posted 01-28-22 03:09 PM EDT (US)   
I realize I've never explained how Fort Wars was made or the code trickery needed to get around AOE3's trigger system, so I've written a deep-dive with samples of the code. It covers everything from XS injection to kb queries and should be very interesting for AOE3 / AOM developers.

If anyone has further questions or want to know how other parts were done, feel free to ask. Enjoy!

[This message has been edited by pftq (edited 01-28-2022 @ 04:34 PM).]