming that they cannot find away to incorporate the center wall with normal random maps.
Their problem is that the wall can overlay with many other objects such as gold mines, trading routes, trading posts and so on.
They don’t want to offer a static (fixed) map because they believe that people would complain that it is not random.
However, I don’t understand how is it that they can prevent a gold mine from overlaying a tree, but cannot prevent a gold mine from overlaying a wall.
Is there any difference?
I am therefore pretty sure they Ensemble could create a random map that can avoid placing any objects over the center wall (if they really wanted to).
Regarding trading routes, they can put 2 trading routes parallel to the center wall on both sides.
For now such “No Rush” map doesn’t have to have water, or at least not at the center of the map.
Will anyone here be able to take a look at Furby’s “No Rush” map solution, and see if it impossible to add that center wall to one of your random maps without overlaying any
objects?
Would it be possible to add the center wall to Ensemble’s “Unknown” map and removing all water from the center of the map (in the case of a water map)? [This message has been edited by MosheLevi (edited 06-16-2006 @ 04:58 PM).]
Here is the link to Furby’s (schildpad) maps.
Thank you in advance for your help,
Moshe Levi