
This is an article describing a British Fast Fortress strategy. It includes a build order and I'll try to post the build order for this soon, but I will mention that I went with 1 less villager and used Ossian's enhancement of producing vills during colonial. I've tried colonial warfare, I've tried to boom... but both approaches seem doomed in the current FF and shipment-dominated gameplay. Playing with Brits was destroying my record and there seemed to be no way to make the wood-heavy, sluggish Brits get off the ground. What was wrong with them? What was wrong with But giving up is for people who actually care about their record. Not I! To paraphrase So I sat down and I studied the Brits, wondering what could make their Fast Fortress competitive. I noticed that they had the following things going for them: It is this combination of highlanders and falconets that is the basis of BWKiC. With good luck and a good map, you can get this lethal combination out anywhere from 7:20 (on Carolina), but typically around 7:45-8:15 in the heat of battle. To pull this off, you MUST get a trading post ASAP, and you must perform a solid fast fortress. The advanced church must be shipped during the age to fortress, and the falconet card must be shipped as soon as you hit fortress. Even though you will not have sufficient housing, That's it -- the rest is all based off of that. There are 2 styles of BWKiC -- the aggressive style and the defensive style. In the aggressive style, we will sneak a forward tower to the enemy base and attempt to bring this highlander + falc combo right to the enemy's door as close to pre-8:00 as possible. First some warnings: this aggressive approach is not always effective against Spain or Germany -- you may sometimes prefer the defensive BWKiC. And above all, Without further ado, here is my typical build order for the aggressive BWKiC: When attacking, you must use the highlanders to protect your falconets! They are great anti-cavalry. You will often see me goofing this in the recorded games, but do as I say, not as I do! The BWKiC can also be used defensively (the preferred play against Spanish.) This involves choosing the 500 food politican ( Thanks to Ender_Ward for (unwittingly) prodding me to release this article. You should also check out his thread Here are all the recorded games I could gather of this strategy in action. Be forewarned that I am not the world's best player by any stretch. Watching me manage my econ and my explorer may even horrify you. If so, please enjoy a laugh at my expense -- I don't mind! (Note: These games are currently from 1.05. I'll try to get some updated ones.) Game #1: Game #2: Game #3: Game #4: Game #5: (removed) Pretty neat, huh? Now imagine what a Thanks to stalwart British experts like PresSure, eskudero, and gl0rious for sticking with a tough civ and providing great recordings for the rest of us. It is appreciated! [This message has been edited by Beatnik Joe (edited 11-26-2006 @ 09:16 AM).]
5 4 recorded games. (And yes, it works But hey, who knows? Maybe the FF will be back in business next patch!
My belief is that aggressive BWKiC may now be correct in many situations. I believe Britain can now be played
(*) - It would have been 17 Black Watch if the AI hadn't killed one. So in reality it was 16. But 1 was with us in spirit.
Having trouble with the British? Eaten alive by that Spanish fast fortress? Wondering what keeps you coming back time and time again to such an underpowered civ as the Brits? Maybe it's time for a little help from the Rejoice in the knowledge that you are better than me!
This was the wrong recording... sorry!
Strategies:
- BWKiC - A British Fast Fortress strategy
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