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Age of Empires III Heaven » Forums » Modding Discussions » Age of Empires III : Age of Fantasy
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Topic Subject:Age of Empires III : Age of Fantasy
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Linuchadnezzar
Skirmisher
posted 07-05-07 08:29 AM EDT (US)         


Age of Empires III : The Age of Fantasy is an upcoming mod made by Twisted Fiend.

Version : TWC

Coding and Lead Designer and stuff: Twisted_Fiend.
Texturing and art coding: Linuchadnezzar and peugeot407
RM scripting: Twisted_Fiend
AI scripting: Not Known Yet
Testing: peugeot407
Screenshot-taking: peugeot407

So far the cast, though it can expand.
Release date: Not known yet.

Not much is known, YET.
Even the name isn't sure. Until then, it's Age of Fantasy!
Soon more info and screenies.



The Civilizations are:

Men

Elves

Orcs

Undead

AoE3 will never support a decent LOTR mod. You cannot simply call elephants "oliphaunts". You cannot call a normal unit "hobbit". It won't work. So, I suggest you to create a fantasy mod, not based 100% on LOTR! - Tahattus, I believe

So we WON'T include ANY hobbit or oliphaunt(no mumakil either)!!


4 humanoid races: men, elves, orcs and undead.


random maps: very important to the mod. 4 at the beginning, and they would contain triggers (yes, from scenario. It was possible in AOM, should be possible for Aoe3). These triggers would control the spawn of wild animals, and most important: day and night cycle.


During the day (6 minutes), LOS is large, huntables and herdables spawn. Elves heal themselves during the day, but are weaker during the night.

During the night (6 minutes), all LOS is reduced. Aggressive animals (wolves, bears) spawn. Undead are not affected by LOS reduction, but get vulnerable during the day.

The Orcs get their HP increased when together, but are usually weak.

Men are balanced.


Units are more simple than you think. No "hashashaspsku knight", let's think easier:

> Barracks: swordsman, axeman, pikeman.
> Stables: scout, knight, horse archer.
> Archery: archer, skirmisher, gunner.
> Temple: trains magicians.
> Dock: Ships (Fishing Ship, Light Ship, Medium Ship, Heavy Ship.)
> ?????: Ram, Cannon, Petard


Every race gets TWO unique units. They are based on LOTR, WC, or any other fantasy games.

Instead of treasures there are huari strongholds who have a small army garrisoned inside. After you defeat it you get some gold/xp/whatever

Trees grow after some time; gold is replaced by some weird mineral they all love.


No natives, no trading posts, but "temples" instead. They produce gold. Player should fight for them.


Instead of age up, it's camp > village > town > city > large city


4 maps are: a cute forest, a desert, the mountains and the marsh.


Instead of explorers, there's a scout. He'll get to do the scouting, exploring, and stuff. You can buy a hero. These heroes will have some ablities.
It's not sure if he will get magic attacks: water, fire, thunder... or something more concrete, less fantasy, but after all it's Age of Fantasy!


Some ideas are modding no-nos. That's why RM TRIGGERS are fundamental!

So it's Middle-Earth-like.
We have got some more info, but nothing is sure, only the civs and the outline above^^^^^^^^.

Linus'(Linuchadnezzar) texturing so far : (last updated on 07.31.07)
Swordsman_____75.0%
Axeman__________25.0%
Pikeman_________75.0%
Light Ship______100.0%
Medium Ship____25.0%
Light Cavalry____25.0%
Heavy Cavalry____25.0%
The rest_________00.0%

Peugeot's texturing is still unknown. Well actually I kow what things he has finished but he hasn't sent them to me yet. BTW he has paused his work in the mod for a while, he's now working on K&B or KBM, or simply Knights and Barbarians.

But... we have got some Screenshots!



Men Light Ship (Light Ship) (any names for this one would be cool.)

Orc Black Sails Galley (Light Ship) (The Orc outpost on the background is pure fictional)

Corsairs of the Skull Galley, meaning it's a galley of the Corsairs of the Skull (Light Ship)


Men Swordsman, Pikeman and Axeman

ḼĮЙЦḈԊДĐ₦ḜẔДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER

[This message has been edited by Linuchadnezzar (edited 11-20-2007 @ 01:55 AM).]

AuthorReplies:
peugeot407
Skirmisher
posted 07-11-07 08:41 AM EDT (US)     76 / 99       
I've made better Elven Sails, I'll send 'em to you together with the Elven Swordsman, when I finish that one. Oh, and replace those colors with player colors...


peugeot407

PS: The guy looked weird because he had the sword and the shield in the same place...

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
Tilanus Commodor
Skirmisher
posted 07-11-07 09:44 AM EDT (US)     77 / 99       
First I'll say something to ships in general. If you base your mod mainly on WC, WoW and LotR, you'll notice there are mostly no ships. In LotR I remember just one scene, that was this one with the undeads and Aragorn coming out of the galleys. There were no naval battles. So, I suggest you guys to focus on the land. Strike out most ships. What should the 'heavy ship' then look like? Replace them with other units. Little transport boats for example. Ships with other functions.
Even your possibilites to make an authentic naval part are not that great. Think for example of the shells, how many authentic possibilities do you have except arrows? None! Cannonballs and musket bullets aren't that fantasy like, are they?

Light Ships (Elves & Humans) - Where did you get the emblems from? Imagination? I really recommend you to find an expert for these fantasy details concerning LotR and WC. I don't like these strokes on the edges of the sail, you should find another place.
For the Elven Light Ship you should use more green and golden ornaments.

The Light Ship of the Humans is okay (respect the general points above). Remind that you're not forced to take the caravel as model for the light ship.

The Ancient Age | Napoleonic Era

Modding is art!

[This message has been edited by Tilanus Commodor (edited 07-11-2007 @ 09:48 AM).]

gdsjsgj
Skirmisher
posted 07-11-07 10:04 AM EDT (US)     78 / 99       
Two Units that would fit pereclty into the fantasy world:



The dog can be like a stree dog or gaurd dog,

And the unicorn dude can be eyecandy or something walking around the map.
Twisted fiend
Skirmisher
posted 07-11-07 10:10 AM EDT (US)     79 / 99       
Nah i doubt ill add them

[This message has been edited by Twisted fiend (edited 07-11-2007 @ 11:57 AM).]

Linuchadnezzar
Skirmisher
posted 07-11-07 11:58 AM EDT (US)     80 / 99       
You could edit the Protox.xml file?

ḼĮЙЦḈԊДĐ₦ḜẔДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
Alexastor
AoEO Seraph
(id: Kastor)
posted 07-11-07 12:12 PM EDT (US)     81 / 99       
You could use the Unicorn as a model for Elvish cavalry.
Twisted fiend
Skirmisher
posted 07-11-07 12:17 PM EDT (US)     82 / 99       
hmm maybe didnt think of that
gdsjsgj
Skirmisher
posted 07-12-07 00:00 AM EDT (US)     83 / 99       
Yeah you can just give the rider a new textrue.
Legiondude
Skirmisher
posted 07-12-07 00:24 AM EDT (US)     84 / 99       
The Black Rider horse would make a great looking cav unit for the men,orcs,or undead.Even without reskinning it's wearing armor and looks kinda demonic too.

AOEIII:The Reinforcements Mod

"Check in your wallet,that's me on the dollar bill" - George Crushington

[This message has been edited by Legiondude (edited 07-12-2007 @ 03:47 AM).]

Linuchadnezzar
Skirmisher
posted 07-12-07 00:36 AM EDT (US)     85 / 99       
Whatever

ḼĮЙЦḈԊДĐ₦ḜẔДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER

[This message has been edited by Linuchadnezzar (edited 07-12-2007 @ 03:09 AM).]

Lord Tahattus
Supreme Emperor
posted 07-12-07 00:50 AM EDT (US)     86 / 99       
You better edit that sentence before anyone see it.

Lord Tahattus - Register yourselves at the WotTA forum!
WOTTA WEBSITE!
War of the Triple Alliance Beta!
Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

WotTA back to active!
Legiondude
Skirmisher
posted 07-12-07 03:48 AM EDT (US)     87 / 99       
Me or him?

AOEIII:The Reinforcements Mod

"Check in your wallet,that's me on the dollar bill" - George Crushington
Linuchadnezzar
Skirmisher
posted 07-16-07 02:10 PM EDT (US)     88 / 99       
OK everyone I have a question:
Is it possible to give any ranged guy the animations of an ERK and the atlatl (his weapon) and let the guy work properly, with spear, atlatl and all? It's important for the skirmisher which is not a gunner, but a classic AoK skirmisher. Any responds would be great, even if they're negative.

ḼĮЙЦḈԊДĐ₦ḜẔДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
Argalius
Skirmisher
posted 07-16-07 02:30 PM EDT (US)     89 / 99       
You can give different animations from alot of units to yours. There's only a difference between cavalry riders and normal infantry. And of course the obvious differences of artillery and ships etc. But you can switch animations between all ranged and non-ranged infantry, villagers etc.

|| argalius.elpea.net
|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
Linuchadnezzar
Skirmisher
posted 07-16-07 04:35 PM EDT (US)     90 / 99       
OK! Thanks. I wasn't sure about it, it just seemed weird. Like: Whaaaa watch out! The atlatl janissary!
I'm goimg to start with the skirmisher tomorrow. Thanks for your (fast) reply.

ḼĮЙЦḈԊДĐ₦ḜẔДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
Twisted fiend
Skirmisher
posted 07-16-07 05:07 PM EDT (US)     91 / 99       
hopfully we get some new screens soon

[This message has been edited by Twisted fiend (edited 07-17-2007 @ 01:49 PM).]

Linuchadnezzar
Skirmisher
posted 07-20-07 03:33 PM EDT (US)     92 / 99       
You will get some new screens soon. I'm going to Berlin for a week, after that I will post some new screens.

@ Twisted and peugeot :
Check your mailbox.

ḼĮЙЦḈԊДĐ₦ḜẔДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
Ragnarokus
Skirmisher
posted 08-17-07 10:23 AM EDT (US)     93 / 99       
Looks interesting, good luck with it!
Northern Marvin
Skirmisher
posted 08-17-07 04:49 PM EDT (US)     94 / 99       
You guys are working on it, Linuchadnezzar?

ID: Northern_Lord (at agecommunity)
Linuchadnezzar
Skirmisher
posted 08-18-07 08:45 AM EDT (US)     95 / 99       
Well... a bit.
peugeot has paused for a while, because he wanted to finish RCM. And I'm not very productive either. Just returned from a two week vacation to 'Middelburg, Zeeland', and I don't have too much inspiration
Hope this will change.

ḼĮЙЦḈԊДĐ₦ḜẔДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
Northern Marvin
Skirmisher
posted 08-18-07 10:24 AM EDT (US)     96 / 99       
I see.

ID: Northern_Lord (at agecommunity)
Widget
Skirmisher
posted 08-21-07 05:01 AM EDT (US)     97 / 99       
Hows this mod getting on?

~#~#~ ESO: bacon~#~#~

Favorite Civs: China, Germans, Aztec

PR Rank: Master Sergeant.
gibbo1993
Skirmisher
posted 08-21-07 06:52 AM EDT (US)     98 / 99       
i sudgest that the building that trains the ram, cannon and petard be called simply "siege works"
Linuchadnezzar
Skirmisher
posted 08-21-07 12:03 PM EDT (US)     99 / 99       
Good idea, but I guess this mod has kinda paused - probably my fault - because I haven't had any contact with Twisted the last 4 weeks, and I guess I'm not much of a long mod person, I just don't like to mod this mod that much anymore. Someone knows that feeling? And widget: as you see this mod at least got on, I hope it will get on soon.

ḼĮЙЦḈԊДĐ₦ḜẔДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
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