Grady the Scot
Skirmisher
posted 08-22-07 00:26 AM EDT (US)
My friends and I have been playing treaty games for while, and we think we have come up with a list of the order of powers in treaty games. So far we have decided
1. Russia/France
2.British/Portuguese
3.Dutch
4.Aztecs/Germans
5.Spanish/Iro
6.Otto/Sioux(because of the lack of walls)
Let us know what you think.
CaptKirby
Skirmisher
posted 08-22-07 00:37 AM
EDT (US)
1 / 19
I could not agree with you more. I would say that the French will get knocked into second when the new patch comes out. It is just too hard to fight the Russians. Ports have a great military but cant hold up too the instant troops / fort spamming for the Russians or the superior economy of the French. While the British have the best economy in the game i would say that their military is sub French. As far as the dutch goes, sure they have banks but their income is just not enough to keep up. Aztecs are to easily countered. Germans are too pop heavy. Spanish units are not awesome and their economy is nothing special, the Iro have great cannons but don't have the troops or economy to support them. I wont even play the ottomans in a treaty game they are so underpowered.I think i would bump up the Sioux a couple spots if they have a teammate that could build walls for them.
Grady the Scot
Skirmisher
posted 08-22-07 00:40 AM
EDT (US)
3 / 19
I tend to agree with you about Russia. I don't want this to become a rut but I don't think there is a solid way for a French player to beat a good fort spammer.
Why do you think Aztecs should be higher?
CaptKirby
Skirmisher
posted 08-22-07 12:09 PM
EDT (US)
9 / 19
Late game the brits are one of my favorites because they have the best economy as well as the best hussars and muskets. Not to mention their naids rip up walls and infantry. With the longbows defending behind walls it makes it easy to defend.
CaptKirby
Skirmisher
posted 08-22-07 02:41 PM
EDT (US)
11 / 19
I just ran a test of the ERK spam. But they got pwned by LI even with the firepit dance on. In an all on assault the the aztecs can't have the attack dance on as much as they would like cause of how painfully slow their units produce without the dance. I also test the other unit that claims to do well against the skirmishers, while they were able to beat out the skirm with the fire pit dance it was not by a huge margin, and with the firepit dance off i would say that it would be almost even. The problem with this is that they will have to be producing lots of troops in a long battle and thus can not handle having the attack dance on alot of the time. And a simple addition of a couple cannons would make them lose out over all. Thus only their ability to turtle with their walls make them even with the Germans. I still think they are too easily counterable to defeat the Dutch, French, Ports, Russians, or the British.
CaptKirby
Skirmisher
posted 08-22-07 04:38 PM
EDT (US)
14 / 19
While i might disagree with a few of you positions in a FFA setting....In my opinion in a 30 or 40min treaty(either one on one or with teams), the rankings are different than a FFA. The brits and the ports are defiantly one of the best, because the ports have one of the best armys and the British has a good military with the best economy.
CaptKirby
Skirmisher
posted 08-22-07 09:39 PM
EDT (US)
16 / 19
Once the patch comes out and the cavalry archers get a boost I might put the ottomans up a spot.
CaptKirby
Skirmisher
posted 08-22-07 10:41 PM
EDT (US)
18 / 19
Try them? They are one of my favorite civs to play. Their naids can eat through walls in no time their muskets are the best and your right about longbows not being good on offense, but you dont need them on offense. They also have the best hussars in the game. Their economy is the best because of livestock. In a treaty game you can take advantage of the 300 faster gathering. I can run 70 Vil with the British and beat most economies. And with 100 vils i can beat every single civ in the game. Not to mention that with the house boom you can boom faster then most civs in the game.