Dr. Nefarious: You're probably right that I'd have eventually won anyways, but the game was dragging on long enough, and, as I mentioned before there were some mitigating circumstances that made me decide to revolt. I wish I had a map of that game, but I don't so I'll just give a brief description of the events immediately leading up to and after the revolt:
Map = Frozen Great Lakes (I seem to get that just about every time I roll the great lakes RMS)
Natives = 4 Cree villages
Team 1 = British (Dumb), Dutch (Dumber) and Germans (me)
Team 2 = Souix, Ottomans and French
I managed to age up faster than just about everyone else, and was set to win the game by booming with max settler wagons (I have the Germantown farmers card) and a large army of Imperial Needle Gunners, Imp. Uhlans and Imp. Cannons, however my teamates were just about useless... I had to keep pushing the enemy out of their towns.
Once I got to the Ind. Age, I'd just got my second Cree village, the Dutch were all but dead, and I managed to take out the Souix. In the meantime, the British, who were holding off the Ottomans and French for some time started to get pushed back.
I had just shipped both factories (1 to my fwd base and 1 to my original base so that the enemy couldn't get them both in 1 shot) and my second fort to my main base to guard my factories. I was in the process of reinforcing my main army (the one that destroyed the Souix) with a ton of Highlanders from my Saloon and various other troops, when the Brits notified me that their town was getting wiped out. I used the Uhlans to take out all but 1 of their cannons, but they didn't last long.
My main army was not far from the French base, and would never have gotten back to our side in time to stop the Ottomans and French armies from burning both the British and my towns, so what I did was check that I had a good stock-pile of resources (I was close to hitting pop cap) and at least 2 HC shipments, and I revolted.
I moved all my colonial militia into my fortified town area to protect my factory, and I shipped 2 gatling gun cards, the first to my original town and the second to my fwd base (where I also had my Artillery foundry crank out 10 more). When the Gats arrived, I had my colonial militia, 4 gatling guns in the original town and half my 30 Cree trackers assigned to hotkey 3 (a.k.a. Homeland Defense), and they hit what was left of the French and Ottoman attack force when it reached the outskirts of my fortified town, wiping it out.
At the same time, I took my main army (which included my mercs and my 6 howitzer team) and Hit the French Hard and fast. Both their factories evaporated in less than a minute, followed soon after by their military buildings, Town center and any mills or plantations in range. The Ottoman and French had appearantly already had their second wave on its way to finish off my original town when I hit their towns, forcing them to wheel back and hit me.
By the time their main force joined the battle, I had 23 gatling guns in my main army, and those guns (along with some Hackapells and Guard Uhlans)wiped out half the entire Ottoman artillery division (6 field guns and 4 heavy horse guns) before they could even fire, and the rest only destroyed 1 or 2 gatling guns before they, too, fell. Of course, by the time they destroyed most of my main army, the French base was reduced to shambles and they both were hurting bad. In the meantime, I'd sent two more fort wagons, and set them in the middle of what was the Souix town. When I realized that my inf and cavalry support and half my main army gating guns were gone, I moved the remaing troops and my mortars behind my forts, which took care of the rest of the Ottoman troops.
While I was re-building my army, the Ottomans DID try to take out my original town and 1 factory while I had 1 Cree CDB and my homeland defense team securing a nearby trading post site, but I was able to get the Homeland Security team back and take out their army before they could do terminal damage to my factory (they did take out my 5 fortified outposts, though), so I sent another fort wagon to my original town center and built the second fort right beside the factory (so they would have to contend with 2 forts in order to get to the factory), which by the time that was done, I'd hit pop cap again and rebuilt my army and gatling gun team, at which point I finished off the french, took out their cree village TP and had my explorer build one in its place. Then, while spamming champion Trackers, I hit the Ottoman town from both sides (I had the Homeland Security team surround the opposite side of the Ottoman town to keep any of his settlers from escaping), and blasted them into oblivion.
While I realize that I could have won that game without revolting, it would have taken much longer, and I'd have most likely lost my original town center and 1 of my factories in the process...
And as for the Organ guns Vs. Gatling guns, Organ guns have about 2/3 the HP and about 1/2 the range and attack of gatling guns, which, believe me, makes all the difference in the world.....