You must be logged in to post messages.
Please login or register

Strategy Central

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: French Grenadier FF again
« Previous Page  1 2  Next Page »
posted 03-04-07 02:11 PM EDT (US)   
Ok I've been pretty annoyed recently after trying out french losing alot then went back to my other civs and same partern reoccurs, more detail in the I need help thread for anyone who wants to know for some bizzar raisin.

Anyway I had an idea of how to improve the French Gren FF to make it more viable in TWC with the emphasise on colonial figtings its rather hard to pull off. But if you can be in fortress by 7 minutes with two stagecoach tps a fair amount of cdb almost enough food to research the two gren techs and the church upgrade card about to arrive it sounds pretty good. But obviously this only works on maps with trade routes. Also doing this against a strong rush is obviously idiotic, against iro rush find out what type of rush it is, if its just the 11 tomma rush your safe to fort as usual just send 8 xbow before 700 gold. It may be ok to do it vs a Russian strelet rush Iím not entirely sure.

Again like the original incarnation of this strategy I got the idea from someone else, this time it being sephiroth, his two tp discovery start being the secret to pulling this off.

Anyway enough nonsense lets get on with the important stuff. The Build order and such.

The Deck I use for this strategy is

Discovery: 3 cdb, 300 wood, economic theory.
Colonial: 4 cdb, 700 food, 700 wood, 700 coin, 3 hussar, 8 crossbow, edict of nantes, advanced arsenal, team hand cavalry attack
Fortress: 1000 wood, 1000 coin, team ranged infantry attack, cavalry combat, fortress, 8 skirmishers, 5 dragoons, 2 falconets, tirailleurs, 3 cuirassiers.
Industrial: Factory Wagon, Robber Baron, Thoroughbreds

The Build Order

Discovery Age (copied from matts guide to French)

Starting crates is a big deal here. If you start with 300 food, 200 wood, you are in great shape. 400 food, 100 wood is slightly worse, and 300 food, 100 wood, 100 gold kinda sucks. Fortunately, the overall effect on the game is not major, so don't worry about it too much.
3 CdB collect crates, 2 go to hunt
If you started with 400 food, send all 3 CdB to wood, so that you have 2 on hunts and 3 on trees. If 300 food, send 3 cdb to hunts, and 2 to wood.
Set the TC waypoint to wood
Build a house
Keep waypoint on wood until you have 5 choppers, then switch waypoint back to food.
First shipment: 3 CdB
When you have 250 wood, build a TP with your explorer and switch all vills to hunts. This can occur anywhere between 1:30 and 2:30, depending on treasures/starting crates.
When you have 15 cdb, click the age up button with 400 wood politician. Click up no later than 3:40, usually 3:30.

Discovery to Colonial

Put 5 Villagers onto gold and leave 10 on food.
Second shipment should be 300 wood
Have some gold villagers collect the 300 wood when it arrives
Build a Second tp with your explorer
Once you have 300 gold put 3 gold villagers onto wood and 2 onto food

Colonial Age

Have some gold/wood vills collect the 400 wood and use it to upgrade the trade post and a church.
Set tps to food
Third shipment should be 700 gold
Build houses whenever you get the wood, you donít want to get housed and you want as much xp as possible
Fourth Shipment should be edict of nantes
Once you have your 1000 gold age to fort
Age using fast age up
Colonial to Fortress Research the furst gren upgrade as soon as edict of nantes arrives
scout what the opponent is doing is crucial now to know what to send as your first shipment upon reaching fortress ( 5 goons, 3 cuirs, 8 skirms, or 2 falcs)
Keep building houses you want around 80 pop before building a barracks.

Fortress Age

Research second grenadier tech
Set tps to xp
Start training vills once the second nadier tech has been researched, put them onto gold
Fifth shipment should usually be 5 goons but sometimes its better to send something else.
From then on its upto you.

Record Games

Dutch, Master Seargant, Great Lakes - http://www.savefile.com/files/548986

Feel free to comment etc

[This message has been edited by Destiny_Devil (edited 03-12-2007 @ 04:05 PM).]

Replies:
posted 03-13-07 10:52 PM EDT (US)     26 / 29  
devil, if u play an OP civ, u get good rating. ex. noob master sarge who didnt deserve his rank. understand?
posted 07-01-07 11:11 PM EDT (US)     27 / 29  
i use this strat alot, housing can be a REAL pain though i really like to mix in the 12 swiss pikemen (works like a charm against soiux and germans esp.) its kind of a difficult strat to time right with all villagers- you need more wood than u think and its also hard to time market upgrades but IF you are not rushed and can pull it off you almost certainly win!
posted 07-04-07 11:45 PM EDT (US)     28 / 29  
All right, the next generation of the French Grenadier FF! I like the tie-in with the xMatt the Sephirothx TP build. This looks like fun, thanks for sharing it!

Strategies:
- BWKiC - A British Fast Fortress strategy
- The Aztec Scout Slam- An Envoy Rush, Native-Style
posted 07-06-07 06:43 PM EDT (US)     29 / 29  
yes matt the great has very good build orders, if your a noob and dont know how to use french, he will almost teach you how... swiss pike are some of the most powerful mercs in game i feel, esp as a counter unit which has 100 attack vs calv!
« Previous Page  1 2  Next Page »
Age of Empires III Heaven » Forums » Strategy Central » French Grenadier FF again
Top
You must be logged in to post messages.
Please login or register
Hop to:    
Age of Empires III Heaven | HeavenGames