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Age of Empires III Heaven » Forums » Modding Discussions » Age Of Empires III: The Ancient Age
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Topic Subject:Age Of Empires III: The Ancient Age
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Tilanus Commodor
Skirmisher
posted 10-03-07 02:45 PM EDT (US)         
The Ancient Age is a Total Conversion Mod for Age Of Empires III TAD about the Ancient Times, which will be made by Tilanus Commodor & Ca Putt. Almost everyone of us started just with a minor basic knowledge, but we are developing ourselves. The Ancient Age is not an Age Of Mythology or Age Of Empires I Remake. Nevertheless the Age Of Empires Series is among other RTS-Games a true inspiration for us.


It is our aim to include five new civilisations: The Carthaginians, Celts, Hellenes, Persians and Romans. Besides we are willed to develop an unique gameplay, which will be a good contrast to other mods and the original game. This includes for example a new building & unit system. Since the modification's setting takes place in a completely different age you can expect a lot of new material. More details will be revealed when the time is better.

» Media «



The Romans

Bonus: Cheaper fortifications, 1 Hastatus/Barrack
Archaic Unit: Spearman 'Voluntarius'
Campaign: Legio VI Ferrata
Strengths:
Infantry & Siege equipment and versatility
Good Commanders
Weaknesses:
Medium Cavalry & Fleet
Expensive Archer support

Eques, Age II - Roman Lancer, good against light units, suitable for raids
Princeps, Age III 1st Upgrade of the Hastatus; Heavy Melee Infantry with ranged attack



The Hellenes

Bonus: Free Villagers & Scholars by Age Up
Archaic Unit: Slinger 'Sphendonotes'
Campaign: Macedonians
Strengths:
Balanced Army
Economy & Technology
Weaknesses:
Slow Core Army
Average Military Improvements
Realization of 'The Ancient Age'
To realize a huge project like The Ancient Age an active team is absolutely needed. Even if there is already a new active team, we'd like to extent the amount of workers to speed up the process of production. Therefore we are looking for new ambitious members, who want to learn fast and work practically.

We appreciate every new interested request, even if we have to refuse some people, they tried it and had the good intention to help us.
The more people work for our project, the faster will we finish it, simpliest logic, isn't it? So take your chance and prevent stagnation or a long periods of waiting. We support everyone who »really« wants to help us and is not just taking a look for two weeks. Thanks.


Free Jobs:
Texturers [no limit]
Coders [max.2]
Graphic Artists [no limit]
Concept Artists [no limit]
Co-Balancers [max.2]


Terms of Admission
Will to improve your abilities/will to work alone and with the Team
Appropriate expenditure of time for this project
Communicative availability (do not ignore PMs, MSN messages or emails)
some background knowledge
MSN


»Team«
We do that mod alone.

[This message has been edited by Tilanus Commodor (edited 04-27-2009 @ 04:11 PM).]

AuthorReplies:
Ca Putt
Skirmisher
posted 02-28-08 01:37 PM EDT (US)     101 / 332       
We will integrate some formations, the ohalanx of corce is obligatory. formations and stances will be an essencial part of gameplay in TAA.

at this point the companions are guard/Mercenary unit with a high price that you will encounter more often if you go on a campaign(revolting). we thought about makeing him HC only but they keep the greek cavalary respecable in lategame and there are much stronger cavalary units that don't ship rom HC...
IamDrunk
Skirmisher
posted 03-28-08 07:21 PM EDT (US)     102 / 332       
I have some suggestions about nature units in this mod:

Standard for all maps:

Wolf-Treasure Guardian/Treasure
Jackal-Treasure Guardian/Treasure
Coyote-Treasure Guardian/Treasure
Bears-Treasure Guardian/Treasure
Outlaws-Treasure Guardian/Treasure
Deserters-Treasure Guardian/Treasure



Standard for all sea maps:
Mediterranean Monk Seal-Treasure



For Persian maps:

Asiatic Cheetah-Treasure Guardian/Treasure
Persian fallow deer- Food source
Siberian white crane- treasure
hawksbill turtle- treasure or food resource
green turtle- treasure or food resource
Oxus cobra- treasure
Latifi's viper- treasure
Persian leopard- Treasure Guardian/Treasure



For Greek Maps:

Pinniped Seals and the Loggerhead Sea Turtle-treasures/food sources
brown bear-Treasure Guardian/Treasure(Easy Skinnable I guess):P
lynx- Treasure Guardian/Treasure
Roe Deer-Food source
Wild Goat-Food source or Fattening Food source/Treasure



For Italic/Hispaniolic maps:

Bank Vole-Treasure
European Hare-Treasure
Red Fox-Treasure Guardian/Treasure
Emphasise wolves


Also, put wolves/outlaws/deserters/bears and rest of ferocious roam the woodlands and mountains
Corona
Skirmisher
posted 03-29-08 12:25 PM EDT (US)     103 / 332       
I really like the idea of an Ancient Rome mod. I used a similar mod on AoK. I will certainly download it if it is finished.

I do not know much about modding, but maybe you could use some of the graphics of AoM or the models of the units. It might help you. I don't know, it is just an idea.
Tilanus Commodor
Skirmisher
posted 03-30-08 08:08 PM EDT (US)     104 / 332       
Our problem is the team activity. We have a lot of good ideas, but it's actually only me right now who could make them visible ingame. All others are busy with other things, first of all 'not online' - so there are more or less just three 'active' members left with the whole project and these have somehow a lack of motivation due to the circumstances. This is definitely not the way the project can be done, we need more active members or the project will die sooner or later.



@IamDrunk - not sure if we'd use animals as treasure or their guards, I think human enemies are more appropriate.

» The Ancient Age | Napoleonic Era «

» Modding is art! «
alvaro_qc
Skirmisher
posted 03-30-08 08:32 PM EDT (US)     105 / 332       
Maybe you could use those animals as the wolves in AoK: They are animals scattered all across the map, they attack automatically anyone who is near them, but the difference is that these animals give one one food or gold (Gold because of the fur trading)

Alvaro_qc

██ Building texturer of Revolutions Any help is welcome, if you want to help go here.
██ Auxiliar of WOTTA
General_II
Skirmisher
posted 03-30-08 08:35 PM EDT (US)     106 / 332       
Tis a tough time for modding everywhere, in many games.

*pulls out cattle prod*
southern_html
Skirmisher
posted 04-09-08 09:49 PM EDT (US)     107 / 332       
I want to join the team.
alvaro_qc
Skirmisher
posted 04-09-08 10:44 PM EDT (US)     108 / 332       
as Texturer, Coder, Graphic Artist or Co-Balancer?

Alvaro_qc

██ Building texturer of Revolutions Any help is welcome, if you want to help go here.
██ Auxiliar of WOTTA
southern_html
Skirmisher
posted 04-10-08 08:10 PM EDT (US)     109 / 332       
Doesn't matter. If someone will teach me graphics art I will do it.
Tilanus Commodor
Skirmisher
posted 04-12-08 12:19 PM EDT (US)     110 / 332       
Well, teaching 'Art' is quite hard, since it requires a lot of creativity and autodidactism.

You'll either start as Coder or Texturer then - not sure about Co-Balancer, I don't know your state of knowledge of all the values of the game.

Contact details in my profile.

» The Ancient Age | Napoleonic Era «

» Modding is art! «
peugeot407
Skirmisher
posted 04-12-08 12:46 PM EDT (US)     111 / 332       
Well, teaching 'Art' is quite hard, since it requires a lot of creativity and autodidactism.

You'll either start as Coder or Texturer then
If you doubt his ability to create 'Art', why would it be logical to make him texturer? Because that's all about 'Art'.


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
Tilanus Commodor
Skirmisher
posted 04-13-08 10:48 AM EDT (US)     112 / 332       
Nah, it's not that hard as free art. It requires more skill to draw and create with good quality than to cover existent templates and structures. As texturer you work with drafts, with them you get to know how to deal with every part of the structure. However, this is just the case when you make realistic, non-fictional designs.

» The Ancient Age | Napoleonic Era «

» Modding is art! «
southern_html
Skirmisher
posted 04-14-08 07:26 PM EDT (US)     113 / 332       
Why not add the greeks?
Tilanus Commodor
Skirmisher
posted 04-14-08 08:15 PM EDT (US)     114 / 332       
Ok, man - sorry, but this is definitely too less background knowledge - the Hellenes ARE the Greeks. Dismissed.

» The Ancient Age | Napoleonic Era «

» Modding is art! «
southern_html
Skirmisher
posted 04-15-08 08:22 PM EDT (US)     115 / 332       
Oh, sorry... I guess I did have too little background knowledge.
Firefax
Skirmisher
posted 04-16-08 06:22 AM EDT (US)     116 / 332       
Why are the images gone?
Tilanus Commodor
Skirmisher
posted 04-16-08 10:30 AM EDT (US)     117 / 332       
Which images? There were never more than these and all are available.


Ok - cause the team got two new team members last time I'll show you a little image of the Roman Hastatus.


» The Ancient Age | Napoleonic Era «

» Modding is art! «
Linuchadnezzar
Skirmisher
posted 04-16-08 12:16 PM EDT (US)     118 / 332       
Nice, although I think the helmet and body armor should be more gold and less yellow, like the helmet in your logo.

ḼĮЙЦḈԊДĐ₦ḜẔˇДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER

[This message has been edited by LinuchadnezzaR (edited 04-16-2008 @ 12:17 PM).]

Tilanus Commodor
Skirmisher
posted 04-16-08 03:02 PM EDT (US)     119 / 332       
Good point, thx. Will instantly fix it. =)
peugeot407
Skirmisher
posted 04-16-08 03:53 PM EDT (US)     120 / 332       
I agree with Linus, but it just looks very good!


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
General_II
Skirmisher
posted 04-16-08 06:47 PM EDT (US)     121 / 332       
Nice work Tilanus Commodore.
southern_html
Skirmisher
posted 04-16-08 08:47 PM EDT (US)     122 / 332       
I have contacted you and I do use aoe3ed, right?
alvaro_qc
Skirmisher
posted 04-17-08 04:20 PM EDT (US)     123 / 332       
They are awesome!

Alvaro_qc

██ Building texturer of Revolutions Any help is welcome, if you want to help go here.
██ Auxiliar of WOTTA
Tilanus Commodor
Skirmisher
posted 04-17-08 04:45 PM EDT (US)     124 / 332       
Hey, thx ppl. That's my first unit btw.

@southern - I said no. You don't seem to have an idea of your abilities, it looks like you're thinking that you can learn any of these jobs in some days and this is just wrong. It requires a minimum of specified skill and you're definitely not convincing me, sorry. It would take too long to teach all that stuff and I dislike the idea of teaching any type of 'Art'.

» The Ancient Age | Napoleonic Era «

» Modding is art! «
Markss
Skirmisher
posted 04-17-08 09:41 PM EDT (US)     125 / 332       
I can help in the graphics art!!!
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