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Age of Empires III Heaven » Forums » Scenario Design » The “Strategic Objectives” Challenge and Give Away (New Scenario with New Features)
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Topic Subject:The “Strategic Objectives” Challenge and Give Away (New Scenario with New Features)
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MosheLevi
Scenario Contest Winner
posted 02-22-07 06:40 PM EDT (US)         
The “Strategic Objectives” scenario is now available for download.

It is available for AOE 3 Vanilla and TWC.


Download it here: Strategic Objectives: Russo-Turkish Wars

Please read carefully how the new features work, and the rules for the “Challenge and Give Away”.

New Features


“Strategic Objectives” can qualify as a new game type.


It allows to capture abandon buildings (such as Forts and Barracks), and even re-capture them from the AI and vice versa.
Captured buildings offer either economic bonus or military bonus (free units).

Players can also construct Fixed Guns anywhere on the map.

I will make a special version of “Strategic Objectives” for online players once the support for Custom Scenarios Online is implemented.

The Challenge


Players are invited to beat the “Strategic Objectives” scenario on either “Normal” and/or “Hard” level (with “Hard” AI).

The Give Away



Edit: The Challenge and Give Away took place from March 15th to April 6th.
As of now the Challenge and Give Away have been concluded.



Players who meet the challenge will have a chance to win 1 out of 8 games (via drawing) that I am going to give away (4 games for each category).

Players can participate in both categories (Normal and Hard) in order to increase their chances to win, but they can only win once.

UPDATE:
The 8 games that I am giving away are:


2 AOE3: TWC,
2 Company of Heroes
2 Supreme Commander
2 Rise of Legends

I also have a secondary game list as an option for players who prefer another RTS game.
The complete secondary game list is listed bellow.

All players are welcome to take on the “Strategic Objectives” challenge, even players from other counties (I live in the US).

I will also give away one RTS game from the list above (or secondary list) to the player who had referred the most players to the “Strategic Objective” Challenge.
For more details see the “Rules” section.

UPDATE:
Ensemble Studios has pledged additional prizes.


The prizes that Ensemble is donating are:

• 3 Copies of Flight Sim X
• 3 Copies of Dungeon Siege 2
• 3 Copies of The WarChiefs
• 10 Age of Empires III watches with leather bands
• 3 Age of Empires III hats


Versions


There are several different versions with various difficulties and civilizations.

There are different set of version for both AOE 3 Vanilla and TWC.

There is also one version with a story where the rest of the versions are skirmish scenarios.

Game play


There are 25 abandon structures around the map such as Forts, Barracks, and Mills that are guarded by guardians (who are hostile to anyone who passes by) and any of these structures can be captured by any one of the players.

In addition to that players can re-capture them from each other.

Since every building offers either economic bonus or military bonus it is crucial to capture as many of these structures in order to achieve victory.

There are also 3 fixed guns on top of hills that can be captured, and 3 great cannons that can be captured as well.

Once a player captures any one of the great cannons he can use it to build a fixed gun anywhere on the map after he reaches the fortress age.

There are 11 identical structures/units on each side of map and 9 additional structures/units in the middle of the map.

On each side of the map there are:
2 Mills with 10 working villagers (that can be captured with the mill for better economy).
1 Plantation with 10 working villagers (economic bonus).
2 Barracks (Military Bonus: 1 free infantry every 30 seconds).
1 Fort (Military Bonus: 1 free infantry and 1 Cavalry every 30 seconds).
1 Factory (economic or military bonus).
1 Bank (economic bonus)
1 Fixed Gun.
1 Great Cannon (can be converted to a fixed gun).
1 Outpost.

In the middle of the map (between the two sides) there are:
1 Fixed Gun.
1 Great Cannon (can be converted to a fixed gun).
1 Plantation with 10 working villagers (economic bonus).
1 Factory (economic or military bonus).
2 Stables (Military Bonus: 1 free Cavalry every 30 seconds).
1 Artillery Depot with an Outpost ((Military Bonus: 1 free Falconet every 90 seconds).
1 Dock with an Outpost (Economic bonus: 1 free fishing boat every 60 seconds up to 20 boats per player).
1 Church (Economic bonus: 1 free Priest every 120 seconds).

For TWC version a Saloon is replacing one of the Stables, and the player who holds it gets 2 free mercenary units every 60 seconds.

Some exceptions may apply to the amount of time that the free units are delivered.
That would depend on the civ you play.
For example if you play Ottoman then you would receive a great bombard every 150 seconds instead of falconet every 90 seconds.
If you play with Germany then you would receive units from the Fort every 40 seconds instead of 30 seconds.
In general, If the units received for the civ are strong units, then the time to receive them will be longer (for balance reasons).

Again, any of these structures/units can be captured and re-captured between the players.
However, Great Cannons can only be captured once.

In order to capture any one of these structures the player has to have at least 7 units near it while no guardians or enemy units are left standing in that area.
There is an exception to this rule with fixed guns and great cannons where it takes only one unit to capture any one of them.

Military buildings that can be captured are invulnerable (so they don't get destroyed by the fixed guns).
Players get free units from some captured buildings as long as they don't go over 250 population.

Buildings that can be captured have two brown flags on both sides of the building.
That is how the player can know if that building can be captured or not.

Screen Shots

[JPEG, (565.72 KB)]

[JPEG, (536.87 KB)]

[JPEG, (401.11 KB)]

Instructions how to build fixed guns:

Fixed Guns can be constructed once the player gets to the Fortress age and captures a Great Cannon.
At age 3 and 4 the player will get a railroad worker at his TC.

There are two ways to build Fixed Guns.
1. Select the railroad worker and place it on top of the great cannon.
If you want to construct the Fixed Gun on top of a hill then you have to use this option.
This method will work as long as you don’t assign the railroad worker to a Control Group.


2. If you want to construct your fixed gun without loosing your railroad worker (or in case he died), then after you capture the Great Cannon move it to the location you want.
Once it arrives there, select the great cannon and your explorer at the same time (both of them have to be selected) and the great cannon will be converted into a fixed gun.
If you want to construct the fixed gun on top of a hill then use option one.
With this option the fixed gun will be constructed next to where the great cannon stood, not at the same spot.

Fixed guns can be very helpful in helping the explorer to get treasures and kill guardians.
Later on they are crucial to achieve victory.

Additional Game Play Rules


After 10 minutes of game play the number of villagers is limited to 50 so players cannot train any more villagers.
That makes capturing mills and plantations more important since you can capture or kill their villagers and the other player cannot train new ones (if he still has more than 50 villagers).

- Villagers have 150 more HP.
- When a mill or plantation (that can be captured) is destroyed, the 10 villagers that come with it will be destroyed automatically.
- Fishing boats are limited to 20.
- Explorer has more HP so he doesn't get killed by guardians right away.
- Fishing boats and natives are cheaper.
- Cavalry and cannons take less population.
- Fixed Gun's range was reduced by 15 (it is 55 now for land and still 70 against ships).
- Existing fixed guns have more HP than fixed guns that are being built.

Scenario Versions


There are 3 main versions with different civilizations:

Ottoman VS Russia – the story version
Spanish VS British - skirmish
Germany VS Spain - skirmish


There are also 3 levels of difficulties for each version (Hard, Normal, and Easy).

Normal and Hard difficulties (for any one of these versions) will qualify for the challenge and give away.

All these 9 versions are available for both “AOE 3: Original” (Vanilla) and “AOE 3: TWC”.

That is a total of 18 scenario versions.

Please note that “Normal” and “Hard” levels are both with “Hard” AI.
The trailer of the file name indicates the level for each scenario.

The main scenario with the story is called: “Strategic Objectives: Russo-Turkish Wars”.


For more information about “Russo-Turkish Wars” please visit these web sites:

http://en.wikipedia.org/wiki/Russo-Turkish_Wars

http://www.bartleby.com/65/ru/RussoTur.html

The scenarios for TWC are more fun to play since there is also a Saloon that gives powerful free mercenary units periodically once it is captured.

TWC versions also have spies and additional mercenaries in the 40 card home city.

Release Date


EDIT: Thursday, March 15th.

Original Music

The Story version of “Strategic Objectives” can be played with my original music that I composed many many years ago, lol.
These two tracks are included in the ZIP file.

For more information about my two CD releases from the 90’s please visit my web site:
http://www.moshelevi.com


The Challenge and Give Away Rules


In order to meet the Challenge Players have to beat any of the “Strategic Objectives” versions that are on either “Normal” or “Hard” level (with “Hard” AI).


No cheating (via cheat codes or any other way) is allowed.

Double submissions will be disqualified from the drawing.
The same is true for players who used any form of cheating.

In TWC version, Trade Monopoly should not be used as it doesn’t qualify as an official victory.

Players who meet the challenge will have to submit proof of victory via email in order to qualify for the give away.
During the game a notice will be given to save the scenario once the AI’s population had dropped bellow 30.
Players will need to submit that saved game with a screen shot that shows the victory message that is displayed once the player won the game.

Please note that when a scenario game is saved and then continued from the saved game, the population indicator shows the population as zero when in fact the actual population is much higher (some kind of bug).
The “Challenge” versions of "Strategic Objectives" translate population zero to a loss, which means that these versions of the scenario cannot be saved and continued later.
This means that players will have to play the scenario from start to finish in one time, unless you are using AOE 3: TWC Patch 1.03 which fixed this problem.


Players that were referred to the challenge by another player should also mention the person who referred them, so this person receives the credit for the referral.

I will give the players a period of 3 weeks to submit their victory proofs before the drawing takes place.
Players can submit their proof of victory until April 6th 2007.

UPDATE:
The 8 games that I am giving away (primary list) are:


2 AOE3: TWC,
2 Company of Heroes
2 Supreme Commander
2 Rise of Legends


I also have a secondary list of games as a substitute for the primary list.

The secondary game list is an option for players who prefer another RTS game.

Ensemble Studios has pledged additional prizes.

The prizes that Ensemble is donating are:
• 3 Copies of Flight Sim X
• 3 Copies of Dungeon Siege 2
• 3 Copies of The WarChiefs
• 10 Age of Empires III watches with leather bands
• 3 Age of Empires III hats

So we have a total of 17 games.

There will be separate drawings for “Normal” and “Hard” levels.
10 games will be allocated for the “Normal” level and 7 games to the “Hard” level.


This means that players who submit proof of victory for
both levels will have better chances of winning.

However, players cannot win twice.

Each player should list his game choices from the primary and/or secondary list.
However, there is no guarantee he will get the game of his choice, but I will do my best to accommodate as many players as possible.

The following is a secondary game list to choose from:

LOTR: BFME 2, Star Wars: Empire at War, Spellforce 2, Act of War: Direct Action, Age of Mythology, Rome: Total War, Rise and Fall, Heroes of Might and Magic V, Joint Task Force, Warhammer 40K: Dark Crusade, Command & Conquer: Generals Deluxe, Black & White 2, Space Rangers 2, Armies of Exigo, and Empire Earth 2.

Please note that the games from the primary list are all brand new games.
However, some of the games from the secondary list may be used games.

Everybody will have the same chance to win Age of Empires III watch and Age of Empires III hat (regardless if they won against “Hard” level or not).

The player who referred the most players (with proof of victory) to the challenge will win one RTS game from the primary or secondary list based on his choice(He can even choose “Command and Conquer 3” if that is what he wants).

Players can not refer themselves.

In the event of a referral tie, a drawing will take place.
A tie breaker would be a case where one player submits a proof of victory where the other player doesn’t.
The player who submitted a proof of victory would win in such case.

Sending your Proof of Victory


Proof of victory should be sent to MosheLeviM@yahoo.com by April 6th 2007.


The subject line should look like this:
“Strategic Objectives” Challenge – “Normal” for “Normal” level only or
“Strategic Objectives” Challenge – “Hard” for “Hard” level only or
“Strategic Objectives” Challenge – “Normal” and “Hard” for both “Normal” and “Hard” levels.

It’s OK to send proof of victory for “Normal” and “Hard” levels separately, but please don’t submit proof of victory for the same level twice.

Attach to the email the saved game that you saved just before you won the game (after you were notified to save it via a pop up window).

Attach to the email one screen shot or two showing the victory message (after you won the game).
Make sure the screen shot is taken above the AI’s base (or what is left of it).

Specify your game choices for the event you won in the drawing.
In the list of your game choices you can include one or two games from the primary list of game prizes.
You can also include in your list as many games as you like from the secondary list of game prizes (optional prizes).

If you were referred to the “Strategic Objectives” Challenge by someone else, then please mention his name and his email address, so he can get the credit for that.

Specify your full name and mailing address where to ship the prize (in the event that you win one of the prizes), and your forum id (if you have one).

Signing up

Sending your proof of victory to the provided email address will automatically sign you up for the challenge and give away as long as you submitted all the information and material specified above as it was requested.

Players who sign up to the “Strategic Objectives Challenge and Giveaway” automatically AGREE with ALL the rules, settings, prizes and conditions.

Special Thanks

I want to thank Furby_Killer (also known as Schildpad) for helping me test “Strategic Objectives” and for his advice.
I also want to thank pftq for his great advanced effects.

Many thanks to Ensemble Studious for donating additional prizes for the “Strategic Objectives” challenge and give away.
I also want to thank them for working hard on the Custom Scenarios Online feature that all of us are waiting for.

Why am I doing this?


My objective is to promote custom scenarios for AOE 3.
I believe that Custom Scenarios can offer great new game play experience to many players, and we should do all we can do to promote that.

I am also conducting this challenge and give away to promote Custom Scenarios Online.
Soon (hopefully within 2 or 3 months) we will be able to play Custom Scenarios Online.

We have here in this community very talented and dedicated custom scenario designers who are working very hard to provide the community with top quality custom scenarios.

So please show your support and appreciation by playing some of the available custom scenarios and give the designers some feedback in the form of comments, suggestions, and even posting reviews for the custom scenarios that you played.

We can make great custom scenarios for single and online play, but we also need the support of the community.

Strategic Objectives: Russo-Turkish Wars

Thank you,

Moshe Levi

[This message has been edited by MosheLevi (edited 08-06-2007 @ 11:28 PM).]

AuthorReplies:
From_Hamsterdam
Skirmisher
posted 02-22-07 08:48 PM EDT (US)     1 / 133       
Sounds cool, do we have to sign up before hand?

If James Bond 007 is such a good special agent then why does he have to escape so often?
sziggi
Skirmisher
posted 02-22-07 09:23 PM EDT (US)     2 / 133       
Wow Moshe very neat contest and the map sounds great. Now the question is if we have build and destroy maps and rpg maps, what do you want to call your style of map? Control map, high ground, conversion map,..ect. few ideas. Also you may be able to get a sponcer to spread the wealth so to say

[This message has been edited by sziggi (edited 02-22-2007 @ 09:24 PM).]

steve09
Skirmisher
posted 02-22-07 10:18 PM EDT (US)     3 / 133       
nice job, the challenge will be fun.

on a side note, i dont think implementing custom scenarios would be good, cause then everyone would be having different games and there would be no point to a pr. im pretty sure aom is like this, its total choas with like 2357878 different games.


quoted from jafit talking smack about ender in regards to the abus nerf: "He's probably in a fetal position on the floor holding an action figure abus gun."
MosheLevi
Scenario Contest Winner
posted 02-22-07 10:54 PM EDT (US)     4 / 133       

Quote:

Sounds cool, do we have to sign up before hand?


There is no need to sign up before hand.
When the scenario is out just play it, beat the challenge, and send your proof of victory to my email address (that I will provide later).

One thing that you can do in the meantime is tell your friends about the challenge and make sure they mention your name as the person who referred them.

The person with the most number of referrals will win the game of his choice from the list of games that I listed.

Quote:

what do you want to call your style of map? Control map, high ground, conversion map,..

I think I will stick with the name of the scenario – “Strategic Objectives”.

Quote:

Also you may be able to get a sponsor to spread the wealth so to say

I may have one sponsor, but we are still talking so I cannot say anything about it yet.

StonewallJ
Seraph Emeritus
(id: Conquistador34)
posted 02-22-07 11:27 PM EDT (US)     5 / 133       
Wow Moshe, this sounds awesome!

[][][][][][][][][][][][][][][][][][][][][][][][][][][]
[][][][][][][][][][] Stonewall J [][][][][][][][][][][]
[][][][][][][][][][][][][][][][][][][][][][][][][][][]
twoqtimes2
Skirmisher
posted 02-23-07 01:25 AM EDT (US)     6 / 133       
Great idea, Moshe!!! I think this will be an absolute hit. Unfortunately I will not be one of the winners as I have come to the conclusion that I am a better creator than player :S I'll give it a try, though :P
Medio
Skirmisher
(id: Mediolanus)
posted 02-23-07 02:39 AM EDT (US)     7 / 133       
Sounds great! I will compete for sure!
MosheLevi
Scenario Contest Winner
posted 02-23-07 02:41 AM EDT (US)     8 / 133       
Thank you for your support guys.

Quote:

Unfortunately I will not be one of the winners as I have come to the conclusion that I am a better creator than player.

I don’t see why you can’t be one of the winners, twoqtimes2.
Average players can beat the “Normal” version.
I managed to beat it a few times already and I am an average player.
I couldn’t beat the “Hard” version though, so that is going to be the real challenge.
Still, Furby_Killer who helped me test the “Hard” version played it around 10 times and won most of them, so it is beatable too.

The “Strategic Objective” challenge is for everyone.

Now, can anyone guess what civ you would be playing in the story version of “Strategic Objectives”?

To figure that one out you would need to download the two music tracks from my web site:
http://www.moshelevi.com/Quest_For_The_Unknown/MusicDownloads.HTM


[This message has been edited by MosheLevi (edited 02-23-2007 @ 02:59 AM).]

fryBASS
Skirmisher
(id: LO12DS_Frylock)
posted 02-23-07 09:18 AM EDT (US)     9 / 133       
"Players who meat the challenge..."

typo in meet


I've heard that this game is very tough. I might have to give it a go!


Check out my YouTube Page!
ESO - LO12DS_Fry
MosheLevi
Scenario Contest Winner
posted 02-23-07 09:33 AM EDT (US)     10 / 133       

Quote:


"Players who meat the challenge..."
typo in meet

How did this happen. lol?
Well, at least I got it right in 10 other places.

Quote:


I've heard that this game is very tough. I might have to give it a go!

There will be 3 different versions - "Easy", "Normal", and "Hard".

The "Normal" version can be beaten by average players, and very good players can beat the "Hard" version.

[This message has been edited by MosheLevi (edited 02-23-2007 @ 09:37 AM).]

DBGT44
AoMH Review Team
posted 02-23-07 09:53 AM EDT (US)     11 / 133       
seems very cool. Just that I didn't get the referring part, you mean like who told you about the scenario?

Also, to prove that you won, you should send a copy of the recorded game and screen shot Eh?


Reconcile not with the fear of the snake, but embrace it as your own...
schildpad
Skirmisher
posted 02-23-07 10:34 AM EDT (US)     12 / 133       
Not recorded game (you cant record a scenario), but a saved game, saved just before you win.

A screenie isnt then really needed anymore, but it is easier to check. No need to download the saved game, place it in right folder, launch aoe3, etc, when you can see from the screenie you cheated.
If that screenie shows 20 monster trucks, it doesnt count as a win


"such a kind fellow!" ~ ķįŋğ_Ćħŗĩš_ĬĬ

Furby killer should be crowned leader of AOE forum ~ [SW_GD]Teutonic

[This message has been edited by schildpad (edited 02-23-2007 @ 11:27 AM).]

MosheLevi
Scenario Contest Winner
posted 02-23-07 10:41 AM EDT (US)     13 / 133       

Quote:

Just that I didn't get the referring part, you mean like who told you about the scenario?

Yes, tell your friends about the “Strategic Objectives” challenge and ask them to mention your name as the person who referred them when they submit the proof of victory (screen shot and saved game).

Quote:

Also, to prove that you won, you should send a copy of the recorded game and screen shot ?

You cannot record Custom Scenarios, but you can save them at any time.
You need to save the scenario just before you wiped out the AI’s base completely (after you destroy its TC).
The scenario will also have a reminder message for you to save the game once the AI’s TC is destroyed and its population goes bellow 30.

When you finally win, capture a screen shot or two with the victory message right above the AI’s destroyed base.

[This message has been edited by MosheLevi (edited 02-23-2007 @ 10:42 AM).]

As_Saffah
Scenario Reviewer
posted 02-23-07 12:00 PM EDT (US)     14 / 133       
Hotness. I'm in. (I need a copy of TWC and am too poor to buy one, and too clumsy and law-abiding to steal one.)

Thanks, MosheLevi.

Smear
Skirmisher
posted 02-23-07 05:51 PM EDT (US)     15 / 133       
Maybe i can finally get that smurf account that iv always wanted.. *dreams*

"Smear's WarChief tumbles through the stage, leaps off of it right onto Mokon's car in front of the stage."
Full Guides:
~Sioux Survival Guide: The Last Stand
~The Tashunke Shank: A New Hope
Mini Guides:
~Sioux vs French: Napoleons Downfall
PureAlbino
Skirmisher
posted 02-23-07 07:21 PM EDT (US)     16 / 133       
Holy Moly! Nice one Moshe! Gameplay sounds very unique, and hopefully the prize will make this a popular challenge. I’ll try to buy a pc in time so that I can compete

Getting credit for kjn's work: New Editor2 Expansion Patch
DBGT44
AoMH Review Team
posted 02-24-07 01:42 AM EDT (US)     17 / 133       
well I got it thx

Reconcile not with the fear of the snake, but embrace it as your own...
gunner1
Scenario Expert
posted 02-24-07 06:28 PM EDT (US)     18 / 133       
sounds like a very good map. i think that 27 objects is to much for a 1v1 gam it could go on. perhaps if you capture a certian amount of buildings you get a shipment of troops or crates getting better the higher number of things you have captured.

Scenarios I have made
Single Player-: CAMPAIGN - Christmas - Forest River RPG - Total Freedom
MultiPlayer-: Castle Blood Automatic - Mafia Hitman - Warrior Defence
ESO = sandstorm....................................................................................."I won the bet on 1.04!"
MosheLevi
Scenario Contest Winner
posted 02-24-07 08:36 PM EDT (US)     19 / 133       
The map has 25 buildings, 3 fixed guns, and 3 great cannons (that can be converted to fixed gun), all of which can be captured.

It sounds like a lot, but the game play works itself very nicely.
Besides, you don’t have to capture all of them.

It would take between 1 to 2 hours to win the game, so that is not too long.

[This message has been edited by MosheLevi (edited 02-24-2007 @ 08:45 PM).]

MosheLevi
Scenario Contest Winner
posted 03-01-07 07:12 PM EDT (US)     20 / 133       
I just wanted to inform you that I am ahead of schedule and that the “Strategic Objectives” scenarios should be released between March 10th and March 15th. (EDIT)

Right after that the “Challenge and Give Away” will follow.

EDIT:
I am planning to have versions for 3 different civilizations:
Spanish VS British - skirmish
Ottoman VS Russia – the story version
Germany VS Spain - skirmish

There will be 3 levels of difficulties for each version (Hard, Normal, and Easy).
Only Normal and Hard difficulties will qualify for the challenge.

All these 9 versions will be available for both “AOE 3: Original” (Vanilla) and “AOE 3: TWC”.

That is a total of 18 scenarios and they are all different to some extent, so I am sure you can appreciate the amount of work that requires.

[This message has been edited by MosheLevi (edited 03-08-2007 @ 04:49 PM).]

sziggi
Skirmisher
posted 03-01-07 08:26 PM EDT (US)     21 / 133       
Looks you have the variation covered, very nice. Looking forward to playing. Would be neat if we could track folks progress as they send in their wins. You'll have to track it mostly anyways, this way I can hold off till I've mastered the map and send in a bank braker.
MosheLevi
Scenario Contest Winner
posted 03-02-07 01:12 AM EDT (US)     22 / 133       

Yes, since different player like different civs I thought I should cover a few of them.

Since captured buildings give free units, then different scenarios give the player different free units base on his civ.

I think my favorite civ is going to be Ottoman because Forts give free Spahi (750 HP).

There is no need for you to hold off the submission.
Once you won against the AI you can send the proof.
You can also send the proof for “Normal” level and “Hard” level at different times.

sziggi
Skirmisher
posted 03-02-07 01:23 AM EDT (US)     23 / 133       
Hey, ya missed the part about the drawing was thinking it was a scoring thing. Checking out your autio dl, feel like I'm in the desert traveling in a camel caravan, good stuff. You probebly not going to know what to think when you hear my stuff-I'm a mad man! Still trying to get some realistic recording levels, need more power

[This message has been edited by sziggi (edited 03-02-2007 @ 01:25 AM).]

Trottski
Skirmisher
posted 03-03-07 08:18 AM EDT (US)     24 / 133       
Someone said about choas on AOM playing 9999999 diferent games but it gives you freedom to play want you want instead of building a eco up them toppling your oppenent and hell you can still play supremacy and deathmatch. So I say VIVA LA CUSTOM RELUCION!
And how do you take shots in-game?

BAD SPELLERS OF THE WORLD UNTIE
Better yet. Syria is creating a chemical weapon who's only known antidote is foreskin-Mebert
Real men do stuff to each other...Share needles, tickle scrotums, and take photos-Jax
Peace & Chicken Grease
Trottski

[This message has been edited by Trottski (edited 03-03-2007 @ 08:25 AM).]

MosheLevi
Scenario Contest Winner
posted 03-07-07 09:44 AM EDT (US)     25 / 133       
Hi Guys,

I probably will scale down my project to 18 versions instead of 24 (3 civs * 3 difficulties * Valilla/TWC).
That is because it takes awhile to complete each version.

I then will be able to release “Strategic Objectives” sometime next week.
However, I want to wait to release it after the patch, and that date is still unknown.

So what do you guys think?
Do you normally wait for a patch to be released before you release your scenario?

By the way, if you want to read something funny (I hope it is) then please read the thread:
Strategic Objectives: Russo-Turkish Wars Chronicles

Let me then know if I should change my profession to be a comedian.

[This message has been edited by MosheLevi (edited 03-07-2007 @ 09:47 AM).]

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