I thought i should update this strategy a bit for the current patch. but it turns out not much has changed for brit with recent patched.
This strat is not for anyone who is looking to be competitive using british, nor anyone who doesnt like to rely on luck as part of their strategy, nor anyone who is playing at the high level.
but for everyone else, this strat will provide you with a lot of fun.
british has this card that boosts all grenadier's attacks by 20%, then another 67% of siege. this gives grenadiers 19 attack, and a whopping
this means as few as 10 grenadiers will kill a TC in 7 shots! that is 21 seconds. if you opponent decided to send out MM 10 seconds after you started sieging, not only his TC is gone,
after this boost your grenadiers are actually very effective in battles, they will beat xbows, strelets, muskteers, janissaries, even these nasty HI in melee and small number of skirms - as long as you micro and make sure some of the nadiers do actually throw. Their only effective counters are cavalry and massed Skirms who hit and run.
basically in this strat you just build a bunch of grenadiers , send this card and take down his TC.
17 vils age1 with 3 vils as first card, age with 500 food.
During aging, chop wood for 2 houses - build them as soon as you acquire 135 wood, have 300 more wood, then all go to hunting and mining. send 2 forward vils.
As soon as you have aged, 2 forward vils build the forward foundry, as soon as it is built, queue 1 grenadier. time now should be about
Send 700 wood as second card, use it to build a barrack next to your foundry and 4~5 houses, depends on how much you over chopped and how much trseaure you got.
By now you have 80~90 pop limit, 25~ish vils, and pumping out grenadiers.
You wait till your second batch of grandiers come out, you want minimum of 8 and ideally 10. as soon as you have enough grenadiers, make musketeers and send the granedier boost card.
You launch your attack at
1, make sure he is definitely going to FF. If you think he may rush, then do not use this strategy. I am not sure how well it works against turtle boom, the power of grenadiers is constantly house him and kill his buildings before he can get units out. a booming opponent often have a lot wood, you may have a hard time keeping him from getting units.
2, you must build your FB somewhere hard to find, usually at some corner or edge, but admittedly much of this comes down to luck. however even experts don't always scout every part of the map, and fall for sudden surprise attacks.
3, while you are accumulating grenadiers, you may spot his stable, cancel all grenadiers in the making and focus on musketeers, turn it into a musketeers rush. kill his hussars then use your nadiers to kill his stable and barrack.
4, him reaching fortress is not a bad thing. upon reaching fortress, his 2200 res are spent, as long as you keep him from rising a outpost, his fortress army will never come out, he will not have the res to train enough units to counter the rush.
5, if he didnt reach fortress before losing his TC, he will have a lot of res to spent, focus on killing stable and barrack first, then houses. if he sends vils away to build off site barrack, you are likely to house him.
6, delay the sending of the grenadier boost card, only send it if you decide to go ahead. other wise it is a complete waste of shipment.
7, you must have muskteers with your grandiers at all time, many civs have cavalry shipment, you must take them down with musketeers.
8, because you are going to consume large amount of food, many of your vils will be hunting away from TC, be very careful about cavalry raiding.
9, i often feel 1 outpost + 200 gold is a good option, because it gives your FB protection, when you opp is attacking your grenadiers with cavalry, your grenadiers can take cover in outpost coverage area. but at the same time i dont feel i can pump out enough troops with just 200 gold.
10, I have also entertained getting a atable and hussars over musketeers. advantage being you have better chance kill off age up skirms and cassadores, but hussars fall to TC and rods too fast, and you miss out on the cards that boost both musketeer and grenadiers.
11, worst case scenario A: he sent CM before, and he cancels FF and gets 21 CM out, your rush will fail as you will lose all grenadiers. but it may not mean a complete loss.
12, worst case scenario B: he had a stable which you failed to spot and now your 10 grenadiers are greeted by 8 hussars. you are more likely to loose.
13, worst case scenario C: he had a remote tower and had sent 5 lancers before you managed house him. along with the 4 age up hussars your rush will fail, you will lose too if you didnt get enough hussar or kill his lancers fast enough with loads of muskteers.
what separates this strat to other grenadier rushes is its timing and speed of demolition. dutch grenadier rush are not even close to the effectiveness of this one, not only because their grennadiers are not as powerful, but also the lack of musketeers - an all round unit that can beat cav, can siege and can shoot vils and rods. I have in fact played a game where this dutch guy also grenade rushed me (while i nade rushed him!). unfortunately his grenadiers were only half as efficient at killing my TC as mine killing his, i quickly killed off his TC and he was unable to collect crates to make more of them.
I know some Mist-alike will come here and try to tell me "rah rah rah even 1700s scout so it is never gonna work blah blah"
if you are one of them, don't bother reply, if it is not a strat for you then don't use it.
for these who insist on seeing this kind of strat working, there is a recording of MC_nasty beating Ender's IOR on
all replays dont work anymore since they are from older patch, so i removed them, links dont work now.
one of the better
here is
here is
knights.
I also removed the picutre of the deck. but in all honesty it is rather simple, you just keep 3 vils, 700w/g/f, grandier boopst card, muskt/gren att/hp, 6 muskts, 6 longbow, 600 w. the rest dont matter very much.
Strategy by Ultimitsu
Guns and Biers
British Anti-FF explosion
For TWC only Ottoman FF on non-water non-TP maps
For Vanilla only Dutch Fast Colonial Uber Bank
[This message has been edited by ultimitsu (edited 04-03-2009 @ 07:57 PM).]