You must be logged in to post messages.
Please login or register

Modding Discussions
Moderated by Alexastor, MosheLevi, Mister SCP

Hop to:    
Welcome! You are not logged in. Please Login or Register.1 reply
Age of Empires III Heaven » Forums » Modding Discussions » Hi guys,been a long time. How to increase conversion rate for Disciples?
Bottom
Topic Subject:Hi guys,been a long time. How to increase conversion rate for Disciples?
ChrisNetherny
Skirmisher
posted 09-21-20 07:47 AM EDT (US)         
How do I go about increasing the rate at which the Disciple Monks can convert enemies? Just for a fun mod for my own amusement lol.
AuthorReplies:
NewAoeIIIAi1
Skirmisher
posted 10-30-20 06:48 PM EDT (US)     1 / 1       
the hand attack of the chinese monk has a statistic called hit percent, found in protoy.xml:

HandAttack

20.000000

2.000000

CriticalAttack


this is an onhit effect called critical attack, which found on the base monk. in colonial, another on hit effect for making disciples is added in techtreey.xml

subtype="HitPercentType"
hitpercenttype="CriticalDisciple">


you can change the hit percent of onhit effects, and you can also change the area/damage/cap of all onhit effects directly in protoy, through custom techs if u want it researched, or through each civs age0 tech that will auto research at the beggining of a game. in the techtreey.xml. you can add as many on hit effects to a units actions as you want, such as giving divine strike/critical strike and stun to the japanese monk sabaotoge action, which gives it a chance to crit/execute/stun buildings, and if made an aoe, do the same for all units near it.
i had a mod that had monks and disciples running around with 50% divine strike/4x crits/convert on all their actions, was tons of fun.
i have no idea how to get dodge to work though.

[This message has been edited by NewAoeIIIAi1 (edited 10-30-2020 @ 06:50 PM).]

You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires III Heaven | HeavenGames