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Age of Empires III Heaven » Forums » Modding Discussions » Age of Empires III : Age of Fantasy
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Topic Subject:Age of Empires III : Age of Fantasy
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Linuchadnezzar
Skirmisher
posted 07-05-07 08:29 AM EDT (US)         


Age of Empires III : The Age of Fantasy is an upcoming mod made by Twisted Fiend.

Version : TWC

Coding and Lead Designer and stuff: Twisted_Fiend.
Texturing and art coding: Linuchadnezzar and peugeot407
RM scripting: Twisted_Fiend
AI scripting: Not Known Yet
Testing: peugeot407
Screenshot-taking: peugeot407

So far the cast, though it can expand.
Release date: Not known yet.

Not much is known, YET.
Even the name isn't sure. Until then, it's Age of Fantasy!
Soon more info and screenies.



The Civilizations are:

Men

Elves

Orcs

Undead

AoE3 will never support a decent LOTR mod. You cannot simply call elephants "oliphaunts". You cannot call a normal unit "hobbit". It won't work. So, I suggest you to create a fantasy mod, not based 100% on LOTR! - Tahattus, I believe

So we WON'T include ANY hobbit or oliphaunt(no mumakil either)!!


4 humanoid races: men, elves, orcs and undead.


random maps: very important to the mod. 4 at the beginning, and they would contain triggers (yes, from scenario. It was possible in AOM, should be possible for Aoe3). These triggers would control the spawn of wild animals, and most important: day and night cycle.


During the day (6 minutes), LOS is large, huntables and herdables spawn. Elves heal themselves during the day, but are weaker during the night.

During the night (6 minutes), all LOS is reduced. Aggressive animals (wolves, bears) spawn. Undead are not affected by LOS reduction, but get vulnerable during the day.

The Orcs get their HP increased when together, but are usually weak.

Men are balanced.


Units are more simple than you think. No "hashashaspsku knight", let's think easier:

> Barracks: swordsman, axeman, pikeman.
> Stables: scout, knight, horse archer.
> Archery: archer, skirmisher, gunner.
> Temple: trains magicians.
> Dock: Ships (Fishing Ship, Light Ship, Medium Ship, Heavy Ship.)
> ?????: Ram, Cannon, Petard


Every race gets TWO unique units. They are based on LOTR, WC, or any other fantasy games.

Instead of treasures there are huari strongholds who have a small army garrisoned inside. After you defeat it you get some gold/xp/whatever

Trees grow after some time; gold is replaced by some weird mineral they all love.


No natives, no trading posts, but "temples" instead. They produce gold. Player should fight for them.


Instead of age up, it's camp > village > town > city > large city


4 maps are: a cute forest, a desert, the mountains and the marsh.


Instead of explorers, there's a scout. He'll get to do the scouting, exploring, and stuff. You can buy a hero. These heroes will have some ablities.
It's not sure if he will get magic attacks: water, fire, thunder... or something more concrete, less fantasy, but after all it's Age of Fantasy!


Some ideas are modding no-nos. That's why RM TRIGGERS are fundamental!

So it's Middle-Earth-like.
We have got some more info, but nothing is sure, only the civs and the outline above^^^^^^^^.

Linus'(Linuchadnezzar) texturing so far : (last updated on 07.31.07)
Swordsman_____75.0%
Axeman__________25.0%
Pikeman_________75.0%
Light Ship______100.0%
Medium Ship____25.0%
Light Cavalry____25.0%
Heavy Cavalry____25.0%
The rest_________00.0%

Peugeot's texturing is still unknown. Well actually I kow what things he has finished but he hasn't sent them to me yet. BTW he has paused his work in the mod for a while, he's now working on K&B or KBM, or simply Knights and Barbarians.

But... we have got some Screenshots!



Men Light Ship (Light Ship) (any names for this one would be cool.)

Orc Black Sails Galley (Light Ship) (The Orc outpost on the background is pure fictional)

Corsairs of the Skull Galley, meaning it's a galley of the Corsairs of the Skull (Light Ship)


Men Swordsman, Pikeman and Axeman

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER

[This message has been edited by Linuchadnezzar (edited 11-20-2007 @ 01:55 AM).]

AuthorReplies:
Linuchadnezzar
Skirmisher
posted 07-09-07 02:02 AM EDT (US)     51 / 99       
Stoney removed it when I was sleeping.

@ Tilanus:
What would you suggest as the helmet/weapon for the elven axeman then?
Elven Swordsman:
How do you add a helmet to a guy without a helmet?
And his armor: I don't know how to add/remove the nation color pieces. In the ArchiveViewer they appear, but as soon it is converted the black and white thing is gone, ?
The banner/emblems/color thing: in a previous post I said I was going to restyle the human sword. Please give me some suggestions how and what I should use.

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
gibbo1993
Skirmisher
posted 07-09-07 03:05 AM EDT (US)     52 / 99       
Lord Tahattus if you could remove my name from the mod database it wolud be greatly appriciated because i am no longer involved in the production of this mod
Legiondude
Skirmisher
posted 07-09-07 03:57 AM EDT (US)     53 / 99       
The orcs look too much like zombies from crappy movies and AdventureQuest

Make the orcs like what they are in LOTR(because they'll be far cool like that,or at least make their skin a burnt brown color)

AOEIII:The Reinforcements Mod

"Check in your wallet,that's me on the dollar bill" - George Crushington
Linuchadnezzar
Skirmisher
posted 07-09-07 04:35 AM EDT (US)     54 / 99       
Lord Tahattus if you could remove my name from the mod database it wolud be greatly appriciated because i am no longer involved in the production of this mod
It's because you didn't heard of Twisted, right çause he's just away on a small vacation...
Anyway, if it's that, plz stay!
If it's because of other reasons,
We need another texturer!

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
peugeot407
Skirmisher
posted 07-09-07 05:15 AM EDT (US)     55 / 99       
Remove the ??'s behind my name ...

And the texturer is just someone who should be there untill our twisted friend is back??? I want to help you for a while, but you'll have to accept RCM to be a little delayed because of that.


peugeot407

PS: Mail is easier: rjfaber91@live.nl

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
Linuchadnezzar
Skirmisher
posted 07-09-07 05:16 AM EDT (US)     56 / 99       
nah twisted does the coding and leading and all, I and ____ will texture.
the ??'s : Ok

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
peugeot407
Skirmisher
posted 07-09-07 05:32 AM EDT (US)     57 / 99       
If you agree, I'll help you for a month and then I'll see again, because I also want to finish RCM this year


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
Linuchadnezzar
Skirmisher
posted 07-09-07 05:54 AM EDT (US)     58 / 99       
I agree, hope Twisted would agree too.

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
Tilanus Commodor
Skirmisher
posted 07-09-07 06:30 AM EDT (US)     59 / 99       
What would you suggest as the helmet/weapon for the elven axeman then?
Leave the helmet as it is. Not sure about the weapon, cause Elves concentraded on bows and swords.

Elven Swordsman:
How do you add a helmet to a guy without a helmet?

I recommend you this Tutorial

And his armor: I don't know how to add/remove the nation color pieces. In the ArchiveViewer they appear, but as soon it is converted the black and white thing is gone, ?
Me neither, ask on of the modders.

The banner/emblems/color thing: in a previous post I said I was going to restyle the human sword. Please give me some suggestions how and what I should use.
I'll look for it.


You'll find a lot of information on this forum here - for the rest: Google'n'Brain!

» The Ancient Age | Napoleonic Era «

» Modding is art! «

[This message has been edited by Tilanus Commodor (edited 07-09-2007 @ 06:48 AM).]

Twisted fiend
Skirmisher
posted 07-09-07 12:19 PM EDT (US)     60 / 99       
Hey guys im back,peugeot407 thanks for the offer its accepeted ill also do RM scripting thanks for the comments

For the age up thing is it possible to make the age up avaible once u reach a certin pop limit?

[This message has been edited by Twisted fiend (edited 07-09-2007 @ 12:51 PM).]

Lord Tahattus
Supreme Emperor
posted 07-09-07 01:16 PM EDT (US)     61 / 99       
No :/

Lord Tahattus - Register yourselves at the WotTA forum!
WOTTA WEBSITE!
War of the Triple Alliance Beta!
Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

WotTA back to active!
Twisted fiend
Skirmisher
posted 07-09-07 01:22 PM EDT (US)     62 / 99       
mmmmk didnt think so...

PAH
Pick any hero for any civ but the undead or elves which i picked there can be multiple heros but they will be weaker compared to single heros if u have a picture/info from a site or somthing post the link if not then post some description of them and ill decide on the heros by the next monday prolly.

Thanks

[This message has been edited by Twisted fiend (edited 07-09-2007 @ 01:51 PM).]

peugeot407
Skirmisher
posted 07-09-07 02:31 PM EDT (US)     63 / 99       
And his armor: I don't know how to add/remove the nation color pieces. In the ArchiveViewer they appear, but as soon it is converted the black and white thing is gone
In Photoshop, open the Channels tab (I normally only use Navigator, Color and Layers, but now this too) and select the alpha channel. So you've to remove or add nation colors.


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
Linuchadnezzar
Skirmisher
posted 07-10-07 00:50 AM EDT (US)     64 / 99       
Ok, gonna text it straight away!

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
Linuchadnezzar
Skirmisher
posted 07-10-07 02:04 AM EDT (US)     65 / 99       
Ok in that tutorial from Great Lord Tahattus there was a part in which was explained how to attach something, but I want to attach more than one thing:<attach a="sword" frombone="MASTER" tobone="BIP01 PROP1" syncanims="1"/>
<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="1"/>

should it be like this, or more variation, like

<attach a="sword" frombone="MASTER" tobone="BIP01 PROP1" syncanims="1"/>
<attach b="hat" frombone="bone_hat" tobone="HEAD" syncanims="1"/>
^^
^^
I don't know exactly, could some modder help me out?

Linuchadnezzar

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
gdsjsgj
Skirmisher
posted 07-10-07 05:07 AM EDT (US)     66 / 99       
To add to your mod, if you need some fantasy type units, don't forget the cheat unit of the unicorn rider.
Linuchadnezzar
Skirmisher
posted 07-10-07 05:35 AM EDT (US)     67 / 99       
In what civ would you put him, eh?
Undead, Human, Elf? Nah he's too modern.
Or maybe as an Orc-Hero, Twisted?
[/just kidding]

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
Lord Tahattus
Supreme Emperor
posted 07-10-07 06:22 AM EDT (US)     68 / 99       
Ok in that tutorial from Great Lord Tahattus...
Hum...
there was a part in which was explained how to attach something, but I want to attach more than one thing:
Could you explain again what you want? Random attachments? Not that hard.

Lord Tahattus - Register yourselves at the WotTA forum!
WOTTA WEBSITE!
War of the Triple Alliance Beta!
Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

WotTA back to active!
peugeot407
Skirmisher
posted 07-10-07 07:16 AM EDT (US)     69 / 99       
Always look if Bip prop 01 and Bip prop 02 aren't in the same place, as is the case on the (Saloon) pirate model. It looked pretty weird when I tested it in the ScenEd.


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
Linuchadnezzar
Skirmisher
posted 07-10-07 07:27 AM EDT (US)     70 / 99       
Hmm, strange, It looked fine in my ScenEd. Could you explain weird in which way?

Tahattus, I try to attach a cuir age4helmet to a pirate, and I prefer attaching it to his head. Do you know how?
I tried to copy something from WotTA, but it didn't work for the Elf. Could you help me out?

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
Lord Tahattus
Supreme Emperor
posted 07-10-07 12:30 PM EDT (US)     71 / 99       
Well, open musketeer's anim, look carefully how hat is defined at the begining of the file and how it's attached to the model, a few lines later. Then, copy and paste those information for your pirate unit, and replace hat's model with cuirassier's.

You're not supposed to change this:<attach b="hat" frombone="bone_hat" tobone="HEAD" syncanims="1"/>but this:<attachment>
hats
<include>units\infantry_ranged\musketeer\musketeer_hats.xml</include>
</attachment>
and don't forget to add this line to the very begining of the file:<definebone>bone_hat</definebone>

Lord Tahattus - Register yourselves at the WotTA forum!
WOTTA WEBSITE!
War of the Triple Alliance Beta!
Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

WotTA back to active!
Linuchadnezzar
Skirmisher
posted 07-11-07 01:51 AM EDT (US)     72 / 99       
I did, Tahattus, all of it. But no matter, Peugeot is going to do the elven swordsman now, and thus a new model too.

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
Linuchadnezzar
Skirmisher
posted 07-11-07 02:49 AM EDT (US)     73 / 99       
New screenies!

Orc Black Sails Galley (Light Ship) (The Orc outpost on the background is pure fictional)

Elven Light Ship (Light Ship) (any names for this one would be cool.)

Men Light Ship (Light Ship) (any names for this one would be cool.)

Please comment!

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER

[This message has been edited by Linuchadnezzar (edited 07-11-2007 @ 06:29 AM).]

Ca Putt
Skirmisher
posted 07-11-07 07:13 AM EDT (US)     74 / 99       
the orc outpost reminds me of LotR

imo the ork ship is not ork-like enough, make it look more dirty broken ...

i it would look more elvish if you would retexture the caravell into a greyish green or so and with a smoother looking surface.

ps good work! ^^

[This message has been edited by Ca Putt (edited 07-11-2007 @ 07:14 AM).]

Linuchadnezzar
Skirmisher
posted 07-11-07 08:13 AM EDT (US)     75 / 99       
Thanks for the comment, I actually just textured the Undead Medium Ship. I will post a screenie when I'm done with the retexturing of Elven/Orc Light Ship.


Linuchadnezzar

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
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