Introducing the Japanese Ashigaru Musketeer Mangle
*edit- fixed 2 shrine card
Heres a little strategy ive been doing which has led me to above moderate success, and will give you japanese civ players building blocks on what to do.
This strategy can get you 15 AMs by around 6:15, with a stable and barracks, as well as a decent enough economy. so why not check it out!
Deck:
[JPEG, (153.00 KB)]
Discovery Age
Colonial Age
Fortress Age
Well, thats basically it. This is by no means a follow all build order, so if you find (which i know you will) something to improve, just post it up or any thoughts! Yoi!
**Edit------
it's also possible, in order to get out units sooner, to build the wonder at around ten vills. you should have two or three on it, with constant vills comming out of the tc. If you do this one, age with the Toshogu shrine, and put it near some hunts thats not too far from your base. you'll need to put 3 or 4 vills on wood and send 1 of those or two to build the fwd rax. in this case, ship 5 musks instead of 1 daimyo, and you'll end up with 9-10 AMs with your explorers by about 5:50-6:00. problem with it? your eco wont be too great for vill+ AM + shrine production. after the first AM card, ship 4 vills to catch up.
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Here is a recorded game against the computer where it seems that i'm about 15-30 seconds later than i thought it would be. ahh well there can be minor changes that will make it up to its decreed time frame.
Proud winner of the FFA Winter Round '07!
[Judgε][Epic Thread]
My Vods:[One] [Two][Three][Four]
"with all the bling on a mandsabar you could win the game by paying the enemy to resign." IL
*edit- fixed 2 shrine card
Heres a little strategy ive been doing which has led me to above moderate success, and will give you japanese civ players building blocks on what to do.
This strategy can get you 15 AMs by around 6:15, with a stable and barracks, as well as a decent enough economy. so why not check it out!
Deck:
- Task 3 vills to berries, 2 to food crates, 1 to wood crates (edit). when you collect 2 food crates sent them to wood
- Explore for wood treasures, use explorer to fwd build a shrine if you feel necessary, as well as building one back at home next to starting hunts
- place cherry orchard behind tc, so that it either shields your vills on the mine, or something of that sort.
- I normally ship 300 wood instead of 2 vills (i realize the gather rate of shrines) at this point, due to the housing as well as the ability to place on unused hunts so far. Its usefull not having to remember to build houses while in the midst of battle, or houseing yourself.
possibly the explorer card if deemed good enough treasures - save next shipment for Daimyo in age II
- Age up with the Tori Gates and around 14-15 vills; move 4 or 5 to coin, 6 on berries, 2 on wood, and 2-3 on wonder. shrine gather on food, and TC gather point on food. continue with villie making.
- Explore for wood treasures, use explorer to fwd build a shrine if you feel necessary, as well as building one back at home next to starting hunts
- use your age up travois to build a barracks in a foreward location, send a daimyo ASAP
- continue to build shrines with your explorers near hunts
- next shipment is 5 musketeers, to your daimyo who should train 5, as well as the barracks created from the travois
- use your daimyo to train hand cavalry when needed, naganitas pwn LI.
- ship 4 vills for an economic edge, 5 yumis for increased firepower vs HI, 4 shrines for more pop and map control or 5 musks for the extra push
- Heavanly kami should be sent if you feel you need the extra boom potential
- If your rush failed, or you have the advantage but just cant finish him off, go fort with the Shogunate
- the daimyo and xp will help you get more shipments out and train more troops.
- continue to build shrines with your explorers near hunts
- Mass up Musketeers and flaming arrows that you have shipped or built
- Sit back and lay waste to their town with ~4-6 Flaming arrows guarded by 30-50 musketeers
- Sit back and lay waste to their town with ~4-6 Flaming arrows guarded by 30-50 musketeers
Well, thats basically it. This is by no means a follow all build order, so if you find (which i know you will) something to improve, just post it up or any thoughts! Yoi!
**Edit------
it's also possible, in order to get out units sooner, to build the wonder at around ten vills. you should have two or three on it, with constant vills comming out of the tc. If you do this one, age with the Toshogu shrine, and put it near some hunts thats not too far from your base. you'll need to put 3 or 4 vills on wood and send 1 of those or two to build the fwd rax. in this case, ship 5 musks instead of 1 daimyo, and you'll end up with 9-10 AMs with your explorers by about 5:50-6:00. problem with it? your eco wont be too great for vill+ AM + shrine production. after the first AM card, ship 4 vills to catch up.
------------
[Judgε][Epic Thread]
My Vods:[One] [Two][Three][Four]
"with all the bling on a mandsabar you could win the game by paying the enemy to resign." IL
[This message has been edited by Cookiecrisp13 (edited 01-05-2008 @ 00:07 AM).]