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Age of Empires III Heaven » Forums » The Saloon (Off Topic) » TMO XXI - Breakfast at The Sugar Shack, lunch at Ruby's, dinner at Sharkeez and drinks at Hurricane's
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Topic Subject:TMO XXI - Breakfast at The Sugar Shack, lunch at Ruby's, dinner at Sharkeez and drinks at Hurricane's
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Sawyer
Skirmisher
posted 02-20-10 04:07 AM EDT (US)         

Pears: ok i downloaded a few scenerios and it says place the mp3 folders in the "sound" folder but i cant find the sound folder any where please help!
Elpea: Your sound folder is right next to your fart sounds folder.

[This message has been edited by Maffia (edited 07-14-2015 @ 08:54 AM).]

AuthorReplies:
Shrink
on the trender train
posted 05-06-11 05:29 PM EDT (US)     1926 / 2691       
Have the patches made a massive difference
Well it seems good to me, i never played it when it was first released in a (supposedly) dodgy state, but from reading a civ5 forum, i gather they've made real strides in solving a lot of the problems people had

I'd check out the patch notes if i were you, quite a lot seems to change with each one..
here's some stuff from the most recent patch:

AI
•Economic AI: Tweaks to improve the number of workers built.
•Diplo AI: Correct minor error in calculation by AI to decide if it wants to join a coop war.
•City Strategy AI: Fix flavor broadcast to cities just after they are founded. Player level adjustments since start of game weren't being copied over to the new city.
•Operational AI: If AI sees that WarState is Calm (i.e. no one has troops near enemy lands), still consider launching an attack if overall military strengths are at least even.
•Operational AI: Enhancements to more sensibly pick city from which to launch a naval invasion.
•Operational AI: Slightly relax requirements for naval invasion to be on target (to get them onshore and attacking sooner).
•Operational/Tactical AI: Fix to movement/deployment for naval invasion forces.
•Operational/Tactical AI: Improved weighting and selection of muster and target cities for city attack operations.
•Tactical AI: Early game AI tweak to allow occasional sneak attack.
•Tactical AI: Improvements in civilian and embarked units targeting.
•Tactical AI: Units with defensive embarkation had a combat strength when embarked and were being considered for tactical moves (like making ranged attacks) that they weren't actually eligible for.
•Tactical AI: Improved the logic of how units are chosen for tactical moves so embarked units can now drop into place on land as flanking units, bombard units, etc.
•Tactical AI: Changes to more effectively use Great Generals offensively.
•Tactical AI: Citadels now project danger.
•Tactical AI: Units defending citadels are high priority targets; AI will prioritize trying to take these spaces.
•Tactical AI: AI will now pillage undefended citadels.
•Tactical AI: Be wary when approaching an enemy city; don't close on it if enemy clearly has superiority.
•Diplo AI: Make sure the diplomacy AI doesn't declare war on someone they are already at war with. Prevents confusing pop ups.
•Operational AI: AI will now correctly abort operations against a player that were started during a war (like gathering a new attack), but could execute after a peace treaty was declared. This corrects the occasional “AI declared war during a peace treaty” issue.
•Operational AI: Fix muster radius for gathering a naval invasion. Invasions won't get stuck trying to gather and will get moving to target sooner now.
•Operational AI: Don't allow nuke attacks on tiles that will break a peace treaty.
•Homeland AI: Make sure that flavor settings don't prevent workers from building improvements. This would cause some AI players to have large amounts of unimproved space in later parts of the game.
•Homeland AI: Fixed a problem that was causing workers to ignore pillaged non-resource and bonus resource tiles.

GRAPHICS
•Fixed an issue that was not allowing the Americas building set to display properly.
•If a 3D leaderhead scene cannot be created, fallback to 2D.
•Update to river color, texture, and shader.

GAMEPLAY
•Units: Stealth Bombers can now get promotions.
•Units: Add “Fortify until Healed” option for aircraft. Before, they only healed when inactive, which could cause confusion for the player.
•Units: Prevent units with the "No Melee" promotion from capturing cities (archers, catapults, etc.).
•Units: Air units must be in a city to upgrade, and no sneaky "I'm on a carrier in the city" either.
•Units: Fixed a problem that was allowing units to upgrade in territories that were not their own.
•Terrain Improvements: Allow Moai to be built over top of resources.
•Terrain Improvements: Correct an issue that resulted in double resources if you founded a city on top of an improved resource plot.
•Yields: Fix a load order problem where the lake bonus is not applied to a farm after loading an existing save.
•City Management: When selling a building, ensure that all citizens are properly removed.
•City Management: When assigning a specialist to a building, make sure we don't accidentally assign more citizens than we have available.
•City Management: Fix for an issue that was causing workers to go missing when population went down.
•City Management: After the citizen is removed from working, adjust the unassigned worker count before subtracting from the total population. There were rare situations that could cause the worker to disappear.
•Culture: Keep the current culture level of the city after it is captured. The culture production will go to 0, but the culture level must remain the same or else a large city will be able to acquire tiles at the same rate as a smaller city.
•Exploit: Removed ability to gain additional free settlers/workers by gaming the policy system.
•Units: City States in games started in the industrial/modern era now correctly produce workers as needed.

UI
•Pre-Game: The tooltips for unique items in the Loading screen no longer show up until AFTER loading has finished, preventing potential “stuck” UI.
•Pre-Game: Prevented escape key from being used to corrupt starting parameters while starting a tutorial game.
•Pre-Game: Multi-player maps added to Single-player as well.
•Pre-Game: Fixed a rounding issue in the options menu so that values are always integer based for the tooltip delay.
•Pre-Game: Using ":" in a save filename is no longer considered valid since Windows does not allow this. Players could potentially use this character in a save name without knowing that the file was not created when they exited the dialog.
•Notifications: Fix notifications that arise after a city is liberated so they show the name properly.
•Notifications: Extra DOF expiration notifications removed.
•Notifications: Notifications for denouncement or friendship are only displayed if the active player has met one of the teams.
•Tool-tips: Tooltips for worker/workboat build recommendations now build dynamically by looking at tile yields for these improvements: camp, pasture, farm, mine, trading post, fishing boats, custom house and manufactory.
•Tool-tip: Plot Mouse Over text for Natural Wonders will now display the culture yield as if it was in your borders and being worked, similar to how other yields are displayed.
•Mod Browser: Mod Browser panels now reset their scroll value when a new mod is selected.
•New Addition: Resource Panel integrated into upper-left Info Panel UI.
•New Addition: Specialist slots in buildings are now shown in the info tooltip for both the tech tree, production popup, and Civilopedia.
•Combat Preview: "Bonus VS Cities" is now renamed to "Penalty VS Cities" when it's < 0.
•Combat Preview: Fix bonus display issue when bombarding an enemy unit (if enemy had bonuses that required “friendly” territory, it would show up in the preview even though they were obviously in enemy territory).
•Combat Preview: Show Oligarchy Garrisoned Unit bonus for city ranged attacks.
•City Screen: City Growth meter within the City screen now displays the correct amount.
•City Screen: Fix the display of the current research progress UI, which made research estimates appear to be incorrect.
•In-Game: Fix the display of the movement cost for units that can embark.
•In-Game: Fixed a rounding issue in the military overview (actually, a lack of rounding issue).
•In-Game: Properly hide the Aircraft selection UI if hidden from view (fog of war, etc.).
•In-Game: City State's "Quest" icon is now hidden if that City State is at war with your team.
•In Game: City banner now displays different tooltip for puppet cities that are not owned by the player.
•In Game: Top Panel now differentiates between unhappiness from regular population and unhappiness from specialists.
•In-Game: Selecting a unit in the military overview will now select that unit, selecting it twice will now move the camera to it.
•Victory: Fix UI display of Diplomatic Victory votes (it was displaying votes from dead Civs/City States).
•Victory: UN Voting and Results screens now have better support for team games.
•Multiplayer: Human players no longer show an approachability type since that was meant for AI.
•Multiplayer: Multiplayer diplomacy w/ teams no longer has overlapping text.
•Diplomacy: There's now a confirmation dialog when you publicly denounce a civ.
•Diplomacy: Player cannot publicly denounce a civ multiple times in the same turn.
•Unit Panel: Fixed an erroneous display of a needed upgrade resource if the needed resource quantity was 0 and you are running a deficit on that resource (negative return value).
•Production: In UI for national wonders that have a prereq building, don't list each individual city that needs the building if the prereq doesn't have to be in EVERY city in the empire. Instead just continue to show the count.
•Production: City connected by railroad production bonus now correctly displays across all UI.
•Civilopedia: Multiple updates to Civilopedia functionality and accuracy.
•Pre-Game: Civillization Name in Load Menu is now truncated if it's too large.

DIPLO
•Don't allow research agreements if one party has finished the tech tree.
•Correct opinion code so we can get outcomes of friendly or allied.
•Fix the AI's deal adjustment so that it doesn't accidentally treat your luxury items as strategic items. This essentially prevented the AI from ever countering the deal with a request for a strategic resource from the other player. It just re-submitted the counter offer, requesting more luxury items, which the player could not see. If accepted, the player would realize too late that all their luxury resources were gone.

[This message has been edited by Shrink (edited 05-06-2011 @ 05:33 PM).]

Botolf
Royal Guard
posted 05-07-11 07:37 PM EDT (US)     1927 / 2691       
The AI gets more and more sophisticated, which is great.

| Botolf the Crazed |
There's treasure everywhere!
Winner of the Kman Lame Puns Award
General_II
Skirmisher
posted 05-07-11 11:49 PM EDT (US)     1928 / 2691       
•In-Game: Properly hide the Aircraft selection UI if hidden from view (fog of war, etc.).
Great.. About time everyone didn't know the exact location of every single nuclear device (aircraft), even if it's hidden in a nuclear sub in Antarctica. That sort of thing screamed "we didn't playtest!"
Shrink
on the trender train
posted 05-15-11 11:12 AM EDT (US)     1929 / 2691       
On a totally different note, i had to buy a new computer recently cos my old one died (god rest his soul)
i downloaded the new ms office student 2010 and in a week or two i'll have to pay for it which is over £100, and i'm pretty poor... but after watching all that new google chrome OS stuff during the week, i wondered if maybe i should just get rid of MS Office and use (the free) google docs. It seems to show old essays i've uploaded just fine as well as lecture powerpoint presentations, and as far as i can tell it has the same features in windows 7 as it will have in chrome os... so does anyone know if this is a credible alternative? i'll be writing a 10,000 word paper on this laptop in a couple of months and right now i can't see any reason why i can't do it in google docs rather than ms word, but maybe i'm just biased cos i don't want to spend a load of money

Jax
HG Monument
(id: Jax Omen)
posted 05-15-11 12:34 PM EDT (US)     1930 / 2691       
I really like Word 2010 and use that when I can, but I don't think any of the free office stuff is too bad. If you'd be happy using Word 2007 then you'd be happy using Google docs, I'd expect.

house won this
CrazyLunatic
Veteran Musketeer
posted 05-15-11 01:07 PM EDT (US)     1931 / 2691       
ya I like google docs, it is pretty much all you need, there are fewer features, but most of those extra features in microsoft office are not really important to ever use

QUACK
Thomas Sterns
Skirmisher
posted 05-18-11 03:19 PM EDT (US)     1932 / 2691       
that brunette girl on community is so fine.

"In my beginning is my end. In my end is my beginning."
Von Mackensens Hat
Skirmisher
(id: DrNick)
posted 05-18-11 05:19 PM EDT (US)     1933 / 2691       
that brunette girl on community is so fine.

Dr Nick
I never forget a face, but in your case I'll be glad to make an exception.
Sur Perry the Platypus
Skirmisher
(id: Gil_abhaas_galad)
posted 05-18-11 05:31 PM EDT (US)     1934 / 2691       
After I formatted my entire drives, MS Office vanished as well. [ It was installed by HP when I bought it, so I didn't get any disc. Or if I had, I misplaced it. I don't remember. Derp]

Anyway, I used google docs, but there wasn't too much formatting options, etc.

I use Open Office org. Its ruddy brilliant!
Its a freeware as well. So more Win!

My recommendation, OpenOffice over Google docs.

There's no place I can be, since I found Serenity.

Stop playing so erotic, dammit! - theferret
Well, that's like wanting to get raped by a nine-inch dick instead of a ten-inch. - Moff
I was being stupid. - Herr
Botolf
Royal Guard
posted 05-19-11 05:45 AM EDT (US)     1935 / 2691       
Depends on what you want to do. Google Docs is really useful for collaborations.

| Botolf the Crazed |
There's treasure everywhere!
Winner of the Kman Lame Puns Award
Von Mackensens Hat
Skirmisher
(id: DrNick)
posted 05-19-11 07:57 AM EDT (US)     1936 / 2691       
yo sterns:

I was singing along to subterranian homesick blus and it made think of you for some reason.

Anyway I started thinking about that anarchy discussion we had and I was already thinking about music then I remembered a story Utah Phillips told about a guy named Ammon Hennissey.

http://www.youtube.com/watch?v=n9C93WLtpYc

http://www.youtube.com/watch?v=6t6nzLX9gF4 (remixed by Ani DiFranco). I actually really like the bit about pacifism.

Does that sound about right with what you believe?

Dr Nick
I never forget a face, but in your case I'll be glad to make an exception.
Selim
Skirmisher
posted 05-20-11 01:17 PM EDT (US)     1937 / 2691       
Google docs may not have great formatting but its great for colab. projects. The layout is so simple that it really never takes too long to get group members up to date on how to use it.

Denny Crane
scragins
Heretic of December
posted 05-22-11 06:00 AM EDT (US)     1938 / 2691       
I've used google docs it useful if you dont want to waste your time e-mailing
Thomas Sterns
Skirmisher
posted 05-24-11 12:04 PM EDT (US)     1939 / 2691       
yo sterns:

I was singing along to subterranian homesick blus and it made think of you for some reason.

Anyway I started thinking about that anarchy discussion we had and I was already thinking about music then I remembered a story Utah Phillips told about a guy named Ammon Hennissey.

http://www.youtube.com/watch?v=n9C93WLtpYc

http://www.youtube.com/watch?v=6t6nzLX9gF4 (remixed by Ani DiFranco). I actually really like the bit about pacifism.

Does that sound about right with what you believe?
idk guy ****ing blows couldnt focus on what he was saying. i hate music.

"In my beginning is my end. In my end is my beginning."
Maffia
AoE3H Seraph
(id: fred_ernie)
posted 05-24-11 02:30 PM EDT (US)     1940 / 2691       
So aparently OBL used to watch The IT Crowd, you can just about make out Moss in this pic.



.

This month I have mostly been playing Dishonored Death of the Outsider and Darkest Dungeon
Steam - Maffia GFWL - Maffia01 YouTube - HGMaffia Twitter - @HGMaffia
Age of Empires 3 Heaven Seraph

What is this life if, full of care, We have no time to stand and stare.
[This message hasn't been edited by fred_ernie (or Maffia) (not edited 12-29-2005 @ 09:57 AM).]
scragins
Heretic of December
posted 05-25-11 01:04 AM EDT (US)     1941 / 2691       
That could be Moss but, if i said there was a flying dragon on that screen you would see a flying dragon because it's terrible quality.
ImperialLobster
Skirmisher
posted 05-25-11 05:46 AM EDT (US)     1942 / 2691       
For being a celebrity he really did live in a sh*thole didn't he?

KEEP
CALM
AND
CARRY
ON
≤≤≤≤≤See my YouTube channel for some crazy pointless crap!≥≥≥≥≥
Maffia
AoE3H Seraph
(id: fred_ernie)
posted 05-25-11 02:50 PM EDT (US)     1943 / 2691       
You have a weird definition of the word celebrity.

This month I have mostly been playing Dishonored Death of the Outsider and Darkest Dungeon
Steam - Maffia GFWL - Maffia01 YouTube - HGMaffia Twitter - @HGMaffia
Age of Empires 3 Heaven Seraph

What is this life if, full of care, We have no time to stand and stare.
[This message hasn't been edited by fred_ernie (or Maffia) (not edited 12-29-2005 @ 09:57 AM).]
Von Mackensens Hat
Skirmisher
(id: DrNick)
posted 05-26-11 12:05 PM EDT (US)     1944 / 2691       
For a fugative he really did live in a nice place didn't he?

Dr Nick
I never forget a face, but in your case I'll be glad to make an exception.
hoNo
Skirmisher
posted 05-26-11 01:30 PM EDT (US)     1945 / 2691       
Meh. He didn't even live in a volcano.
CrazyLunatic
Veteran Musketeer
posted 05-26-11 09:30 PM EDT (US)     1946 / 2691       
For being a celebrity he really did live in a sh*thole didn't he?
that compound was worth a few million dollars or something I recall hearing

QUACK
Thomas Sterns
Skirmisher
posted 05-27-11 03:08 PM EDT (US)     1947 / 2691       
I was talking to my brother yesterday who is just finishing seventh grade, and he didn't know who Alexander the Great was. Or about how Julius Caesar was stabbed by Brutus. Or who the Buddha was. Or anything about Greek mythology. I am so utterly disappointed. I gave him a handful of books from my shelves to read over the summer, and hopefully he does that instead of sitting on the computer watching idiotic internet celebrities' youtube videos. I fear if he doesn't change his ways soon he'll end up like my sophomoric older sister. I suppose that wouldn't be terrible though, just disappointing.

"In my beginning is my end. In my end is my beginning."
ImperialLobster
Skirmisher
posted 05-27-11 04:26 PM EDT (US)     1948 / 2691       
I suppose it was a nice place it just wasn't looked after. Littered with porn and crisp packets. So ironic, him being this 'fighter for religious purity'.

KEEP
CALM
AND
CARRY
ON
≤≤≤≤≤See my YouTube channel for some crazy pointless crap!≥≥≥≥≥
Thomas Sterns
Skirmisher
posted 05-28-11 03:09 PM EDT (US)     1949 / 2691       
Well, They made me sad because I couldn't use the english language right. But then know one would tell me where to put commas and periods.
Then again, I was pr dumb back in seventh grade.

"In my beginning is my end. In my end is my beginning."
Von Mackensens Hat
Skirmisher
(id: DrNick)
posted 05-29-11 11:10 PM EDT (US)     1950 / 2691       
you were pr lulzy in the early days

Dr Nick
I never forget a face, but in your case I'll be glad to make an exception.
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