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Topic Subject: The Tashunke Shank: A New Hope
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posted 03-09-07 01:18 AM EDT (US)   
Let me first start off by welcoming you all to another one of my guides, I know they can get long and boring so lets take this time to go make a sandwich or some popcorn.

Ok onto my strategy…

So Recently I went on a 24 game win streak using my Sioux Strategy Guide, I even made it to as high as 2100 cuetech, But then tragically people like Ender ward and Sephiroth decided to Trample on me with Lame strategies, After a series of Loss’s to the Iroquios, Spain, Otto, Dutch. I stopped and thought. “Wow. What happened?!”
At this point I lost COMPLETE faith in my Sioux playing ability and switched to Aztec for some time. But first I needed some build orders.. So what did I do? I did what every self respecting strat copy cat does, Look at someone else’s build order.
So I strolled on over to Beatnik Joe’s strategy guide. I heard he had created some OP loin cloth guys and I thought I might check it out. Once I read through the strat I was like “What! That’s so not possible..” but then I watched the recordings and I realized something… Loin cloth guys are OP!

So I went back to the drawing board and thought for awhile till I came up with a problem. Why do Aztec only get a loin cloth guy? I meen look at this guy! He looks like he could snap you in half if he had the chance!


I searched and searched for another Loin cloth guy, but their stealth ability made them hard to come by. I asked what seemed like thousands of people! Until finally I realized something.. Tashunke Prowlers were the closest I could find to loin cloths…

“TASHUNKE PROWLERS!! You’ve got to be kidding me!!” You scream at me. But oh no my friend, I am not kidding you. These guys are sooo much better then the regular loin cloth men, Check this out.

Not only does my guy come with the patented Loin cloth,

But he also gets a Shirt and pants! This is more of a nerf for the ladies, No more hot bodies sorry girls...

And it doesn’t stop there.. He also gets.. A HORSE! Oh yes, That’s right Mr. loin cloth man, your years of walking around on this earth are over my friend! Say hello to the Opness of a horse!

So what else is new you say, So he’s on a horse big deal.. Well guess what my friend, not only is he on a horse… but he also carries a stick! That’s right! Fresh from the ground the Indians have now adapted to using weapons instead of bludgeoning each other to death with their fists.

But that’s not all! Remember, a Certain black trench coat figure can easily murder a scout.
But with these new and improved clothes/horses/sticks the Indians have retribution!
After looking at these plain hard facts I was astounded by what I had seen
“The Indians have found a way to become more OP!” I thought to myself.

..

Ok on to the Serious parts of my strat.

The Shunke Shank
By Smear

As we all know Sioux have this horrible unit called the Tashunke Prowler. Although ES refuses to boost them in any way shape or form. I have created a strat that will utilize the strengths of the Tashunke to their fullest. But first.. “What are their strengths?” You ask me. Well lets talk about that..

Strengths
~Tashunke attack and Hp stack when grouped together, This means that the more Tashunke you have, the more attack and HP they get. The most you can get is 12 without the card and 18 with the card. (Marauders)
~Can go into stealth mode.
~Has a 2 area attack

And of course, The (apparently) Overwhelming weaknesses of a Tashunke that make them under-rated.

Weaknesses
~Cost to much
~Are not good for raiding as axe are better.
~Are completely UP when not massed together.

Now my opinions on the matter..

In My Opinion: Strengths
~Tashunke are VERY good when massed together and have the 3 cav upgrades, not to mention the farm upgrade and the support card upgrade.
~The 2 area is what makes them OP after they get the card boosts, if it wasn’t for this area attack then I would completely agree with everyone and say they are UP, In fact I wouldn’t even be writing this right now.
~Stealth mode is completely OP when used correctly.. Picture this.

Your enemy is moving to attack you, they must move across the map to get to you.. You place your Tashunke in the middle of the map at a strategic crossing. They move all their anti cav forward in preparedness for your cavalry, you let them pass…
Then his Light infantry comes by and just as they are on the side of his anti cav..
YOU ATTACK!
Bam! In one quick swing of every Tashunke’s stick, most (if not all) of their light infantry is down and out, at this point you run away out of their LOS and put stealth back on. They will be in a shamble and retreat thinking they cant take your base now, But oh no my friend we don’t let them retreat, we move our Tashunke IN FRONT of his pikes in stealth mode, BLOCKING his path back to his base!
Once your Tashunke are in the middle of his pikes then start swinging those sticks! At least half of his pikes will be knocked out before he realizes what’s going on.
At this point, Unless he has turtled or has a vastly superior eco to you, which is near impossible at 10 minutes, (by vastly I meen 300 score compared to your 130ish) Then you should have a relatively easy time taking out any villagers he has outside his base, not to mention taking out his tc/houses.

In My Opinion: Weaknesses
~Tashunke do cost a lot, but they are not over the top pricey, You can get all 18 of them around 11 minutes, That’s a pure Tashunke ff though, And is very succeptable to a rush, I will get to a more rush proof one.
~As for raiding, Most people do not realize this, They are not ment to be used as raiders, I know I know, “ES said blah blah blah” but seriously, when was the last time we listened to ES? Tashunke are supposed to be used as precision strike units who’s main job is to take out a whole bunch of units without losing many themselves. They can double as raiders too but only as shock and ah raiders.
~Yes they suck when you only use one of them, but let me see.. when was the last time you used one axe? Or 1 wakina? Or even 1 cuir? Many things suck when not massed, the only things that don’t are artillery

Alright so if your still with me after all of these “shortcomings” then lets proceed to a strategy.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~

As we all know, a FF is extremely susceptible to a rush, now let’s add in the fact that we want 18 Tashunke as fast as you can with full upgrades, there is ABSOLUTLY NO WAY YOU CAN DO THIS, without being attacked and destroyed. A pure Tashunke FF takes at least 11 minutes, the same time as an ottoman FI. Now I’ll admit that there are SOME circumstances where a Sioux “Fast “Industrial”” (were not really going industrial its just a reference to the ottoman FI) where a Sioux FI is Logical, Like if your facing a booming civ that you KNOW will sit back and boom/turtle. But lets face it.. Now-a-days almost nobody will defend for 11 minutes. So what we need is a strat. that gives us a proper defense, Eventually will get us to fortress, and will have ~18 prowlers by 15 minutes with full upgrades. First though we must know which cards we will need.


Necessary cards:
~ 3 Vills = For obvious Reasons
~ 700 gold = For aging to Fortress
~ Cavalry Damage = Without This the Tashunke will be extremely UP
~ Cavalry Hit points = Same as Cav. Damage
~ Cavalry Combat = Same as Cav. HP
~ 1k food = For a necessary eco boost when spamming Tashunke
~ 1k wood = For wood so you can research new years festival
~ Marauders = Which is better? 12 tashunke? Or 18 tashunke?

Good Support Cards:
~ 700 Food = If they rush and you need some extra food fast, this is the way to go
~ 700 Wood = If you are looking at a pro-longed colonial conflict sending 700w for cetans always helps
~ 4 Axe = A must if they are rushing
~ Both Tp upgrade cards = Very good cards late game, Always strikes fear into Europeans when a native builds tp’s right in their base during a battle.
~ Battlefield construction = Same as both tp upgrades except this time, the fear is doubled because any of the wakina fighting can make the tp’s, no villagers = OP
~ 9 wakina = If you get to fort and need an army of wakina’s fast, or just need some anti anti cav for when you attack
~ Dakota Support = Tashunke are not Fully OP unless you Send this card, 1k gold for 5 tashunke and 25 percent HP boost is not bad…
~ Command Skill = You might as well give yourself another reason to keep that warchief close/alive
~ 15 buffalo = Always a must have, If your hunt screwed or need an easy source of food
~ 3 dog soldiers = A good way to stop a ff attack/Mix in with Tashunke to absorb damage

The Anti-Rush Tashunke Shank

Ok now that you have your deck set, lets move on to the strat. This works well vs almost any civ as it is basically a Sioux defensive boom to fortress, Only use if you know your opponent is going to rush, If your opponent is FF then you FF too, Use my second Tashunke strat which is farther down.

Discovery Age:
~Send warchief to go OP treasure hunting, Gather as many treasures as you can.
~15 villager age, Use 400 wood

Transition:
~ Move 3 villagers to wood
~Once you have enough for a warhut make a warhut, If you have to wait til colonial to get the wood then this is fine, just get it up ASAP once in colonial.

Colonial:
~Collect 400 wood
~Queue a couple villagers
~Send 4 axe, They can be used to raid or if your enemy is rushing w/o any pikes/muskets use on their infantry
~With your warhut Queue as many cetan as you can
~Once you have around 15 then stop making them and work on getting to fortress, if you have to switch villagers off of things then do it, Obviously at this point you would take villagers off wood and put on food. No need for gold villagers unless you have less then 300 gold.
~If your enemy has rushed, Use extreme micro to beat him, If by some chance you are beaten then keep your villagers where they were for a cetan spam, This is only IF you are in dire need to survive.
~If on the other hand your opponent has opted to hem you in and not let you hunt, then send 15 buffalo as next card, if you have safe hunts then don’t bother yet
~Keep making villagers
~Once you start moving your villagers to gather for a fortress age, switch a couple villagers to make a firepit and have them use the fertility dance.
~Send 700 gold
~At this point you should have all villagers but 3 on food, unless your short gold. And a couple on firepit.
~Age to fort using the wise women, There is no need to use the fast age since if you have made it this far you should have some type of army to defend yourself during your age. 20 percent to hunting can really help too.

Transition to Fortress:
~Build a market
~Switch a little over half of your villagers to coin, You want to have at least 500 by the time you age with more coming.
~Firepit to exp. dance

Fortress:
~Send 1k wood, you will use 500 on new years festival, 200 on a stable and the rest goes towards a second tc.
~Make some wakina, If you have your villagers allocated right you can make wakina and still have 500 food and coin by the time your 1k wood arrives.
~Keep making villagers during this time. Firepit on fertility dance.
~When 1k wood arrives collect it and research the New years festival at your market, This should give you around 3 shipments,
~The first shipment to send is 1k food, Tashunke are very food heavy and to compensate send 1k food and switch most of your villagers to gold for that 75 gold cost.
~Make a corral
~Send Cav Combat and Cav Attack
~Queue as many Tashunke as you can, When 1k food arrives collect it asap so that you never run short on food when spamming Tashunke.

At this point it is completely up to you what you do, You can attack or raid or wait til you have all upgrades for Tashunke and then attack, Just make sure you get an advantage on your enemy, you don’t want to sit back and let him boom while you have a perfectly useful army at your disposal.

Some Tips:
~Eventualy you will want to send marauders and the Tashunke support card, and if the game goes late enough or you have a farm for some reason get the farm Big button
~Get a second tc asap and put a couple villagers on firepit, you should be able to boom at the same time as doing all the Tashunke upgrades.
~Spam wakina! Don’t forget, its easy to get caught up looking at these OP Tashunke creatures and your eco will start to pile up, Keep making wakina, and most importantly, USE THEM! What good is a unit if you don’t use them?
~By 15 minutes you should have at least 12 Tashunke with most of their upgrades and an army of cetan/wakina for support, Choose what you will to do with them.

Conclusion:
~This strat can be used vs all civs, IF they are rushing you, If they are FF then you should use my FF strat, which is next.
~Btw, None of these strats should be used vs Dutch, Halbs + Ruyters + Cannon = GG, its hard enough to counter as it is let alone using a strat that requires precise micro skills.

Recorded Games:
~ Game vs an Aztec on Hispaniola, shows some mace getting pwnd
http://www.savefile.com/files/540281

The Delayed Tashunke Shank

Imo this is the most viable of all these strats, If your opponent is Fast fortressing, go for a regular FF and then bring in Tashunke and an OP eco. Works really well. Except vs dutch..

Discovery Age:
~Basic 15 villagers age using 400 wood

Transition:
Collect 300 gold, Whether you do this by collecting treasures or by mining it is up to you, but just make sure you have 300 when you age.

Colonial:
~Make 1 or 2 villagers depending on how much food you have
~Ship 700 gold
~Make a tp and a warhut using your age up wood
~Age with 4 axe riders when you can, Or use fast poli if your gona be attacked before u can age

Transition:
~Switch about 6 villager to gold, rest on food

Fortress:
~Immediately raid with 4 axe and wc
~Send 5 axe
~Spam out 15 wakina for defence
~Keep raiding
~Send 1k wood
~Send 1k food
~When it arrives make a market and get the New years Festival bb
~Send Cav Combat/Cav attack/ and the last shipment is up to you, dependin on situation.
~Switch most of villagers to gold so you can spam Tashunke
~You should have around 10 tashunke at 12 minutes with all 18 coming within another 1:30, From here you can attack/raid/boom anything you can think of.

Some Tips:
~Only use this if you know your opponent is going to FF
~Remember, the 15 wakina are for DEFENCE only go on offence if you think you can take him with 9 axe and 15 wakina *laughs* But yea, use your army for defense while you spam the necessary cards for OP Tashunke.

Recorded Games:
~Strat is vs an Iro who ends up turtaling after i whipe out his army, Had to go industrial to be able to beat him
http://www.savefile.com/files/544228

The Pure Tashunke FF

Now what do you do vs civs that will boom/turtle? Go for the Pure Tashunke FF of course, 18 tashunke with the eco to support wakina spam/firepit boom by 12 minutes. I like to compare this strat to the Ottoman FI because it takes the same amount of time, Although you don’t actually go to industrial.

Discovery:
~Typical 15 villager age, use the Messenger

Transition:
~Gather your 300 gold

Colonial:
~Send 700 gold
~Make a villager or two depending on food allotment
~Age to Fortress using the 800 wood poli

Transition:
~8 villas on gold, rest on food
~Build a market during age up

Fortress:
~Collect 800 wood
~Send 1k food
~Build a stable and spam tashunke
~Research New years festival once you have enough gold/wood
~Keep most of your eco on gold since the 1k food shipment can support a bit of your Tashunke spammage
~Send cav combat/cav attack/marauders
~Keep spamming Tashunke as best as you can, You should get all 18 by 13 minutes
~Send 1k wood for another tc and a firepit

Some Tips:
~At this point if your opponent is booming then go attack him and raid him and stuff, your force is more then enough to take out any type of unit he might be making, even take out a house if u can, Tashunke have some good siege.
~If he managed to make an army to attack you, then use your brain, if his army is all Li like skirms and lb, then attack it, if he has a couple pikes and some lb/skirms, then whipe out the pikes and move on to the Li. But if he has A LOT of pikes then run away. Go into stealth and wait for him to attack because he will think you have the upper hand.
~If he does not attack then try to stay up with his boom, you should be able to get 3 tc’s and keep constant production by sending cards like 15 buffalo and such.
~Eventually you will want to send the Tashunke Support card and get the farm upgrade, plus the last hp upgrade.

Recorded Games:
~Sioux vs Brits on Painted desert, shows some OP Shunke Laming
http://www.savefile.com/files/540305

Some Helpful Tactics

~When your Tashunke are not in use or you have ~10 and are making more for a total of 18, then put your Tashunke to good use. Stealth them and put them in a strategic position between your base and your opponent, Not only will you know when he attacks but like in the situation I described earlier, A good precision strike at his Light infantry can completely destroy his attack.
~If the game goes way late, send the 2 tp cards and the battlefield construction. You will be surprised how well this helps late game when you are in the middle of a battle and your wakina can build some tps to aid you.
~Another trick is to send a bunch of axe/Tashunke on a raid into his main base and take out his starting tc using the siege dance, This eliminates his tc radius protection and will allow you to build tps INSIDE his base while you are attacking! DO NOT underestimate this tactic, it can completely turn the tide if your opponent decides to turtle, Instead of making a single breach, having your attack collapse and falling back, and then having the wall repaired, you can now breach the wall, build some tps, and then defend your forward position so that your opponent will have to be the one retreating into his base or face losing his army.

In Conclusion

So I Hope you guys liked this strat, I had fun making it, I never woulda DREAMED that Tashunke could be used this well, And i love seeing people first reactions, "WTF I GOT PWNT BY TASHUNKE!!!" The steriotype surrounding them is amazing if you ask me..

As always.. If you have any comment/criticisms/suggestions they would be appreciated like always. I still need more records and hopefully this weekend I can get some but until then you will just have to live with 2.

I will be adding more to this strat..


"Smear's WarChief tumbles through the stage, leaps off of it right onto Mokon's car in front of the stage."
Full Guides:
~Sioux Survival Guide: The Last Stand
~The Tashunke Shank: A New Hope
Mini Guides:
~Sioux vs French: Napoleons Downfall

[This message has been edited by Smear (edited 03-10-2007 @ 02:58 PM).]

Replies:
posted 03-09-07 02:00 AM EDT (US)     1 / 99  
What are your fort times? Besides that this is AWSOME !!

subliminal messages
Can you find it...?

Chuck Norris.

posted 03-09-07 02:57 AM EDT (US)     2 / 99  
hahahahahah ive only read through the first couple of paragraphs cos i have no where near enough time to reeeeeeeeeeed through all that right now but it looks good, I think the OP shirts and pants can make the difference, ill have to take a look.
But u deserve a bow just for the 'shear' size of the post
*bows*

"The better at AoE, the worse at RL" - Doppel
After someone suggesting to make a meatshield to fight off petards..."Where can I find this meatshield? Is it in the TC?" - Sjalle

"That last comment has earned you a ban Musk" - Solus
On realising I was on a 2nd account:"Quinarvy ehhh" - Solus

RUSSIAN CIVIL WAR - VERY GG
Mine and Micky's OPness
posted 03-09-07 07:49 AM EDT (US)     3 / 99  
@ Sleak, Fort times are around 7 or 8 minutes depending on the map/how your colonial went, or if you aged with the messenger then as soon as 6:50. This is for the delayed FF of course.

@ Musket, Yea i was really surprised how much of a difference the shirts and pants made xD


"Smear's WarChief tumbles through the stage, leaps off of it right onto Mokon's car in front of the stage."
Full Guides:
~Sioux Survival Guide: The Last Stand
~The Tashunke Shank: A New Hope
Mini Guides:
~Sioux vs French: Napoleons Downfall
posted 03-09-07 07:59 AM EDT (US)     4 / 99  
mm i really like this strat, im gonna have to at least try it out on a comp if nothing else.
is the command skill card the card that gives ur explorer more attack aura? i cant remeber
shirts and pants ftw

"The better at AoE, the worse at RL" - Doppel
After someone suggesting to make a meatshield to fight off petards..."Where can I find this meatshield? Is it in the TC?" - Sjalle

"That last comment has earned you a ban Musk" - Solus
On realising I was on a 2nd account:"Quinarvy ehhh" - Solus

RUSSIAN CIVIL WAR - VERY GG
Mine and Micky's OPness
posted 03-09-07 08:24 AM EDT (US)     5 / 99  

Quote:

Your enemy is moving to attack you, they must move across the map to get to you.. You place your Tashunke in the middle of the map at a strategic crossing. They move all their anti cav forward in preparedness for your cavalry, you let them pass…
Then his Light infantry comes by and just as they are on the side of his anti cav..
YOU ATTACK!

My poor grenadiers

posted 03-09-07 01:19 PM EDT (US)     6 / 99  
I'm looking forward to seeing those recordings (can't at work). Tashunke are if nothing else, fun to use, and that's what really counts right?

agecommunity quote of the month Ok i have payed for this game for al my moneythat i get in a month so when i go online isee these 9 year old kids that beat me that have played for 2 weeks and i have played since release of vanilla so im pretty pissed of that es dosent want to do anything about the balance of the game.
posted 03-09-07 02:28 PM EDT (US)     7 / 99  
First of all, excellent!

It's very well done and written. I look forward to trying these, your strats have helped me out

And I just wanna direct people to this post, has some interesting stats on tashunkes. They're pretty damn good too!


Previously known as MoNo Ager
posted 03-09-07 03:21 PM EDT (US)     8 / 99  
Smear is OP...
posted 03-09-07 04:06 PM EDT (US)     9 / 99  
Wow those recs are amazing! While the players were relatively low skill, they really demonstrate the power of tashunkes. They completely took out veteran pikes in an instant with 1 loss. Did much better than axe riders. And they destroy LI* so quickly. I particularly liked it when he attacked with pikes first and longbows behind as normal brit players would and then you unstealthed lol. Touché.

They are really quite powerful. I wonder why they got their undeserved reputation. I will definitely have some fun with them. GJ!


Previously known as MoNo Ager
posted 03-09-07 04:44 PM EDT (US)     10 / 99  

Quote:

They are really quite powerful. I wonder why they got their undeserved reputation

One man... Ender... Ward

Not really but a lot of pro's like him did, they sorta just made a few in the first month then thought of them as bad and now you can see people forget they exist.


*WINDOWS CRITICAL ERROR 19891126*
Product ID: Ossian Discontinued
Contact your network admin for more details
about this special edition of player...

Allthough cetans are darker, did you know that if you read the word 'cetan' as a dutch word, that you get the same sound as when reading 'satan' in english.-Furby Killer
posted 03-09-07 04:52 PM EDT (US)     11 / 99  
Naw i wouldnt say ender ward is the main reason, but hes part of it. I am however interested in his response to this strat, I bet you ten bucks he says something like

"They Still suck" or something hahah jk ender

@George_uk, Yea i know they were of low skill, but i was still developing the strat then and i wasnt going to risk using it in a rated game on qs when i probably would get a dutch, and tashunke suck vs dutch cuz of halbs/ruyters.


Thnks for the input guys, I will try to get some more recs but idk if i will have time soon.


"Smear's WarChief tumbles through the stage, leaps off of it right onto Mokon's car in front of the stage."
Full Guides:
~Sioux Survival Guide: The Last Stand
~The Tashunke Shank: A New Hope
Mini Guides:
~Sioux vs French: Napoleons Downfall
posted 03-09-07 05:14 PM EDT (US)     12 / 99  
^Yeah sure I know, it wasn't a criticism by any means. I meant that even though the players are low skill, the rec really demostrates the tashunkes power.

Previously known as MoNo Ager
posted 03-09-07 05:35 PM EDT (US)     13 / 99  
just watched that rec vs the brit and im amazed.
when u got in his base and he wiped ur men i thought u were screwed.
but 18 shunks and a few waks later and he was screwed.
the amount of l bows u took out when u first un-stealthed them was ridiculous, idk why any1 ever thought they sucked after seeing that :P
it seems ES clearly know what their doin ;-)

gj smear


"The better at AoE, the worse at RL" - Doppel
After someone suggesting to make a meatshield to fight off petards..."Where can I find this meatshield? Is it in the TC?" - Sjalle

"That last comment has earned you a ban Musk" - Solus
On realising I was on a 2nd account:"Quinarvy ehhh" - Solus

RUSSIAN CIVIL WAR - VERY GG
Mine and Micky's OPness
posted 03-09-07 05:37 PM EDT (US)     14 / 99  

Quote:

it seems ES clearly know what their doin ;-)

Well.. i suppose 1 out of *counts the flaws in game* ... er.. to many i cant keep track.. but it still isnt bad...


"Smear's WarChief tumbles through the stage, leaps off of it right onto Mokon's car in front of the stage."
Full Guides:
~Sioux Survival Guide: The Last Stand
~The Tashunke Shank: A New Hope
Mini Guides:
~Sioux vs French: Napoleons Downfall
posted 03-09-07 05:55 PM EDT (US)     15 / 99  
Watched the recs and I too was amazed at their effectiveness vs infantry. I'm guessing it was the +30% attack from cards that did it for you.

Now let's see one where you beat a spanish FF attack at 9 min!


agecommunity quote of the month Ok i have payed for this game for al my moneythat i get in a month so when i go online isee these 9 year old kids that beat me that have played for 2 weeks and i have played since release of vanilla so im pretty pissed of that es dosent want to do anything about the balance of the game.
posted 03-09-07 07:17 PM EDT (US)     16 / 99  
Why FF vs sioux as spain? A musket + rod + dog rush can't be countered by them.
posted 03-09-07 07:35 PM EDT (US)     17 / 99  
Thats so true matt, I hate it Cant wait til next patch, maybe we can stand a chance...

btw i just beat a semi ff by a spain player, Evening star'ed his rods to death and then went fort too and spammed wakina on his goons xD


"Smear's WarChief tumbles through the stage, leaps off of it right onto Mokon's car in front of the stage."
Full Guides:
~Sioux Survival Guide: The Last Stand
~The Tashunke Shank: A New Hope
Mini Guides:
~Sioux vs French: Napoleons Downfall
posted 03-09-07 07:54 PM EDT (US)     18 / 99  
thats nice but wheres the dam REC?!??!??!

bring on some recs


"The better at AoE, the worse at RL" - Doppel
After someone suggesting to make a meatshield to fight off petards..."Where can I find this meatshield? Is it in the TC?" - Sjalle

"That last comment has earned you a ban Musk" - Solus
On realising I was on a 2nd account:"Quinarvy ehhh" - Solus

RUSSIAN CIVIL WAR - VERY GG
Mine and Micky's OPness
posted 03-09-07 09:05 PM EDT (US)     19 / 99  
Actually I'm impressed with their power when fully upgraded. It does take 4 cards to get them that good, kinda like Dutch Halberds, at which point they become like Cuirassiers (but a lot faster and with stealth), in that they destroy their own counters.

I stil don't like though that they tend to stop dropping like flies when their numbers start getting low. It's like a snowball effect that the more drop the faster the next die and the faster the next ones die. And they're stil kinda expensive. But their damage potential can't be denied.

Now the real question is, does this help Sioux move up on the food chain?


"One wants to be loved, failing that admired, failing that feared, failing that hated and despised. One wants to instill in other people some form of emotion. The soul shudders before emptiness and wants contact, no matter the cost."
posted 03-09-07 09:11 PM EDT (US)     20 / 99  
when you put massively upgraded cavalry against the weakest anti-cavalry without any card, you will kill them.

try lancers with 4 cards, they will kill pikes just as fast.

i'd like to see a rec of them being used with good effect without upgrades - in a tight game you generally dont have room to send 4 upgrades.

posted 03-09-07 09:18 PM EDT (US)     21 / 99  
In a "Tight game" wouldnt you wrather do a better strat? like if they rush you, then you stop their rush, boom to fort, and get tashunke with the new years festival card, also most of the time i only send cav combat and cav attack, cav hp is only if i have the time.

I wasnt trying to say that tashunke are good when not upgraded, I was trying to make a strat that utalizes those upgrades to make them good. Saying you want to see them work un upgraded is like saying you want to see dutch halbs work without being fast or industrial xD

Ill try to get some recs this weekend, but ima be doing some 1v1 qs and i probably will get spain/iro/otto, and this strat doesnt work to well vs them so i might not get any worthwhile recs. IMO try the strat out yourself if you want to see the results first hand. I promise if you do it right you wont lose


"Smear's WarChief tumbles through the stage, leaps off of it right onto Mokon's car in front of the stage."
Full Guides:
~Sioux Survival Guide: The Last Stand
~The Tashunke Shank: A New Hope
Mini Guides:
~Sioux vs French: Napoleons Downfall

[This message has been edited by Smear (edited 03-09-2007 @ 09:20 PM).]

posted 03-09-07 10:39 PM EDT (US)     22 / 99  
Actually with ~5 Rifle Riders for backup, I think 18 Tashunke will melt down Jan/Abus.

"One wants to be loved, failing that admired, failing that feared, failing that hated and despised. One wants to instill in other people some form of emotion. The soul shudders before emptiness and wants contact, no matter the cost."
posted 03-09-07 10:47 PM EDT (US)     23 / 99  
That'd be a dream come true.

agecommunity quote of the month Ok i have payed for this game for al my moneythat i get in a month so when i go online isee these 9 year old kids that beat me that have played for 2 weeks and i have played since release of vanilla so im pretty pissed of that es dosent want to do anything about the balance of the game.
posted 03-09-07 10:52 PM EDT (US)     24 / 99  
Well they went right through 25 Veteran Pikes in that game against the Brit ...

"One wants to be loved, failing that admired, failing that feared, failing that hated and despised. One wants to instill in other people some form of emotion. The soul shudders before emptiness and wants contact, no matter the cost."
posted 03-09-07 11:05 PM EDT (US)     25 / 99  
Brits...shits...Sioux are awesome. Although I would say Tashunke are not (w/o the card)...

Id rather have massed Axe Riders myself...

Id be as bold to go with massed Rifles instead


-blake


Supporter of Gay Marriage.
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