yup, another acronym with a J ><
Japanese Onin Sohei Hammer
Welcome back to the newest installment of strategy, a little something I have been testing out in both team games and 1v1s. It is the Sohei allies Rush. Lets have a look:
Deck:
[JPEG, (152.00 KB)]
11 Sohei Allies
A simple pikemen card it seems, for 500 gold. Too costly? Maybe. If used in the correct way, this card can absolutely shock your opponent. The stats:
ypNatSohei
Hitpoints: 140
Siege: 38
Attack: 13 (3.5 vs cav, 2.5 vs coyotes)
LOS: 12
Armor: 20% hand resist
Speed: 5
Cost from native: F-55, W-40 (45 gold from card)
These guys have some pretty nice siege. Lets compare that with a samurai:
ypKensei
Hitpoints: 230
Siege: 67
Attack: 25 (1.7 vs cav, 1.5 vs coyotes)
LOS: 16
Armor: 30% hand resist
Speed: 5
Cost: F–100 G-100
Those Sohei are 1/4th the cost of samurai, the Jap’s powerhouse sieger and fighter. Also they train pretty fast (or will with the next part)
The Consulate
This building here gives you several options all to great effect. I’m not too sure on the levels at which they are attainable.
Spain (lvl 40)- Spain is one of my favorite, one of my first choices early game. Why?
a slight xp trickle (.8 sec)
Merchant marine, which decreases the shipment time in half for all shipments (-50%)
Ports (lvl 0)- the bonus is a reduction in non-coin building costs (wood and food). This can lead to a faster age up at 640 food as well as a reduction in shrine cost to 108 wood.
Besterios are decent xbows for japs
Fishing boats for a better economy are always welcome
Isolation (lvl 0)- one to be reckoned with. Adds 10% attack (in all ways including siege) to your land units. A GREAT passive bonus indeed
Batch training in tens is great
a military rickshaw grants a stable or rax in need
Dutch (lvl 20)- a great economic faction, as the coin bonus is appreciated. Probably an afterthought after a failed or pushed back rush.
Bank is a great eco bonus
Church helps with LOS, Mercantalism, and unit train times
excellent military unit (6 stadhouders) even though you already have good musks >
and there we have it, the consulate options for the Japanese!
One other item that is used here is the cardOnin war, which increases the siege of all your units by a whopping 33%! Think of it as ransack for the Japanese.
okay… that was enough pre rambling, lets get on to the strategy:
Discovery Age
Keep all vills on crates until fully gathered all wood and food. Build a shrine and after that set one villager onto building a consulate.
Set explorers to gather every food, gold, wood, and xp treasure you can (I mean all the small ones, and medium ones). Emphasize wood if you don’t have enough for a consulate, after that look for gold and food.
send your first card, being Good Faith Agreements.
Your age up should be with the Shrine, and set around six villagers on it. Age with around ten villagers or less.
Why? Because the shrine will help your crap economy recover from the fast age up, as well as provide 20 population slots for military. The 200 export is also one of the main reasons for this wonder.
while aging gather 500 gold and just enough food (if you can) to keep up constant villager production.
be sure to ally with spain, and set the consulate to a hotkey which is easily accessible.
Colonial Age
AS SOON AS YOU AGE UP select your hotkey and click the Merchant Marine (looks like the bottom of a ship going through water) upgrade. DO NOT SEND THE SOHEI YET! Wait until the upgrade is done, or it will have no effect on the shipment!
once you finish collecting gold, set half of your villagers on wood and half on food. You’re looking to get a barracks out and on the field.
Your first shipment in colonial should be 11 Sohei
With your next shipment, (should be soon, build some shrines or vills to get xp for it) ship Onin War
Send your Sohei in to your enemy’s TC to start sieging. Ally with isolation to allow your 10% additional siege take effect. Once onin war is in, your Sohei should have 50 siege!. Be carefull of minutemen- if you see them fall back and amass some yumi or ashigaru to compliment your army.
If you are rushing a native who has no minutemen or just hasn’t called any out, be sure to micro your Sohei. When the town center fires at an unharmed Sohei, select it and put it in cover mode, which will make it last an additional two shots. Continue to do this until the tc is torn down.
Next shipment should be economy, like four villagers
That’s all I have for now, I hope you enjoyed it! Let me add a couple notes of my findings:
-This works best on maps that give you a bit of extra crates (obviously) such as deccan. The treasures there are great also.
- Ill have some recs up as soon as I can, been busy lately
-This has also worked for me and my buddy in a sling type fashion, to moderate success
-If used properly, you can take down the tc under six minutes
well, thanks for reading, now go take down some tcs, Yoi!
Card order:
Good Faith Agreements
11 Sohei
Onin war
Proud winner of the FFA Winter Round '07!
[Judgε][Epic Thread]
My Vods:[One] [Two][Three][Four]
"with all the bling on a mandsabar you could win the game by paying the enemy to resign." IL
Welcome back to the newest installment of strategy, a little something I have been testing out in both team games and 1v1s. It is the Sohei allies Rush. Lets have a look:
Deck:
A simple pikemen card it seems, for 500 gold. Too costly? Maybe. If used in the correct way, this card can absolutely shock your opponent. The stats:
ypNatSohei
LOS: 12
Armor: 20% hand resist
Speed: 5
Cost from native: F-55, W-40 (45 gold from card)
These guys have some pretty nice siege. Lets compare that with a samurai:
ypKensei
LOS: 16
Armor: 30% hand resist
Speed: 5
Cost: F–100 G-100
Those Sohei are 1/4th the cost of samurai, the Jap’s powerhouse sieger and fighter. Also they train pretty fast (or will with the next part)
This building here gives you several options all to great effect. I’m not too sure on the levels at which they are attainable.
and there we have it, the consulate options for the Japanese!
One other item that is used here is the card
okay… that was enough pre rambling, lets get on to the strategy:
Why? Because the shrine will help your crap economy recover from the fast age up, as well as provide 20 population slots for military. The 200 export is also one of the main reasons for this wonder.
That’s all I have for now, I hope you enjoyed it! Let me add a couple notes of my findings:
-This works best on maps that give you a bit of extra crates (obviously) such as deccan. The treasures there are great also.
- Ill have some recs up as soon as I can, been busy lately
-This has also worked for me and my buddy in a sling type fashion, to moderate success
-If used properly, you can take down the tc under six minutes
well, thanks for reading, now go take down some tcs, Yoi!
Card order:
Good Faith Agreements
11 Sohei
Onin war
[Judgε][Epic Thread]
My Vods:[One] [Two][Three][Four]
"with all the bling on a mandsabar you could win the game by paying the enemy to resign." IL