Night Breed
With that said I would like to briefly draw a quick out-line of goals for Night Breed.
One of the key features of my mod will be that the core game code for the series is undisturbed and the mod operates in addition to this. And that any inconstancy is documented for those who wish to work with the files or just like browsing.
Night Breed is a rpg civic mod for three organizations or peoples.
My out look is to have these civic function as much as the “standard” civics as possible. Yet as a base line against my gamble civics will function as player civics to be loaded from the editor on generated maps. That much at completion
With any luck will get closer to my goal which includes:
sat 16,
Note:Projection will stay intact as of now yet not activly persued untill the basics are rendered. Just not the fix I had in mind yet is something I would like to see so, backburner for now.
These are a few of the more notable items.
*colony components
Sea Captain
* Pirates-
* Cabin boy
Swamp Chickens
* Squatters Shack
* Abandoned Mill
Captains Estate
* Pirate Dock
Tower
Homecity Culverin
Knights of Slumber
Ranger
*Pirate Towncenter
*Pirate fishing
Everready
Pirate treasure
•Rum barrels
Pioneersettler
circle wagons
Prospector type1
Prospector type2
shepered wagon
livestock
gereral store
frieght
barn
Texas Ranger
Arsonist RuffRider
Sportsman
Angry Saint
Halbierder
Skirmisher
prairie home
tents
coming soon...
[This message has been edited by sziggi (edited 02-23-2008 @ 05:19 PM).]